Search found 160 matches
- Sun May 17, 2015 10:03 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Custom one more menu screen to display the place?
- Replies: 11
- Views: 1164
Re: Custom one more menu screen to display the place?
From the traceback, you tried to call the screen choice from a label right? That implementation is only if you wanted to replace all menu choices with a place picker. label start: "Where to go?" menu: # this will call the choice screen automatically "park": # caption jump place_park "home": jump day...
- Sat May 16, 2015 5:51 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Changing button backgrounds?
- Replies: 1
- Views: 314
Re: Changing button backgrounds?
Definitely. Documentation says a textbutton can have window properties ( here ), so you can change the background ( here ). screen test(): textbutton "Click me" style "btn_red" init: style btn_red: idle_background "#990000" # these can also be images, frames, whatever displayable you like hover_back...
- Sat May 16, 2015 4:30 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Custom one more menu screen to display the place?
- Replies: 11
- Views: 1164
Re: Custom one more menu screen to display the place?
Got it. This one completely replaces the choice screen, although how to make the images in the buttons show depending on the choices is another problem. You could set the choice caption to the image filename, or have it define somewhere already with that caption name. screen choice(items): ### Note ...
- Sat May 16, 2015 12:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Custom one more menu screen to display the place?
- Replies: 11
- Views: 1164
Re: Custom one more menu screen to display the place?
Here's something I was playing with before that does something similar, but it doesn't work with the choice screen yet. If I have more time later I'll see if I can figure it out. For now I welcome anyone who wants to give their advice! screen places(): ### Set page variables default page_curr = 1 de...
- Sat May 16, 2015 12:46 am
- Forum: Ren'Py Questions and Announcements
- Topic: Cutom text boxes are not aligned properly.
- Replies: 12
- Views: 1979
Re: Cutom text boxes are not aligned properly.
It does look crazy now! Yes, I'll agree that tell Renpy to position things at one place then reposition at another can leave more room for error. I can't say anything about the narrator box shifting after advancing. I think at this point if doing positioning from the characters isn't working the way...
- Fri May 15, 2015 7:15 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Cutom text boxes are not aligned properly.
- Replies: 12
- Views: 1979
Re: Cutom text boxes are not aligned properly.
Also in script.rpy, I have for all characters and narrator: window_top_padding=70 I can change it for every character, but nothing happens when I change something in $ narrator. I think this reveals the problem! I'm almost certain it's in the way you defined narrator. define B = Character("Bob", co...
- Fri May 15, 2015 6:02 am
- Forum: Ren'Py Questions and Announcements
- Topic: Cutom text boxes are not aligned properly.
- Replies: 12
- Views: 1979
Re: Cutom text boxes are not aligned properly.
Strange, I made a new game to test it using your code and it can move using those parameters. We'll figure it out though. Maybe xalign and yalign will work instead? Could you compare what you have now with this (ignore the placeholder background): define narrator = Character(None, window_left_paddin...
- Fri May 15, 2015 5:50 am
- Forum: Ideas
- Topic: Sedatophobia [Mystery][Horror]
- Replies: 76
- Views: 18867
Re: Sedatophobia [Mystery][Horror]
I'm an avid fan of Lovecraftian horror, so thank you for giving an update on your game! Your premise is intriguing and your visual assets are lovely and moving along well. Looking forward for completion.
If it's not too late I want to case my vote for hair #1 and #4, they both look fitting for him.
If it's not too late I want to case my vote for hair #1 and #4, they both look fitting for him.
- Thu May 14, 2015 7:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Cutom text boxes are not aligned properly.
- Replies: 12
- Views: 1979
Re: Cutom text boxes are not aligned properly.
Since you defined some window properties with the characters, it's tricky (usually it's good practice to keep the screen properties together instead, and use the new screen language mentioned in the documentation: here ). What you can try since you have it all there is add a new property to the narr...
- Thu May 14, 2015 5:03 am
- Forum: Ren'Py Questions and Announcements
- Topic: Cutom text boxes are not aligned properly.
- Replies: 12
- Views: 1979
Re: Cutom text boxes are not aligned properly.
The stretching issue looks to be here: style.say_who_window.background = Frame("Textboxfull.png", 0, 0) Using a frame allows the image to be stretched to contain the contents. Assuming your say screen is untouched, the narrator has one less line, the name, than the characters, so setting both to the...
Re: Guestbook
Hey all, I'm Sinny, budding game programmer, designer, and artist. I spend some time around the forums looking for Renpy/Python advice as well as help out others who're in the same boat. Currently I'm working on a few visual novels on my own to get a feel of the development process. Hopefully I'll r...
- Tue May 12, 2015 8:40 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Why is my text box going crazy?
- Replies: 4
- Views: 508
Re: Why is my text box going crazy?
It depends on how your say windows are configured. It could be something to do with xanchors/yanchors, but that's only a guess. You can paste the code here between code tags, and then we can take a look. The relevant section would be in the screens.rpy , the entire indented block under screen say . ...
- Tue May 12, 2015 12:47 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to place a character in a certain position?
- Replies: 2
- Views: 345
Re: How to place a character in a certain position?
You can define the positions to be something else, or create your own. init: # Sprite Positions define center = Position(xalign=0.5) define left = Position(xalign=0.1) define right = Position(xalign=0.9) define centerleft = Position(xalign=0.4) More predefined positions can be found in the documenta...
- Mon May 11, 2015 10:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Window/"widget" Opacity
- Replies: 3
- Views: 1014
Re: [Solved] Window/"widget" Opacity
No problem! Also want to say thank you for your bar tutorial. It's funny that just now I've been having issues with styling bar elements and you happened to have the tutorial I needed in your signature.
- Mon May 11, 2015 9:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Window/"widget" Opacity
- Replies: 3
- Views: 1014
Re: Window/"widget" Opacity
You can set it as a solid colour with alpha values: http://www.renpy.org/doc/html/style_properties.html#style-property-values screen preferences(): window: # or frame, button, etc. background "#00000080" # hexcode, black with 50% opacity # or background (255, 255, 255, 205) # RGBA tuple, white with ...