Search found 160 matches
- Sun Jun 14, 2015 8:31 am
- Forum: Ren'Py Questions and Announcements
- Topic: CG gallery w background - navigation buttons missing?
- Replies: 4
- Views: 951
Re: CG gallery w background - navigation buttons missing?
Ren'Py and Python depend heavily on indentation. Each module or block is defined depending on its indentation. So it's not a good idea to place use navigation anywhere inside the frame without looking at the indentation because then you'll be interrupting the frame definition. Next, let's look at th...
- Sun Jun 14, 2015 8:22 am
- Forum: Ren'Py Questions and Announcements
- Topic: Menu Customization
- Replies: 7
- Views: 945
Re: Menu Customization
This is a nice list of steps and resources, and a good post to refer to when just starting out. Thanks for taking your time to compiling it!trooper6 wrote:Also, if you haven't already, I recommend:
...
- Sun Jun 14, 2015 1:12 am
- Forum: Ren'Py Questions and Announcements
- Topic: Menu Customization
- Replies: 7
- Views: 945
Re: Menu Customization
First off, I like your choice screen design! You're looking for the hbox/vbox elements for the invisible containers you want (http://www.renpy.org/doc/html/screens.html#vbox). To create a layout like that, I think using the side element is a good idea (http://www.renpy.org/doc/html/screens.html#side...
- Sat Jun 13, 2015 5:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Viewport that automatically scrolls to bottom
- Replies: 3
- Views: 4786
[SOLVED] Viewport that automatically scrolls to bottom
EDIT: After rummaging around, I finally found a way to set the adjustment value directly with this action: SetField(yadj, "value", yadj.range) I would've figured it out earlier if I looked at the documentation on ui.adjustment: http://www.renpy.org/doc/html/screen_python.html#ui.adjustment It's a b...
- Sat Jun 13, 2015 3:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How do I do a "conversation log" window?
- Replies: 7
- Views: 2640
Re: How do I do a "conversation log" window?
I'm not sure about why this happens. I tried to set that config variable in a new game and it also returns an exception. Maybe the best course of action is to try the cookbook code, since it doesn't use this variable?
- Sat Jun 13, 2015 3:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: CG gallery w background - navigation buttons missing?
- Replies: 4
- Views: 951
Re: CG gallery w background - navigation buttons missing?
You just need to reorder your screen elements. Take a look at your cg_gallery code: screen cg_gallery: tag menu use navigation frame background None xpos 0: #... The screen first uses the navigation screen, so that's the first element painted to the screen. Then it adds a frame element, which looks ...
- Sat Jun 13, 2015 1:15 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Custom one more menu screen to display the place?
- Replies: 11
- Views: 1164
Re: Custom one more menu screen to display the place?
You can substitute the image in the button for the places with no action. You'll have to replace that place with the same one that has no actions, maybe using one of these methods? http://stackoverflow.com/questions/2582138/finding-and-replacing-elements-in-a-list-python if place_items[page_curr][1]...
- Sat Jun 13, 2015 1:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Showing same image onscreen more than once
- Replies: 4
- Views: 3455
Re: Showing same image onscreen more than once
Check the Ren'Py Tutorial game for Layers and Advanced Show - or open the file demo_layers.rpy. There's a section on using as to make multiple images show.
- Wed Jun 10, 2015 1:49 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Renpy can't find the font
- Replies: 3
- Views: 2353
Re: Renpy can't find the font
Looks like that's caused by a typo in the filename. TrueType fonts have the extension .ttf:
Code: Select all
style.default.font = 'Almendra.ttf'- Wed Jun 10, 2015 8:14 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Disable dismiss when hovered over area or focused
- Replies: 2
- Views: 437
Re: Disable dismiss when hovered over area or focused
The input feature works with an OK textbutton instead of pressing Enter, but it may or may not make it to the final; although it would be nice to have, I might change it to another GUI element that's more manageable. That button method does sound iffy, so I'll just make do with what I have right now...
- Wed Jun 10, 2015 1:21 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Disable dismiss when hovered over area or focused
- Replies: 2
- Views: 437
[SOLVED] Disable dismiss when hovered over area or focused
Currently I have a screen displayed with an image as the background, make it a rectangle for simplicity. This screen uses several other screens with varying degrees of interaction: buttons, input fields, viewports, etc. Now since I'm only calling show_screen , the player can still advance the game w...
- Mon Jun 08, 2015 1:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Creating a bigger image button area?
- Replies: 3
- Views: 458
Re: Creating a bigger image button area?
You can try using the mousearea element (http://www.renpy.org/doc/html/screens.html#sl-mousearea) and set the hovered property to an action to show the buttons. I've done this in my game before but I changed it to a different menu layout.
- Mon Jun 08, 2015 12:15 am
- Forum: Ren'Py Questions and Announcements
- Topic: Default text speed problem with my game tester
- Replies: 3
- Views: 1974
Re: Default text speed problem with my game tester
On the preferences screen, text speed was cranked all the way up to max. Can you check to see if this is still true on her game? If I recall correctly, the behaviour for text speed at 0 and max is very similar, as 0 is instant and max is very quick. Maybe have hers set to something in the middle? I...
- Sun Jun 07, 2015 6:26 am
- Forum: Ideas
- Topic: Name Pending[Parenthood][BxG/B]
- Replies: 7
- Views: 3250
Re: Name Pending[Parenthood][BxG/B]
I like to see more stories involving parents more so this definitely catches my eye. If it was up to me, the reader would be able to see both the children and father's thoughts equally, but it may be confusing to readers who're used to one point of view. What you have now is fine. I thought of Usagi...
- Sat Jun 06, 2015 2:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Are There Plans to Make Ren'Py More User-Friendly?
- Replies: 36
- Views: 4642
Re: Are There Plans to Make Ren'Py More User-Friendly?
Two things in response: 1) I think an editable link/index page to useful posts in the cookbook/Questions & Answers section that also merges FAQs would be really great. There are so many great things in both of those threads and people don't always search, know what keywords to search for, etc. So o...