Search found 37 matches
- Sun May 26, 2013 8:34 pm
- Forum: Old Threads (– September 2014)
- Topic: In Search of a Coding Tutor/Instructor (Closed)
- Replies: 3
- Views: 659
Re: In Search of a Coding Tutor/Instructor
Hi, welcome to the boards! About your post...it would be helpful to know what it is you're having trouble with. How much python do you already know? What are your prior coding experiences and in what languages? How complex are you planning on making your project? Do you know standard scripting termi...
- Sun May 26, 2013 4:39 pm
- Forum: General Discussion
- Topic: Lemmasoft Recruitment Forum
- Replies: 18
- Views: 4845
Re: Lemmasoft Recruitment Forum
I thought the sticky was pretty useful when I signed up to the forums. It outlined some suggestions in a non-snarky or rude way. Even other members chimed in with their own ideas which gave me a feel for the forums. It's a shame many people choose to ignore it. So I throw my vote in to renaming it o...
- Sat May 25, 2013 10:11 pm
- Forum: General Discussion
- Topic: Post your photo
- Replies: 1175
- Views: 115399
Re: Post your photo
@khfan12 You looks so much like my co-worker it's almost creepy. I'm gonna show this to her, if you don't mind.
Anyway, c'est moi.

Anyway, c'est moi.

- Sat May 25, 2013 2:35 am
- Forum: Old Threads (– September 2014)
- Topic: Recruiting a programmer (paid) for a 3d project (CLOSED)
- Replies: 11
- Views: 1329
Re: Recruiting a programmer (paid) for a small scale 3d proj
Yup, I definitely underestimated the amount of space it would be using. Ray casting would be a better choice here for sure. Unfortunately, my experience with ray casting is extremely limited. I tried to recreated the effect on love2D once after I saw a youtube video on how to do it—but I ended up gi...
- Sat May 25, 2013 12:56 am
- Forum: Ren'Py Questions and Announcements
- Topic: Storing sprites [ show e happy ] in a variable [SOLVED]
- Replies: 2
- Views: 340
Re: Storing sprites [ show e happy ] in a variable or functi
Thank you, pwisaguacate! This is perfect. 
Bards will tell your tale! Wives will name their first borns after you!
Bards will tell your tale! Wives will name their first borns after you!
- Fri May 24, 2013 10:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Storing sprites [ show e happy ] in a variable [SOLVED]
- Replies: 2
- Views: 340
Storing sprites [ show e happy ] in a variable [SOLVED]
I want to create a label based on location. When the player enters this location, I want the sprite to have the last mood I assigned it in a variable. In THEORY, a simple version of the code should look like this: image e smile = "smile.jpg" image e sad = "sad.jpg" $ eileenExpression = "" label mood...
- Fri May 24, 2013 9:38 pm
- Forum: Personal Art Threads
- Topic: Does this pass as Hand-Drawn Background?
- Replies: 12
- Views: 1628
Re: Does this pass as Hand-Drawn Background?
It looks computer generated for sure. But I've tried to do cel-shading and line art in blender and let me just tell you that it is not easy. So I can appreciate these backgrounds on a professional level. They're amazing. Actually, one of the reasons I decided to go into making VN's is because of thi...
- Fri May 24, 2013 9:31 pm
- Forum: Ren'Py Questions and Announcements
- Topic: if statement expects a non-empty block
- Replies: 12
- Views: 1773
Re: if statement expects a non-empty block
Whenever something says it "expects a non-empty block", then it means there's nothing indented after it when there should be. This! I battled with this issue FOREVER. Make sure you're indenting properly. In Python, you do not need to put semicolons after your statements (like in java, c++). It uses...
- Fri May 24, 2013 9:24 pm
- Forum: Old Threads (– September 2014)
- Topic: Artist for hire!
- Replies: 36
- Views: 7764
Re: Artist free for hire!
Your art is almost too good for my project. Good luck, though!
- Fri May 24, 2013 5:25 pm
- Forum: Old Threads (– September 2014)
- Topic: Recruiting a programmer (paid) for a 3d project (CLOSED)
- Replies: 11
- Views: 1329
Re: Recruiting a programmer (paid) for a small scale 3d proj
Problem what I see is that its not only 4-5 pics but quite a lot more. If one goes down that route (I tried that one already with self made pics btw) its a lot more as you would need to make 1 pic for each possible situation (1/2 of the possible situations to be exact as you only need left side unt...
- Fri May 24, 2013 4:06 pm
- Forum: Old Threads (– September 2014)
- Topic: Recruiting a programmer (paid) for a 3d project (CLOSED)
- Replies: 11
- Views: 1329
Re: Recruiting a programmer (paid) for a small scale 3d proj
Also... Have you considered having a 3D artist map a grid dungeon and take screenshots of of each angle? This way, when the player moves, the corresponding image is loaded. It gives the player the semblance of 3D without all the headaches when coding it. Sure, you'll end up with 4 possible (5 if you...
- Fri May 24, 2013 3:54 pm
- Forum: Old Threads (– September 2014)
- Topic: Recruiting a programmer (paid) for a 3d project (CLOSED)
- Replies: 11
- Views: 1329
Re: Recruiting a programmer (paid) for a small scale 3d proj
As someone with a background on rendering 3D images and experience in 3D game programming (mostly using Blender, 3dsMax, and Unity) I feel I have to warn you that perhaps renpy/pygame is not the best choice for your project. Ray casting IS achievable on pygame which can run within renpy (or vice ver...
- Fri May 24, 2013 1:48 am
- Forum: Works in Progress
- Topic: [BxG BxB/Romance/Drama/Mystery] Kako no Koi (Free Demo!)
- Replies: 38
- Views: 15557
Re: [BxG BxB/Romance/Drama/Mystery] Kako no Koi
Yukari, I want to donate to this, but it looks like the indie-gogo campaign won't reach its goal...
Is there any way I can donate to your project directly?
And will the international release also include German as an option? Ich lerne Deutsch, aber ich bin nicht so gut.
Is there any way I can donate to your project directly?
And will the international release also include German as an option? Ich lerne Deutsch, aber ich bin nicht so gut.
- Thu May 23, 2013 9:38 pm
- Forum: Works in Progress
- Topic: SugarHigh [Kinetic][BxB][School Life][GUI up!]
- Replies: 58
- Views: 14733
Re: SugarHigh [Kinetic][BxB][School Life]
Geez, this looks amazing! And from one newbie to another, welcome!
Re: o Ao
My attention has been fully grabbed. Keep us (me) posted!o v e n wrote:I am working on a BxB horror/mystery/gangster drama whose format I have yet to establish. Pinstripe and old wallpaper is pretty much the running theme with that one, hahaha.