Search found 254 matches
- Thu May 22, 2014 5:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Differentiating the Namebox (SOLVED :3)
- Replies: 14
- Views: 2556
Re: Differentiating the Namebox
I managed to get a working implementation. It involves the following: * A new keyword arg that actually works: "show_who_window_style" As in define AA = Character('Quizzical', show_two_window = True, show_who_window_style="say_who_window2") * In options.rpy, setup the style you want to refer to (af...
- Thu May 22, 2014 1:52 pm
- Forum: Ren'Py Cookbook
- Topic: custom mouse cursor code
- Replies: 13
- Views: 9563
Re: custom mouse cursor code
to use the displayable either show it using show expression custom_cursor(cursorlist) or if it's part of a screen, use add custom_cursor(cursorlist) an example would look like this: cursorlist = [["default_cursor.png", "default", (0, 0)], ["eye_cursor", (50, 50, 50, 50), (0, 0)]] Hello! I tried usi...
- Wed May 21, 2014 12:31 pm
- Forum: Asset Creation: Art
- Topic: Art Dumpage! Show your art ^^
- Replies: 7876
- Views: 905274
Re: Art Dumpage! Show your art ^^
Chibis galore! I need to draw other things ^^;;
- Wed May 21, 2014 11:55 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Permission Denied when building distributions?
- Replies: 4
- Views: 938
Re: Permission Denied when building distributions?
Where did you put the Ren'Py folder? Did you put it in the Program Files folder on your hard drive? If that's the case, you might want to move it to your desktop or to your documents folder. Trying to run things from the Program Files folder is difficult because that's where your computer installs e...
- Wed May 21, 2014 11:50 am
- Forum: Asset Creation: Art
- Topic: Chibi-fying backgrounds for chibi sprites
- Replies: 9
- Views: 2062
Re: Chibi-fying backgrounds for chibi sprites
That's incredibly helpful, thank you so much! ^^chirinworks wrote:I've always abide by the squash/thickness/rounded principle used in a lot of animations myself.
I made a quick chart to shot what I mean, I hope it's helpful.
- Tue May 20, 2014 7:38 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Text History question
- Replies: 2
- Views: 450
Text History question
Hello! I came across this text history code , and it worked wonderfully! However, I have a few questions about how to modify it further: 1) How can I make the text history screen appear from a text history button that's under the dialogue box? The way it's set up right now, the screen only appears w...
- Tue May 20, 2014 7:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Readback.rpy and "extend"
- Replies: 30
- Views: 5311
Re: [Solved] Readback.rpy and "extend"
Thank you so so much for posting this code; I tried figuring out how to modify delta's original code and had no idea where to even begin. Thank you!!apricotorange wrote:Attaching combined version which supports both scrolling and "paged" variants, for Samidarenina.
- Tue May 20, 2014 6:27 pm
- Forum: Asset Creation: Writing
- Topic: Outline your story in 30 minutes
- Replies: 6
- Views: 1810
Re: Outline your story in 30 minutes
You're very welcome! It's a really fun exercise and gets ideas flowingBroodelin wrote:Thanks for the link, choco! This seems like a really cool exercise, and I'll have to try it with my new project.
- Tue May 20, 2014 6:02 pm
- Forum: Asset Creation: Writing
- Topic: Difficulties with titles and Characters...
- Replies: 20
- Views: 3577
Re: Difficulties with titles and Characters...
To make a natural, believable character you have to make them a person. I don't think that can happen 'logistically', you can't just chart a living, breathing character's emotions by thinking about it for long enough (or worse, by conjuring up a tragic backstory that explains away all their feeling...
- Tue May 20, 2014 4:58 pm
- Forum: Asset Creation: Writing
- Topic: Outline your story in 30 minutes
- Replies: 6
- Views: 1810
Outline your story in 30 minutes
Here's a great writing exercise that I found online! It says it's for novels, but I think the questions and advice are definitely applicable to writing for VNs. "Outline Your Novel in 30 Minutes" by Alicia Rasley I used these questions to work on my own story, and it really helped me get a story pla...
- Tue May 20, 2014 10:40 am
- Forum: Asset Creation: Art
- Topic: Chibi-fying backgrounds for chibi sprites
- Replies: 9
- Views: 2062
Re: Chibi-fying backgrounds for chibi sprites
Your art is very adorable it reminded me with Strawberry shortcake~ o.o I meant the girl not the food XD; It might be a good example for your backgrounds?? Haha thank you! XD That's a great background example, I didn't think of that :D I'll work on it and post some examples ^^ Also your deviantArt ...
- Mon May 19, 2014 10:57 am
- Forum: Ren'Py Questions and Announcements
- Topic: Using ATL to smoothly change sprite facial expressions
- Replies: 16
- Views: 2446
Re: Using ATL to smoothly change sprite facial expressions
Watch the template game again. The box does disappear with every transition. Oh! It does! ^^;; I suppose there's no current workaround for this issue then, is there? Maybe PyTom can come up with something...? I tried nestling a ConditionSwitch inside a LiveComposite, but that didn't work out either...
- Sun May 18, 2014 8:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Using ATL to smoothly change sprite facial expressions
- Replies: 16
- Views: 2446
Re: Using ATL to smoothly change sprite facial expressions
Sadly, I wasn't able to solve that little problem. -- Renpy is set so that transitions always 'cover' the textbox layer -- making it --and everything in it-- disappear. "window show" puts the textbox on the top layer AFTER the transition so it looks like it never left, when in fact it's actually be...
- Sun May 18, 2014 8:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Using ATL to smoothly change sprite facial expressions
- Replies: 16
- Views: 2446
Re: Using ATL to smoothly change sprite facial expressions
You can put the line $ _window_during_transitions = True at the top of your code or, use window show before the transition is executed. That worked! Thank you! ^^ Unfortunately, the side image and the text in the text box don't stay put; they pop onto the screen when the dissolve transition occurs ...
- Sun May 18, 2014 5:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Using ATL to smoothly change sprite facial expressions
- Replies: 16
- Views: 2446
Re: Using ATL to smoothly change sprite facial expressions
I'm having trouble trying to smoothly transition facial expressions on sprites. ... Instead of ConditionSwitch, I use LiveComposite: -- LiveComposite Template Game I tried following that, and it did work wonderfully! Your tutorial is great :D But for some reason, the dissolve transition I used for ...
