I look forward to Cream's route being released in the future, whenever you guys get to it!
Search found 254 matches
- Sat Jul 02, 2016 4:14 pm
- Forum: Completed Games
- Topic: Ellaria: C&C [fantasy/comedy/romance] CREAM'S ROUTE UP!
- Replies: 36
- Views: 11828
Re: Ellaria: Cotton & Cream [fantasy/comedy/romance]
Awesome awesome awesome!!!
I'm so excited to play this!
I look forward to Cream's route being released in the future, whenever you guys get to it!
I look forward to Cream's route being released in the future, whenever you guys get to it!
- Sat Jul 02, 2016 4:11 pm
- Forum: Ren'Py Questions and Announcements
- Topic: PDF version of documentation?
- Replies: 4
- Views: 2030
Re: PDF version of documentation?
Hello! :) I have a Ren'py coding tutorial blog on tumblr, along with pages that contain links to tutorials (most of which are links to threads in the Cookbook here on the forums). Link: http://renpyhandbook.tumblr.com/ Tutorial pages: For Beginners | Coding Tutorials | Coding Tutorials I've Written ...
- Sat Jul 02, 2016 4:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: (Solved)A side image with a changeable name and expressions?
- Replies: 5
- Views: 1233
Re: A side image with a changeable name and expressions?
Hello! I've got two tutorials about changing sprite facial expressions using ConditionSwitch and TransitionShowingSwitch : Since you're using ConditionSwitch, you need to define a side image for misha==0 in the init block at the beginning of the script. That's probably why it's not showing a side im...
- Sat Jul 02, 2016 1:49 pm
- Forum: Ren'Py Questions and Announcements
- Topic: replacing preferences bar with +/- textbuttons
- Replies: 8
- Views: 935
Re: replacing preferences bar with +/- textbuttons
You could use imagebuttons instead of text buttons! The cool thing about imagebuttons is you can make two images, one with a + sign on it and one with a - sign on it, and use those two images as clickable buttons. Here's an example, where the + button is plus_tspeed.png and the - button is minus_tsp...
- Sat Jul 02, 2016 12:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Menu options changing or triggering when location is clicked
- Replies: 3
- Views: 302
Re: Menu options changing or triggering when location is cli
You could make a certain location on the screen into a hotspot using imagemap coding, then call that imagemap using screen language in the script. When the player clicks on the hotspot, you could include a label jump using if/elif. For example (the code is from this page in the Ren'Py documentation ...
- Sat Jul 02, 2016 3:30 am
- Forum: Ren'Py Questions and Announcements
- Topic: Having "unlockable" character routes.
- Replies: 2
- Views: 322
Re: Having "unlockable" character routes.
Someone asked the same question here: viewtopic.php?f=8&t=39218 
- Sat Jul 02, 2016 2:30 am
- Forum: Ren'Py Questions and Announcements
- Topic: {SOLVED} Character Sprites Not Replacing
- Replies: 13
- Views: 2005
Re: Character Sprites Not Replacing
Hmmm... Well, you seem to be making images show differently, coding-wise. You have show mae realize at midleft early on in your script, and then every other image statement after that is show image "mae _____". Maybe this is the source of the issue? Try using the first show statement (e.g. show mae ...
- Sat Jul 02, 2016 2:13 am
- Forum: Ren'Py Questions and Announcements
- Topic: {SOLVED} Character Sprites Not Replacing
- Replies: 13
- Views: 2005
Re: Character Sprites Not Replacing
Gosh! That's quite confusing! I found a solution to your positioning issue! Try defining the xpos=0.15 position with a variable, like this: init: $ cpos = Position(xpos=0.15) This bit goes in the same block as the character definitions, at the top of the script, like this: init: $ cpos = Position(xp...
- Sat Jul 02, 2016 1:49 am
- Forum: Ren'Py Questions and Announcements
- Topic: {SOLVED} Character Sprites Not Replacing
- Replies: 13
- Views: 2005
Re: Character Sprites Not Replacing
Hmmm... I'm not sure why I got the impression that you're trying to use side images... Sorry about the confusion XD You're trying to show regular, full size sprites, one after the other, makes sense! How about this: define c = Character("Celeste", image="celeste") image celeste happy = "sprites/cele...
- Sat Jul 02, 2016 12:44 am
- Forum: Ren'Py Questions and Announcements
- Topic: {SOLVED} Character Sprites Not Replacing
- Replies: 13
- Views: 2005
Re: Character Sprites Not Replacing
Instead of using xpos and ypos to position each individual side image, you can use show_side_image along with xalign and yalign to position all the side images for a character before the rest of the script, like this: image side e = ("Eileen.png") define e = Character(show_side_image=Image("Eileen.p...
- Fri Jul 01, 2016 10:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: {SOLVED} Character Sprites Not Replacing
- Replies: 13
- Views: 2005
Re: Character Sprites Not Replacing
Remove the quotation marks, so that you have: show mae quiet instead of: show "mae quiet" So your code would look like this: show mae skeptic: xpos 0.15 m "What am I, a lawyer?" show mae quiet: xpos 0.15 m "Something more casual..." show mae skeptic: xpos 0.15 m "Yo Ma and Eileen, I got some big ol'...
- Fri Jul 01, 2016 4:41 pm
- Forum: Creative Commons
- Topic: ██ Konett's Sprites [Small Update: 16 July]
- Replies: 29
- Views: 13923
Re: ██ Konett's Sprites [NEW: MAY 21]
Wow, these are gorgeous!! *0* Can't wait to see more!
- Fri Jul 01, 2016 1:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Switching between menu choices in NVL vs. ADV modes [SOLVED]
- Replies: 4
- Views: 1426
Re: Switching between menu choices in NVL vs. ADV modes
"Selected: [r]" is used as a debug statement. It can simply be removed or commented out as it isn't essential to any of the code. But there are situations where you might want to display text prior to the 'if statement.' Excellent, thank you for clearing this up! I tried commenting it out before, b...
- Fri Jul 01, 2016 1:59 am
- Forum: Ren'Py Questions and Announcements
- Topic: Invisible Side Image Problem
- Replies: 1
- Views: 476
- Fri Jul 01, 2016 1:43 am
- Forum: Ren'Py Questions and Announcements
- Topic: Side image error
- Replies: 10
- Views: 1572
Re: Side image error
It works in your other game because you defined the variable: define v = Character("Valeriane", color = "#B097F3",image = "val",window_left_padding=230,) image side val normal = "VAL/val_normal.png" image side val normal talk = "VAL/val_talk1.png" image side val ignore talk = "VAL/val_ignoretalk.png...