Search found 160 matches

by SinnyROM
Sun Jun 14, 2015 8:31 am
Forum: Ren'Py Questions and Announcements
Topic: CG gallery w background - navigation buttons missing?
Replies: 4
Views: 951

Re: CG gallery w background - navigation buttons missing?

Ren'Py and Python depend heavily on indentation. Each module or block is defined depending on its indentation. So it's not a good idea to place use navigation anywhere inside the frame without looking at the indentation because then you'll be interrupting the frame definition. Next, let's look at th...
by SinnyROM
Sun Jun 14, 2015 8:22 am
Forum: Ren'Py Questions and Announcements
Topic: Menu Customization
Replies: 7
Views: 945

Re: Menu Customization

trooper6 wrote:Also, if you haven't already, I recommend:

...
This is a nice list of steps and resources, and a good post to refer to when just starting out. Thanks for taking your time to compiling it!
by SinnyROM
Sun Jun 14, 2015 1:12 am
Forum: Ren'Py Questions and Announcements
Topic: Menu Customization
Replies: 7
Views: 945

Re: Menu Customization

First off, I like your choice screen design! You're looking for the hbox/vbox elements for the invisible containers you want (http://www.renpy.org/doc/html/screens.html#vbox). To create a layout like that, I think using the side element is a good idea (http://www.renpy.org/doc/html/screens.html#side...
by SinnyROM
Sat Jun 13, 2015 5:39 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Viewport that automatically scrolls to bottom
Replies: 3
Views: 4786

[SOLVED] Viewport that automatically scrolls to bottom

EDIT: After rummaging around, I finally found a way to set the adjustment value directly with this action: SetField(yadj, "value", yadj.range) I would've figured it out earlier if I looked at the documentation on ui.adjustment: http://www.renpy.org/doc/html/screen_python.html#ui.adjustment It's a b...
by SinnyROM
Sat Jun 13, 2015 3:56 pm
Forum: Ren'Py Questions and Announcements
Topic: How do I do a "conversation log" window?
Replies: 7
Views: 2640

Re: How do I do a "conversation log" window?

I'm not sure about why this happens. I tried to set that config variable in a new game and it also returns an exception. Maybe the best course of action is to try the cookbook code, since it doesn't use this variable?
by SinnyROM
Sat Jun 13, 2015 3:41 pm
Forum: Ren'Py Questions and Announcements
Topic: CG gallery w background - navigation buttons missing?
Replies: 4
Views: 951

Re: CG gallery w background - navigation buttons missing?

You just need to reorder your screen elements. Take a look at your cg_gallery code: screen cg_gallery: tag menu use navigation frame background None xpos 0: #... The screen first uses the navigation screen, so that's the first element painted to the screen. Then it adds a frame element, which looks ...
by SinnyROM
Sat Jun 13, 2015 1:15 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Custom one more menu screen to display the place?
Replies: 11
Views: 1164

Re: Custom one more menu screen to display the place?

You can substitute the image in the button for the places with no action. You'll have to replace that place with the same one that has no actions, maybe using one of these methods? http://stackoverflow.com/questions/2582138/finding-and-replacing-elements-in-a-list-python if place_items[page_curr][1]...
by SinnyROM
Sat Jun 13, 2015 1:06 pm
Forum: Ren'Py Questions and Announcements
Topic: Showing same image onscreen more than once
Replies: 4
Views: 3455

Re: Showing same image onscreen more than once

Check the Ren'Py Tutorial game for Layers and Advanced Show - or open the file demo_layers.rpy. There's a section on using as to make multiple images show.
by SinnyROM
Wed Jun 10, 2015 1:49 pm
Forum: Ren'Py Questions and Announcements
Topic: Renpy can't find the font
Replies: 3
Views: 2353

Re: Renpy can't find the font

Looks like that's caused by a typo in the filename. TrueType fonts have the extension .ttf:

Code: Select all

style.default.font = 'Almendra.ttf'
by SinnyROM
Wed Jun 10, 2015 8:14 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Disable dismiss when hovered over area or focused
Replies: 2
Views: 437

Re: Disable dismiss when hovered over area or focused

The input feature works with an OK textbutton instead of pressing Enter, but it may or may not make it to the final; although it would be nice to have, I might change it to another GUI element that's more manageable. That button method does sound iffy, so I'll just make do with what I have right now...
by SinnyROM
Wed Jun 10, 2015 1:21 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Disable dismiss when hovered over area or focused
Replies: 2
Views: 437

[SOLVED] Disable dismiss when hovered over area or focused

Currently I have a screen displayed with an image as the background, make it a rectangle for simplicity. This screen uses several other screens with varying degrees of interaction: buttons, input fields, viewports, etc. Now since I'm only calling show_screen , the player can still advance the game w...
by SinnyROM
Mon Jun 08, 2015 1:24 pm
Forum: Ren'Py Questions and Announcements
Topic: Creating a bigger image button area?
Replies: 3
Views: 458

Re: Creating a bigger image button area?

You can try using the mousearea element (http://www.renpy.org/doc/html/screens.html#sl-mousearea) and set the hovered property to an action to show the buttons. I've done this in my game before but I changed it to a different menu layout.
by SinnyROM
Mon Jun 08, 2015 12:15 am
Forum: Ren'Py Questions and Announcements
Topic: Default text speed problem with my game tester
Replies: 3
Views: 1974

Re: Default text speed problem with my game tester

On the preferences screen, text speed was cranked all the way up to max. Can you check to see if this is still true on her game? If I recall correctly, the behaviour for text speed at 0 and max is very similar, as 0 is instant and max is very quick. Maybe have hers set to something in the middle? I...
by SinnyROM
Sun Jun 07, 2015 6:26 am
Forum: Ideas
Topic: Name Pending[Parenthood][BxG/B]
Replies: 7
Views: 3250

Re: Name Pending[Parenthood][BxG/B]

I like to see more stories involving parents more so this definitely catches my eye. If it was up to me, the reader would be able to see both the children and father's thoughts equally, but it may be confusing to readers who're used to one point of view. What you have now is fine. I thought of Usagi...
by SinnyROM
Sat Jun 06, 2015 2:06 pm
Forum: Ren'Py Questions and Announcements
Topic: Are There Plans to Make Ren'Py More User-Friendly?
Replies: 36
Views: 4642

Re: Are There Plans to Make Ren'Py More User-Friendly?

Two things in response: 1) I think an editable link/index page to useful posts in the cookbook/Questions & Answers section that also merges FAQs would be really great. There are so many great things in both of those threads and people don't always search, know what keywords to search for, etc. So o...