Search found 160 matches

by SinnyROM
Sun May 10, 2015 4:45 pm
Forum: Ren'Py Questions and Announcements
Topic: Scene and Init error
Replies: 10
Views: 1191

Re: Scene and Init error

I'm not sure if this is the answer, but maybe your code is still not indented properly as some definition are not inside a block: init python: # Set the default value. if persistent.adult is None: # indented by 2 persistent.adult = False # indented by 5 # Declare characters used by this game. define...
by SinnyROM
Fri May 08, 2015 9:49 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED?] Transition from menu using invert matrix
Replies: 0
Views: 1876

[SOLVED?] Transition from menu using invert matrix

I want to create a transition that inverts an image for a moment, then fades to black. At the moment, I only need this for the main menu to game transition (eg. after clicking New Game), but if possible I want to have a transition and a transform that I can use for any image. I have an inverted imag...
by SinnyROM
Sat May 02, 2015 6:51 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Animating a transformed displayable
Replies: 2
Views: 512

Re: Animating a transformed displayable

You're right, that sounds a lot more feasible! Looks like I still have a lot to learn about screen language as well. Thanks philat, the snippet works great.
by SinnyROM
Sat May 02, 2015 12:22 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Animating a transformed displayable
Replies: 2
Views: 512

[SOLVED] Animating a transformed displayable

I'm still new to animating displayables, so I would like to ask for some help in imitating a digital watch with the colon blinking. I keep getting the error: File "game/screens.rpy", line 949: u'time_h_m' is not a keyword argument or valid child for the add statement. time_h_m ^ Ren'Py Version: Ren'...
by SinnyROM
Wed Apr 29, 2015 4:22 pm
Forum: Ren'Py Questions and Announcements
Topic: Automatically focus and select bar to scroll with arrow keys
Replies: 2
Views: 457

Re: Automatically focus and select bar to scroll with arrow

That's alright, it's a nice-to-have feature anyway. Thanks PyTom!
by SinnyROM
Wed Apr 29, 2015 1:53 pm
Forum: Ren'Py Questions and Announcements
Topic: Automatically focus and select bar to scroll with arrow keys
Replies: 2
Views: 457

Automatically focus and select bar to scroll with arrow keys

I am working on a log/readback feature and want to add the option to scroll using the arrow keys. From this thread , I found I can scroll by focusing on the bar then pressing Enter to begin scrolling with the up/down key. I would like this behaviour to be default when I click the Log button, so afte...
by SinnyROM
Tue Apr 28, 2015 11:53 pm
Forum: Ren'Py Questions and Announcements
Topic: Question about text color in a screen
Replies: 2
Views: 500

Re: Question about text color in a screen

You need double quotes around certain values, like colour hexcodes.

Code: Select all

        text callerName color "#000000"
by SinnyROM
Tue Apr 28, 2015 12:31 pm
Forum: Ren'Py Questions and Announcements
Topic: Yes/No prompt background
Replies: 8
Views: 1567

Re: Yes/No prompt background

EDIT: I found it, thanks to this and this . To force the X button to use the same Quit function as the menu's Quit button: init python: config.quit_action = Quit() So if you're able to get your Yes/No prompt working, then all methods of quitting the game should overlay on top properly. If I have so...
by SinnyROM
Mon Apr 27, 2015 7:19 pm
Forum: Development of Ren'Py
Topic: [SOLVED] SetVariable idle/selected behaviour
Replies: 3
Views: 1008

Re: SetVariable idle/selected behaviour

Using Prefs was a quick example, just to make sure I wasn't going nuts. Thanks to the both of you! The link was very enlightening.
by SinnyROM
Mon Apr 27, 2015 1:03 pm
Forum: Development of Ren'Py
Topic: [SOLVED] SetVariable idle/selected behaviour
Replies: 3
Views: 1008

[SOLVED] SetVariable idle/selected behaviour

Hey, I'm not sure if this is a bug or if it's expected behaviour. I give a button the action SetVariable(name,value) starting in the idle state. After clicking on the button, it goes to the selected state. After clicking elsewhere, the button is still in selected state. It remains selected until tha...
by SinnyROM
Mon Apr 27, 2015 11:57 am
Forum: Ren'Py Questions and Announcements
Topic: Empty window default broken?
Replies: 2
Views: 536

Re: Empty window default broken?

What Zetsubou suggested is a good way around it. If you want it to display the say window as empty by default, regardless of what the menu dialogue is, you can use the say screen with your own arguments: ### ### screens.rpy ### screen choice(items): # Create a new instance of the say window: # Have ...
by SinnyROM
Mon Apr 27, 2015 11:46 am
Forum: Ren'Py Questions and Announcements
Topic: Yes/No prompt background
Replies: 8
Views: 1567

Re: Yes/No prompt background

I remember having this issue as well, but I no longer see the checkerboard transparent background, even while editing a brand new project.
What version of Renpy are you using? I updated to the latest version yesterday (6.99.3.404) and my gut tells me this is the reason.
by SinnyROM
Mon Apr 27, 2015 8:57 am
Forum: Ren'Py Questions and Announcements
Topic: Font size messes with Menu Button size
Replies: 2
Views: 516

Re: Font size messes with Menu Button size

Is the line commented out, prefixed with a #? If not, it might be only a few GUI elements are affected by changing that variable (eg. the say window's text, but not the menu items). You might have to manually set the font size for the buttons themselves in screen.rpy. Here's an example for the main ...
by SinnyROM
Sat May 03, 2014 9:13 am
Forum: Ren'Py Questions and Announcements
Topic: Remove menu button when screen is active (solved)
Replies: 2
Views: 1313

Re: Remove menu button when screen is active

There are multiple ways of doing this, but the first that comes to mind: textbutton _("Return") action Return() if renpy.get_screen("preferences") is None: textbutton _("Preferences") action ShowMenu("preferences") if renpy.get_screen("save") is None: textbutton _("Save Game") action ShowMenu("save...
by SinnyROM
Sat May 03, 2014 1:17 am
Forum: Ren'Py Questions and Announcements
Topic: Remove menu button when screen is active (solved)
Replies: 2
Views: 1313

Remove menu button when screen is active (solved)

Is there a good way to implement the following: omit the menu button in the navigation menu when that menu is active. For example, a layout of [Save/Load/Options] will become [Load/Options] when Save is the active menu. I like how the buttons change when they're selected, but I prefer to have them r...