Search found 254 matches
- Fri Jul 01, 2016 12:37 am
- Forum: Creator Discussion
- Topic: I'm asking for feedback on my tutorial
- Replies: 7
- Views: 642
Re: I'm asking for feedback on my tutorial
I think the first video was a great start! :D I think some sort of introduction would be helpful though; you jump right into the preferences menu, and don't mention what certain elements mean (e.g. idle, ground, etc.). I don't think a beginner would necessarily know what these are, unless they've lo...
- Thu Jun 30, 2016 9:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Switching between menu choices in NVL vs. ADV modes [SOLVED]
- Replies: 4
- Views: 1426
Re: Switching between menu choices in NVL vs. ADV modes
$ r = adv_menu(["Option 1", "Option 2"]) "Selected: [r]" if r == "Option 1": "Something here." elif r == "Option 1": "Another thing here." This did the trick, thank you! :D I have a question about the Selected: [r] line though. Is there a way to change that to something else? Like normally with a m...
- Thu Jun 30, 2016 2:17 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Switching between menu choices in NVL vs. ADV modes [SOLVED]
- Replies: 4
- Views: 1426
Switching between menu choices in NVL vs. ADV modes [SOLVED]
I'm working on coding for displaying in-game menu choices in the NVL window (which I've customized). I've figured out how it works, and it looks great in my template game! Right now, I have menu = nvl_menu in options.rpy as a part of the NVL code, so the default menu style that appears is in the NVL...
- Thu Jun 30, 2016 1:12 am
- Forum: Ren'Py Questions and Announcements
- Topic: CTC for an NVL Text Box? [SOLVED]
- Replies: 7
- Views: 1204
Re: CTC for an NVL Text Box?
I don't know how well this will work, but try this: $ narrator = Character(None, window_left_margin = 10, kind=nvl, ctc="ctc3") Other than that, there's a possibility you could define it in the style in options.rpy but I don't know what the proper wording for it is... I know how to for regular text...
- Thu Jun 30, 2016 12:46 am
- Forum: Ren'Py Questions and Announcements
- Topic: CTC for an NVL Text Box? [SOLVED]
- Replies: 7
- Views: 1204
Re: CTC for an NVL Text Box?
Weird, that error isn't even associated with the new code it seems like. That honestly should work. You could always Just type it out exactly as the other two ctcs just have the animation do one thing or repeat the same image so it doesn't really do anything that looks like an animation. It says th...
- Thu Jun 30, 2016 12:19 am
- Forum: Ren'Py Questions and Announcements
- Topic: CTC for an NVL Text Box? [SOLVED]
- Replies: 7
- Views: 1204
Re: CTC for an NVL Text Box
Are you adding an animation to ctc3 or no? Because I noticed you don't have anything on that line. If not..then something like this to change the position? image ctc3: xpos 0.96 ypos 0.945 xanchor 1.0 yanchor 1.0 "ctc3.png" As for the narrator thing...good question. I wonder if you'd have to implem...
- Wed Jun 29, 2016 11:38 pm
- Forum: Ren'Py Questions and Announcements
- Topic: CTC for an NVL Text Box? [SOLVED]
- Replies: 7
- Views: 1204
CTC for an NVL Text Box? [SOLVED]
Hello! :) I'd like to incorporate a click-to-continue indicator in an NVL text box. I used OokamiKasumi's NVL customization tutorial to figure out how the NVL box is coded, and I looked at Aleema's tutorial for the CTC indicator coding. I combined the two together like this in a mock-up script: init...
- Wed Jun 29, 2016 3:25 pm
- Forum: Creator Discussion
- Topic: Ren'py video tutorials/walkthroughs (gui)
- Replies: 10
- Views: 1213
Re: Ren'py video tutorials/walkthroughs (gui)
Though, I'm not exactly sure what the first video should be. I wonder if I should just do like a quick 'how i do my preferences screen' type of thing. and start from there. Not sure. o.o Maybe you could make a first video about general design elements for VN GUIs, like what kinds of things you thin...
- Wed Jun 29, 2016 3:01 pm
- Forum: Creator Discussion
- Topic: Ren'py video tutorials/walkthroughs (gui)
- Replies: 10
- Views: 1213
Re: Ren'py video tutorials/walkthroughs (gui)
This doesn't mean that imagemaps and imagebuttons as they're coded now will change, does it? D:Donmai wrote:Don't forget that the upcoming Ren'Py 7 will change the default UI.
Look here for a demonstration:
viewtopic.php?p=410454#p410454
- Wed Jun 29, 2016 12:30 am
- Forum: Creator Discussion
- Topic: Ren'py video tutorials/walkthroughs (gui)
- Replies: 10
- Views: 1213
Re: Ren'py video tutorials/walkthroughs (gui)
That sounds fantastic!
Yes, please! I'd definitely be interested!
What kinds of things would you focus on? Just imagemaps, or other things too?
What kinds of things would you focus on? Just imagemaps, or other things too?
- Tue Jun 28, 2016 8:28 pm
- Forum: Asset Creation: Art
- Topic: Drawing different body types as chibis?
- Replies: 2
- Views: 988
Re: Drawing different body types as chibis?
I won't pretend to know much about drawing in the chibi style, but I imagine one of the biggest aspects in really capturing a chibi character is in the pose. Just like in traditional character illustration, using a pose to bring out the essence of a character is extremely important, and perhaps eve...
- Mon Jun 27, 2016 10:35 pm
- Forum: Asset Creation: Art
- Topic: Drawing different body types as chibis?
- Replies: 2
- Views: 988
Drawing different body types as chibis?
Hello! ^_^ I am working on designing characters for a VN (idea post here ), and I want to make chibi character sprites. I am interested in drawing each character in a unique way, other than hair and clothes. To match the appearance and dimensions of the chibi sprites, I'll also be "chibi-fying" the ...
- Mon Jun 27, 2016 9:30 pm
- Forum: Creator Discussion
- Topic: What's your process for making GUI?
- Replies: 4
- Views: 1027
Re: What's your process for making GUI?
I'm starting out working on my first project, and I bookmarked this GUI checklist that I came across here on the forums! :) Also check out these posts: One | Two | Three (Auro-Cyanide's comments are particularly helpful!) | Four | Five And: Cyanide Tea’s Design Basics for GUIs: Part 1 | Part 2 | Par...
- Mon Jun 27, 2016 4:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Adding URL as an Imagebutton Screen
- Replies: 6
- Views: 1416
Re: Adding URL as an Imagebutton Screen
Ah, those pesky quotation marks!dragonknighttara wrote:Oh my gosh, I overlooked the quotation marks! I think that was the issue, thank you!!
- Mon Jun 27, 2016 4:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Adding URL as an Imagebutton Screen
- Replies: 6
- Views: 1416
Re: Adding URL as an Imagebutton Screen
Hmmmm... I've never tried this before, so I had to do some searching for the code. :) I'd guess that it's not working because the URL part isn't in quotation marks. It's supposed to look like this: action OpenURL("URL GOES HERE") Also, I'm not sure you're supposed to have an underscore between show ...