Search found 254 matches
- Mon May 26, 2014 3:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: quick menu customization [solved]
- Replies: 8
- Views: 4377
Re: quick menu customization
You should be able to use this code to do the image maps for your buttons, and if you want it in different positions you should be able to add in xpos and ypos arguments to move the images around. screen gui_game_menu: vbox xalign 1.0 yalign 1.0: imagebutton auto "save_%s.png" action ShowMenu('save...
- Mon May 26, 2014 3:04 pm
- Forum: Ren'Py Cookbook
- Topic: custom mouse cursor code
- Replies: 13
- Views: 9563
Re: custom mouse cursor code
That didn't work either; I got another traceback error. But no worries! I found a code in another thread that worked. Thank you for your help!KimiYoriBaka wrote:Code: Select all
init: $ config.mouse = {"default" : ("GUI/light-red-cursor.png", 0, 0)}
- Mon May 26, 2014 2:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: quick menu customization [solved]
- Replies: 8
- Views: 4377
Re: quick menu customization
You certainly can! In screens.rpy, you can customize the Quick Menu including repositioning options if you just wanted to move its location (I moved it from the bottom of the dialog box to the top for instance) or replace it entirely with an image map version. It just uses simple screen language so...
- Mon May 26, 2014 1:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: quick menu customization [solved]
- Replies: 8
- Views: 4377
quick menu customization [solved]
Hello! ^_^ I have a question about the quick menu, which appears in the dialogue box by default. Is it possible to make my own quick menu using an imagemap or make the menu a part of the dialogue box but still have the individual menu items clickable, as in this example ? Any help on this would be m...
- Sun May 25, 2014 11:10 am
- Forum: Ren'Py Questions and Announcements
- Topic: config.mouse "ValueError" (solved)
- Replies: 4
- Views: 947
Re: config.mouse "ValueError: too many values to unpack"
You can use it like this: #Changing the Default Mouse options config.mouse = { } config.mouse["default"] = [ ("TestCursor.png", 0.0, 0.0), #if you have more than one frame you can also add ("TestCursor2.png", 0.0, 0.0), ("TestCursor3.png", 0.0, 0.0), #etc ] Edit: Guess Alex beat me too it. lol That...
- Sun May 25, 2014 11:01 am
- Forum: Ren'Py Cookbook
- Topic: custom mouse cursor code
- Replies: 13
- Views: 9563
Re: custom mouse cursor code
If just want to change the mouse cursor, changing config.mouse would work better. That would look like this: init: config.mouse = {"default" : ("GUI/light-red-cursor.png", 0, 0)} That's exactly what I want! But where to I put that code? I tried putting it at the end of options.rpy, but I got a trac...
- Sun May 25, 2014 10:48 am
- Forum: Asset Creation: Writing
- Topic: Outline your story in 30 minutes
- Replies: 6
- Views: 1810
Re: Outline your story in 30 minutes
Great! I'm happy to help! ^_^Meneil wrote:I found this very helpful to outline a new idea too. Thanks for sharing!
- Sat May 24, 2014 10:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Tooltip in Dialogue
- Replies: 2
- Views: 329
Re: Tooltip in Dialogue
How about a mouseover? That might be what you're looking for! Camille explains it in this tutorial. Hope this helps ^^
- Sat May 24, 2014 7:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Choice menu with images
- Replies: 6
- Views: 3214
Re: Choice menu with images
Oh wow, that looks really useful! Is there any way to fill up the whole menu choice box with the image, though? Or to make the menu choice box transparent so that all you see is the image?Peach wrote:
- Sat May 24, 2014 7:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: preferences screen imagemap issues [solved]
- Replies: 2
- Views: 381
Re: preferences screen imagemap issues
Oh, I see! Thank you so much for clearing that up for me; I had no idea ^^;; I really appreciate it! Thanks again!Asceai wrote:'Save' and 'Main Menu' buttons are insensitive if you haven't started a game yet. Once you start playing the game they should start working.
- Sat May 24, 2014 5:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Choice menu with images
- Replies: 6
- Views: 3214
Re: Choice menu with images
Scroll down to "Customizing menu choices" in this tutorial thread, I think that's what you're looking for. Hope it helps! ^^
- Sat May 24, 2014 4:31 pm
- Forum: Ren'Py Questions and Announcements
- Topic: preferences screen imagemap issues [solved]
- Replies: 2
- Views: 381
preferences screen imagemap issues [solved]
Hello! ^^ I have been working on an imagemap for my preferences screen, and I got everything to work except for the "Save" and "Main" hotspots that I have along the bottom of it, which are part of a navigation menu. The "Save" and "Main" hotspots in question are not reacting to the mouse at all, des...
- Sat May 24, 2014 9:01 am
- Forum: Ren'Py Questions and Announcements
- Topic: Spaces between dialogue lines in Nvl mode?
- Replies: 6
- Views: 1999
Re: Spaces between dialogue lines in Nvl mode?
Peach linked you to a great tutorial about customizing the NVL text box; check it out! 
In addition, here's the Ren'Py Wiki page about the NVL text box.
Hope this helps ^^
In addition, here's the Ren'Py Wiki page about the NVL text box.
Hope this helps ^^
- Sat May 24, 2014 1:30 am
- Forum: Ren'Py Questions and Announcements
- Topic: More newbie-friendly guide to customizing load/save screen?
- Replies: 11
- Views: 7646
Re: More newbie-friendly guide to customizing load/save scre
Holy smokes thank you so so so so so much for this guide, it was immensely helpful! I'm making progress with my GUI finally~ ; v ;
- Thu May 22, 2014 11:44 pm
- Forum: Asset Creation: Writing
- Topic: Outline your story in 30 minutes
- Replies: 6
- Views: 1810
Re: Outline your story in 30 minutes
I'm so happy! \ I outlined my story roughly using this method and today I actually strarted writing my visual novel. I was never able to write conversation but today I did just that. I'm so proud of myself. I'm making a visual novel I myself would want to read and I think that helps. What's even be...
