Search found 253 matches
- Fri Sep 02, 2011 2:39 am
- Forum: Development of Ren'Py
- Topic: Ren'Py 6.13 Pre-Releases
- Replies: 133
- Views: 14977
Re: Ren'Py 6.13 Pre-Releases
While new-style variable interpolation works when I start the game from the launcher, it doesn't work in built distributions. (Tested in win32 distributions built with .1582 and .1586, and Linux distributions built with .1586.) %(variablename)s does work (tested in Linux/.1586)
- Thu Sep 01, 2011 3:48 pm
- Forum: Development of Ren'Py
- Topic: Ren'Py 6.13 Pre-Releases
- Replies: 133
- Views: 14977
Re: Ren'Py 6.13 Pre-Releases
I just managed to get a traceback which got the wrong line number for the last line - the ValueError was actually thrown on line 198, not 199. Deleting bytecode.rpyb so that Ren'Py would be forced to regenerate it fixed the line number reporting.
- Thu Sep 01, 2011 3:18 pm
- Forum: General Discussion
- Topic: The Hazards of Buying Used Anime on Ebay
- Replies: 13
- Views: 958
Re: The Hazards of Buying Used Anime on Ebay
Well, it gets here today and I open it up. I'm thinking as I touch the outside of the box, "Gee, this doesn't feel very clean..." Then I look inside and there are DEAD BUGS IN IT! AHHHHH! :shock: Aside from a SQUASHED CORPSE, there's what looks like bug crap on like 5/6 discs and all over the rest ...
- Thu Sep 01, 2011 2:33 pm
- Forum: Development of Ren'Py
- Topic: Ren'Py 6.13 Pre-Releases
- Replies: 133
- Views: 14977
Re: Ren'Py 6.13 Pre-Releases
6.13 complains that my computer doesn't support shaders. (This is probably because I'm using the open-source nouveau driver rather than the closed binary blob; the fallback GL renderer that it's using appears acceptable.) log.txt 6.13.0.1582 still throws LookupError exceptions when it encounters uni...
- Mon Aug 29, 2011 5:19 pm
- Forum: General Discussion
- Topic: The Powah of Scalar Pendants!
- Replies: 10
- Views: 971
Re: The Powah of Scalar Pendants!
People generally perform better at a task the second time around - even if the exact same amount of force is applied in these 'muscle tests' both with and without the pendant, the test subject will usually do better on the second test. Note that the test instructions specifically say to use the vend...
- Mon Aug 08, 2011 11:55 pm
- Forum: Creator Discussion
- Topic: Do you add copy-protection to your game, and if yes how?
- Replies: 36
- Views: 3721
Re: Do you add copy-protection to your game, and if yes how?
For Magical Diary, using the online updater or uploading your character to the yearbook requires a valid license key. Traceback uploading does not require a license key (because a bug report from a warezd00d is still a bug report - and because if the bug is already fixed in the newest version, the t...
- Mon Jul 25, 2011 6:35 am
- Forum: General Discussion
- Topic: Using a free blog site as a portfolio?
- Replies: 24
- Views: 3768
Re: Using a free blog site as a portfolio?
If you're just doing art commissions, a DA page is probably OK - I don't expect a CG artist to necessarily be a web designer. But you can't count on a free host to still be in business in a year or two, or to refrain from chasing your customers away, or to refrain from redesigning their service mass...
- Sun Jul 24, 2011 10:24 pm
- Forum: Creator Discussion
- Topic: A few questions
- Replies: 4
- Views: 1122
Re: A few questions
I'm not saying that separate profiles are pointless, but that putting password protection on them *inside Ren'Py* will be pointless for most projects.
- Sun Jul 24, 2011 9:07 pm
- Forum: Creator Discussion
- Topic: A few questions
- Replies: 4
- Views: 1122
Re: A few questions
It can be done (and I've done some of it in Magical Diary ). Coming up with a new style for a single input field is fairly easy; having multiple working input fields at once onscreen is harder and will require a fair bit of Python work. (Unless there's an easy way that I don't know about, which is p...
- Thu Jul 21, 2011 1:01 am
- Forum: General Discussion
- Topic: Regarding "The Controversy"
- Replies: 141
- Views: 11406
Re: Regarding "The Controversy"
The controversy over controversy is more disruptive than the actual argument was. IIRC, Kinou left not because of the first argument, but because between the people trying to 'help' resolve the argument by telling her to calm down and the people trying to make it worse by trolling all over her blog,...
- Sun Jun 26, 2011 5:11 pm
- Forum: Ren'Py Questions and Announcements
- Topic: how to move a whole screen based on a variable?
- Replies: 3
- Views: 614
Re: how to move a whole screen based on a variable?
After faffing about unsuccessfully with transforms for a bit, I tried going back to the Old Ways. This works (at least, on 6.12.1.1501): init python: movable_x = 0 movable_y = 0 def dec_movable_x(): global movable_x movable_x -= 5 renpy.restart_interaction() def inc_movable_x(): global movable_x mov...
- Sat Jun 18, 2011 3:32 pm
- Forum: Development of Ren'Py
- Topic: 6.12.x: Translation Support
- Replies: 12
- Views: 2158
Re: 6.12.x: Translation Support
I don't think that unique identifiers should be auto-added by default, because that will likely clutter up source or break things if the script changes after translation, but we should be able to add them manually. IMO, it will produce more robust code if the identifiers live in the .rpy (player "{i...
- Tue Apr 19, 2011 8:23 am
- Forum: Creator Discussion
- Topic: Commercial VN makers: How much do you spend on making games?
- Replies: 25
- Views: 2697
Re: Commercial VN makers: How much do you spend on making ga
I used to live in US before, and from what I know, I think you may need one if you have a real company, and if you have a large income. I say you would be fine as long as you regularly pay tax. (But don't count my word, since I'm not an expert in this field.) I will look into that thanks :) Where d...
- Sun Apr 10, 2011 10:14 am
- Forum: Development of Ren'Py
- Topic: New developer mode?
- Replies: 3
- Views: 1563
Re: New developer mode?
IIRC, there's already a command to get a list of all the labels in the game, so something like (pseudocode) all_labels = renpy.labels() # I don't remember the real command. ui.vbox() for lbl in all_labels: ui.textbutton(lbl,clicked=ui.jumps(lbl)) ui.close() inside a scrolling pane is possible. (A bi...
- Fri Apr 01, 2011 11:04 pm
- Forum: Development of Ren'Py
- Topic: [April Fools] 6.12.1: 3D Support
- Replies: 19
- Views: 3100
Re: 6.12.1: 3D Support
THIS. IS. AWESOME.