Search found 254 matches

by chocoberrie
Mon May 26, 2014 3:59 pm
Forum: Ren'Py Questions and Announcements
Topic: quick menu customization [solved]
Replies: 8
Views: 4377

Re: quick menu customization

You should be able to use this code to do the image maps for your buttons, and if you want it in different positions you should be able to add in xpos and ypos arguments to move the images around. screen gui_game_menu: vbox xalign 1.0 yalign 1.0: imagebutton auto "save_%s.png" action ShowMenu('save...
by chocoberrie
Mon May 26, 2014 3:04 pm
Forum: Ren'Py Cookbook
Topic: custom mouse cursor code
Replies: 13
Views: 9563

Re: custom mouse cursor code

KimiYoriBaka wrote:

Code: Select all

init:
    $ config.mouse = {"default" : ("GUI/light-red-cursor.png", 0, 0)}
That didn't work either; I got another traceback error. But no worries! I found a code in another thread that worked. Thank you for your help! :)
by chocoberrie
Mon May 26, 2014 2:53 pm
Forum: Ren'Py Questions and Announcements
Topic: quick menu customization [solved]
Replies: 8
Views: 4377

Re: quick menu customization

You certainly can! In screens.rpy, you can customize the Quick Menu including repositioning options if you just wanted to move its location (I moved it from the bottom of the dialog box to the top for instance) or replace it entirely with an image map version. It just uses simple screen language so...
by chocoberrie
Mon May 26, 2014 1:02 pm
Forum: Ren'Py Questions and Announcements
Topic: quick menu customization [solved]
Replies: 8
Views: 4377

quick menu customization [solved]

Hello! ^_^ I have a question about the quick menu, which appears in the dialogue box by default. Is it possible to make my own quick menu using an imagemap or make the menu a part of the dialogue box but still have the individual menu items clickable, as in this example ? Any help on this would be m...
by chocoberrie
Sun May 25, 2014 11:10 am
Forum: Ren'Py Questions and Announcements
Topic: config.mouse "ValueError" (solved)
Replies: 4
Views: 947

Re: config.mouse "ValueError: too many values to unpack"

You can use it like this: #Changing the Default Mouse options config.mouse = { } config.mouse["default"] = [ ("TestCursor.png", 0.0, 0.0), #if you have more than one frame you can also add ("TestCursor2.png", 0.0, 0.0), ("TestCursor3.png", 0.0, 0.0), #etc ] Edit: Guess Alex beat me too it. lol That...
by chocoberrie
Sun May 25, 2014 11:01 am
Forum: Ren'Py Cookbook
Topic: custom mouse cursor code
Replies: 13
Views: 9563

Re: custom mouse cursor code

If just want to change the mouse cursor, changing config.mouse would work better. That would look like this: init: config.mouse = {"default" : ("GUI/light-red-cursor.png", 0, 0)} That's exactly what I want! But where to I put that code? I tried putting it at the end of options.rpy, but I got a trac...
by chocoberrie
Sun May 25, 2014 10:48 am
Forum: Asset Creation: Writing
Topic: Outline your story in 30 minutes
Replies: 6
Views: 1810

Re: Outline your story in 30 minutes

Meneil wrote:I found this very helpful to outline a new idea too. Thanks for sharing!
Great! I'm happy to help! ^_^
by chocoberrie
Sat May 24, 2014 10:00 pm
Forum: Ren'Py Questions and Announcements
Topic: Tooltip in Dialogue
Replies: 2
Views: 329

Re: Tooltip in Dialogue

How about a mouseover? That might be what you're looking for! Camille explains it in this tutorial. Hope this helps ^^
by chocoberrie
Sat May 24, 2014 7:43 pm
Forum: Ren'Py Questions and Announcements
Topic: [solved] Choice menu with images
Replies: 6
Views: 3214

Re: Choice menu with images

Peach wrote:Image
Oh wow, that looks really useful! Is there any way to fill up the whole menu choice box with the image, though? Or to make the menu choice box transparent so that all you see is the image?
by chocoberrie
Sat May 24, 2014 7:03 pm
Forum: Ren'Py Questions and Announcements
Topic: preferences screen imagemap issues [solved]
Replies: 2
Views: 381

Re: preferences screen imagemap issues

Asceai wrote:'Save' and 'Main Menu' buttons are insensitive if you haven't started a game yet. Once you start playing the game they should start working.
Oh, I see! Thank you so much for clearing that up for me; I had no idea ^^;; I really appreciate it! Thanks again!
by chocoberrie
Sat May 24, 2014 5:04 pm
Forum: Ren'Py Questions and Announcements
Topic: [solved] Choice menu with images
Replies: 6
Views: 3214

Re: Choice menu with images

Scroll down to "Customizing menu choices" in this tutorial thread, I think that's what you're looking for. Hope it helps! ^^
by chocoberrie
Sat May 24, 2014 4:31 pm
Forum: Ren'Py Questions and Announcements
Topic: preferences screen imagemap issues [solved]
Replies: 2
Views: 381

preferences screen imagemap issues [solved]

Hello! ^^ I have been working on an imagemap for my preferences screen, and I got everything to work except for the "Save" and "Main" hotspots that I have along the bottom of it, which are part of a navigation menu. The "Save" and "Main" hotspots in question are not reacting to the mouse at all, des...
by chocoberrie
Sat May 24, 2014 9:01 am
Forum: Ren'Py Questions and Announcements
Topic: Spaces between dialogue lines in Nvl mode?
Replies: 6
Views: 1999

Re: Spaces between dialogue lines in Nvl mode?

Peach linked you to a great tutorial about customizing the NVL text box; check it out! :)

In addition, here's the Ren'Py Wiki page about the NVL text box.

Hope this helps ^^
by chocoberrie
Sat May 24, 2014 1:30 am
Forum: Ren'Py Questions and Announcements
Topic: More newbie-friendly guide to customizing load/save screen?
Replies: 11
Views: 7646

Re: More newbie-friendly guide to customizing load/save scre

Holy smokes thank you so so so so so much for this guide, it was immensely helpful! I'm making progress with my GUI finally~ ; v ;
by chocoberrie
Thu May 22, 2014 11:44 pm
Forum: Asset Creation: Writing
Topic: Outline your story in 30 minutes
Replies: 6
Views: 1810

Re: Outline your story in 30 minutes

I'm so happy! \ I outlined my story roughly using this method and today I actually strarted writing my visual novel. I was never able to write conversation but today I did just that. I'm so proud of myself. I'm making a visual novel I myself would want to read and I think that helps. What's even be...