Search found 160 matches

by SinnyROM
Sat Jun 06, 2015 1:05 pm
Forum: Ren'Py Questions and Announcements
Topic: Are There Plans to Make Ren'Py More User-Friendly?
Replies: 36
Views: 4642

Re: Are There Plans to Make Ren'Py More User-Friendly?

One worry I have is that some helpful people post code that is...not best practice. I've seen this in the cookbook section where a helpful person posts some helpful code that is not well put together, uses ui code rather than the preferred screen language, is inefficient, poorly indented, etc. Such...
by SinnyROM
Thu Jun 04, 2015 1:26 pm
Forum: Ren'Py Questions and Announcements
Topic: Are There Plans to Make Ren'Py More User-Friendly?
Replies: 36
Views: 4642

Re: Are There Plans to Make Ren'Py More User-Friendly?

One thing I would kind of appreciate though is if some of the gurus around here would go through the official documentation and add in more examples for each element, because as someone who is more of an artist than a coder, I find the raw syntax documentation to be very hard to decipher, but can u...
by SinnyROM
Wed Jun 03, 2015 11:26 pm
Forum: Ren'Py Questions and Announcements
Topic: Applying Automatic Transitions to the Text and Who Say Boxes
Replies: 13
Views: 1734

Re: Applying Automatic Transitions to the Text and Who Say B

There's ATL which would solve half your problem on transitions with the side image and who box. I modified the two-window variant from the original a bit, but hopefully it's not an issue: screen say(who, what, side_image=None, two_window=True): $ two_window = True # Decide if we want to use the one-...
by SinnyROM
Wed Jun 03, 2015 5:56 pm
Forum: Ren'Py Questions and Announcements
Topic: How to outline and update displayable text
Replies: 7
Views: 3832

Re: How to outline displayable text

I had some time to try colours without the hash mark, and it actually works! Learned something new. As for the outlines issue, I looked at the documentation on style tags: http://www.renpy.org/doc/html/text.html#style-text-tags The properties list includes colour and font, but not outlines, which co...
by SinnyROM
Wed Jun 03, 2015 8:04 am
Forum: Ren'Py Questions and Announcements
Topic: How to outline and update displayable text
Replies: 7
Views: 3832

Re: How to outline displayable text

I think it has to do with your outline's colour. Hex codes require the hash mark. Your text colour's also missing it, but maybe it's already defaulted to black? # defined the style before label start: style healthui is text: color '#000000' font 'osaka.ttf' outlines [(20, "#FFFFFF", 1, 1)] You can c...
by SinnyROM
Mon Jun 01, 2015 10:18 pm
Forum: Ren'Py Questions and Announcements
Topic: Need help implementing a purchase system and branching...
Replies: 17
Views: 26602

Re: Need help implementing a purchase system and branching..

Adding to Trooper6's explanation: assuming you're using Windows, if you can switch to the Detail view in the file explorer, you can see the Type for .exe files are Applications. Those are the files you can run on PC. The screenshot I attached is for some random game I had on my Windows 8.1 machine b...
by SinnyROM
Mon Jun 01, 2015 9:57 pm
Forum: Ren'Py Questions and Announcements
Topic: Text bleeps callback won't stop in menus [SOLVED!]
Replies: 22
Views: 3515

Re: Text bleeps callback won't stop when going to other menu

I had the same problem when I tried to add those sounds, and couldn't find a reasonable way to stop them from playing in the menus. The closest I got was stopping the channel when the navigation screen shows. If you returned to the game quick enough, the sounds continue, but at least they stop while...
by SinnyROM
Sat May 30, 2015 9:33 am
Forum: Ren'Py Questions and Announcements
Topic: How do I do a "conversation log" window?
Replies: 7
Views: 2640

Re: How do I do a "conversation log" window?

Sorry, I made a typo here. There should be no equal sign in the second method: window: style_group "readback" # Add it directly to the window which your version needs background "path/to/text_history_background.png" You can adjust the scroll amount in the adjustment element: $ adj = NewAdj(changed =...
by SinnyROM
Sat May 30, 2015 12:44 am
Forum: Ren'Py Questions and Announcements
Topic: How do I do a "conversation log" window?
Replies: 7
Views: 2640

Re: How do I do a "conversation log" window?

I used a more updated version by apricotorange, which supports scrolling and paging: http://lemmasoft.renai.us/forums/viewtopic.php?p=210783#p210783 The script on this page seems to be more recent: http://www.renpy.org/wiki/renpy/doc/cookbook/Text_History The one you linked gave me the "spurious ui...
by SinnyROM
Fri May 29, 2015 10:39 pm
Forum: Asset Creation: Art
Topic: The issue of leaning left: Tips and Tricks?
Replies: 7
Views: 1483

Re: The issue of leaning left: Tips and Tricks?

What helps me is flipping the canvas constantly so that I know immediately if my drawing is off. Some programs have a temporary flip command; Paint Tool Sai has the keyboard shortcut H that does this. It can be tedious especially if your program doesn't have this feature, but to me it's worth the ex...
by SinnyROM
Fri May 29, 2015 8:18 am
Forum: Ren'Py Questions and Announcements
Topic: How do I do a "conversation log" window?
Replies: 7
Views: 2640

Re: How do I do a "conversation log" window?

There's delta's readback file, but it's several years old: http://lemmasoft.renai.us/forums/viewtopic.php?f=8&t=4197 I used a more updated version by apricotorange, which supports scrolling and paging: http://lemmasoft.renai.us/forums/viewtopic.php?p=210783#p210783 Also, how would I go about adding ...
by SinnyROM
Wed May 27, 2015 10:12 pm
Forum: Ren'Py Cookbook
Topic: Renpy language support in Sublime Text
Replies: 38
Views: 13068

Re: Renpy language support in Sublime Text

Thanks to all developers for your hard work! Renpy programming never felt smoother.
by SinnyROM
Wed May 27, 2015 10:06 pm
Forum: Ideas
Topic: Cult of the Lily (Horror, Costume Drama, BxG, 18+)
Replies: 9
Views: 5293

Re: Cult of the Lily (Horror, Costume Drama, BxG)

Really interested in the setting: a P.I. looking to solve the mystery about a cult that lures young ladies. Hope to see more! Best of luck.
by SinnyROM
Wed May 27, 2015 9:01 am
Forum: Creator Discussion
Topic: Working with Foreign Languages
Replies: 8
Views: 906

Re: Working with Foreign Languages

Text formatting is a great way to indicate a different speaker or language, just keep in mind to keep it simple. If you decide to keep the vernacular or primary language as regular font for example, use italics for the foreign. Adding other formats to make it say bold-italic would be too much. I thi...
by SinnyROM
Mon May 25, 2015 7:17 pm
Forum: Ren'Py Questions and Announcements
Topic: Persistent Data Pop Up Issue
Replies: 1
Views: 255

Re: Persistent Data Pop Up Issue

There's a brief explanation in the documentation , which can explain it better than I can! I've added some indents and notes on different language types in your example, but remember next time to use the tags so the indents are preserved. The more you work with Renpy the easier it is to get the hang...