Search found 366 matches

by Green Glasses Girl
Sat May 14, 2016 11:05 am
Forum: Creator Discussion
Topic: People Interested in creating KNs?
Replies: 32
Views: 2750

Re: People Interested in creating KNs?

I agree with you. I think the issue is that there have been few KNs that push the envelope through art, writing, and innovation. Many people compare KNs to digital graphic novels, but with less variation. The question is with such a niche group, what can KNs do to attract more people? Granted, there...
by Green Glasses Girl
Sat May 14, 2016 10:34 am
Forum: Creator Discussion
Topic: People Interested in creating KNs?
Replies: 32
Views: 2750

Re: People Interested in creating KNs?

You said you can write and program, right? Try hitting up the Programming and Writing areas offering your services or the Free/Paid sections with a post that you have those skills and you're looking for a team. There are a few posts similar to your situation. Also listing your experience and timefra...
by Green Glasses Girl
Sat May 14, 2016 10:14 am
Forum: Works in Progress
Topic: Tell a Demon [Dark Fantasy][Vampires][commercial] Released!
Replies: 54
Views: 12159

Re: Tell a Demon [An Asher Story][Dark Fantasy][Vampires] De

Awesome progress. :D I love your ability to draw such a variety of characters!
by Green Glasses Girl
Sat May 14, 2016 10:08 am
Forum: Creator Discussion
Topic: People Interested in creating KNs?
Replies: 32
Views: 2750

Re: People Interested in creating KNs?

I don't think people are necessarily getting lazier...there are just as many people who seek out interaction in gameplay rather than a static format. But I can't draw or compose music. Having some artists and fellow writers to work with would be fun. Feel free to PM me or respond here if you're inte...
by Green Glasses Girl
Sat Apr 30, 2016 9:12 am
Forum: General Discussion
Topic: How to promote your game?
Replies: 17
Views: 2061

Re: How to promote your game?

I'm not sure this is a good idea. It strikes me that information like this has a shelf-life, with new things coming around all the time. dont forget that the articles are written by users that are like you and me, using it has a guide to answer questions will not help fill-in the truth about what i...
by Green Glasses Girl
Fri Apr 29, 2016 11:02 pm
Forum: Ren'Py Questions and Announcements
Topic: Splashscreen animation help
Replies: 7
Views: 458

Re: Splashscreen animation help

Thanks for helping me understand that I can simplify the animation! :lol: I don't know why I always do things the more difficult way... I read what you had before the edit - and moved everything back to screens.rpy. I only want it to play once per startup, which is why I wanted to implement label sp...
by Green Glasses Girl
Fri Apr 29, 2016 6:00 pm
Forum: Ren'Py Questions and Announcements
Topic: Splashscreen animation help
Replies: 7
Views: 458

Re: Splashscreen animation help

I want the background to appear followed by the logo (with sparkles) to slowly fade in and move up a little bit, followed by the navigation icons to slowly fade it right after it. Like this: https://youtu.be/zj4rKX5aK6M The problem now after moving the code before label splashscreen is that the logo...
by Green Glasses Girl
Fri Apr 29, 2016 12:18 am
Forum: Ren'Py Questions and Announcements
Topic: Splashscreen animation help
Replies: 7
Views: 458

Re: Splashscreen animation help

^Sorry, I was in the process of editing that post and then tooled around to fix the error. I just edited that post now to include the coding of both files.
by Green Glasses Girl
Thu Apr 28, 2016 8:46 pm
Forum: General Discussion
Topic: How to promote your game?
Replies: 17
Views: 2061

Re: How to promote your game?

Some handy LSF reading material: Gaining attention - How to Raise Awareness For Your Game? - What would you say to first time game creators? - Networking: Making your project popular? - What visual novels get more attention? - How to build a fanbase - A noob's compressed pack of questions of game ad...
by Green Glasses Girl
Thu Apr 28, 2016 5:58 pm
Forum: Ren'Py Questions and Announcements
Topic: Splashscreen animation help
Replies: 7
Views: 458

Splashscreen animation help

I'm returning to working out programing on my VN after awhile and I'm having some issues. What is the proper way of doing this so that the opening animation on the splashscreen of the main menu only plays once? My question was answered and now I'm attempted it: https://lemmasoft.renai.us/forums/view...
by Green Glasses Girl
Tue Apr 26, 2016 11:05 am
Forum: Creator Discussion
Topic: What do you want to see in VN?
Replies: 10
Views: 1054

Re: What do you want to see in VN?

This question actually pops up on this forum about once a month now. :lol: I think you're going to get a lot of people saying, "First off - make the game you are interested in making." that term is so overused and not really helpful especially when the creator aims to create something people will lo...
by Green Glasses Girl
Sun Apr 24, 2016 12:37 pm
Forum: Works in Progress
Topic: Rosewater-DEMO AVAILABLE [GxG | Fairy Tale | Fantasy]
Replies: 13
Views: 1830

Re: Rosewater (working title) [SweetsJam | GxG | Fairy Tale]

I love how your work looks like an elegant painting. This sounds like an interesting take on the Hansel and Gretel tale, so I'll be keeping an eye on this!
by Green Glasses Girl
Sun Apr 24, 2016 9:53 am
Forum: General Discussion
Topic: Visual Novel Zine [Accepting Submissions]
Replies: 30
Views: 3437

Re: Visual Novel Zine [Interest Check]

I would love to contribute to cover art! Or anything art related. This sounds like a fun idea!
by Green Glasses Girl
Sat Apr 23, 2016 4:12 pm
Forum: General Discussion
Topic: Last Visual Novel You Played?
Replies: 55
Views: 3826

Re: Last Visual Novel You Played?

Busy playing the Infurubia demo. It's so pretty *___*
by Green Glasses Girl
Sat Apr 23, 2016 11:40 am
Forum: General Discussion
Topic: Does anyone else notice the quality change in fullscreen?
Replies: 4
Views: 458

Re: Does anyone else notice the quality change in fullscreen

I believe the primary reason is just scaling. This leads to another question: Would the upscaling to fullscreen issue be solved by having images/sprites imported at a larger resolution and then scaled down using Ren'py code? There is probably a tutorial how to do this somewhere... This might be a Re...