Search found 75 matches
- Fri Jul 01, 2016 10:17 am
- Forum: We are offering Paid Work
- Topic: All For You - Artist(s) Needed (Sprite/CG/BG) - CLOSED
- Replies: 10
- Views: 3236
Re: All For You - Artist(s) Needed (Sprite/CG/BG) - OPEN
Email sent for bg artist. Hopefully I wasn't too late ☺
- Sat Dec 05, 2015 3:37 pm
- Forum: Works in Progress
- Topic: Locked Souls [BXG][Drama][Comedy][Demo] | ON HOLD
- Replies: 19
- Views: 8909
Re: Locked Souls [BXG] [Drama] [Comedy] [Demo]
This seems like it will be auiye interesting when it's finally done. I'll definitely play the demo once it's out 
- Wed Nov 18, 2015 9:39 am
- Forum: Works in Progress
- Topic: Cafe Mysteria[Otome][GxB][Butler Cafe]
- Replies: 43
- Views: 12579
Re: Cafe Mysteria[Otome][GxB][Butler Cafe][10/16/2015]
This seems like it would be adorable once it comes out. Looking forward to it.
- Thu Aug 14, 2014 5:31 pm
- Forum: Asset Creation: Music, Sound, and Movies
- Topic: Free Music Vocal Services? Opinions
- Replies: 5
- Views: 1563
Re: Free Music Vocal Services? Opinions
Thank you for all the tips guys, I'll do be doing more improving then before I venture into the music world again
but I will seriously take all the advice into consideration. 
- Wed Aug 13, 2014 12:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Applying a tint to a whole scene in the game
- Replies: 7
- Views: 2804
Re: Applying a tint to a whole scene in the game
Thank you for the advice, not that I mind spending the time defining each image I'm going to use in the scene but it would just be so much better if there were shorter and practical ways of doing this. I'll give this code a try and see how things work out thank you very much 
- Wed Aug 13, 2014 6:16 am
- Forum: Ren'Py Questions and Announcements
- Topic: Applying a tint to a whole scene in the game
- Replies: 7
- Views: 2804
Applying a tint to a whole scene in the game
Hi everyone, I'm sorry if this question has been asked before and I haven't seen it. I wanted to know how to creat a tint for a whole scene in the game. For example, if it were a memory then the whole thing would play out in a sepia or greyscale tint. I know that this can be done with individual ima...
- Wed Apr 23, 2014 3:12 am
- Forum: Personal Art Threads
- Topic: Lolita's Art thread :D Advice and tips welcome
- Replies: 6
- Views: 2805
Re: Lolita's Art thread :D Advice and tips welcome
@chocojax
Thank you for all the helpful advice, I'll be sure to take it into account next time
Thank you for all the helpful advice, I'll be sure to take it into account next time
- Tue Apr 22, 2014 8:01 am
- Forum: Personal Art Threads
- Topic: Lolita's Art thread :D Advice and tips welcome
- Replies: 6
- Views: 2805
Re: Lolita's Art thread :D Advice and tips welcome
Some new art: The Priestess of Gaia.
Remember to check out my deviant for more (link in signature)
- Sun Mar 30, 2014 1:47 am
- Forum: Works in Progress
- Topic: Starlight Wishes (BxG, Slice of life, Fantasy, Otome)
- Replies: 19
- Views: 7158
Re: Starlight Wishes (Slice of life, Fantasy, Otome) UPDATE
Thank youSleipnir56 wrote:The logo for this game is very beautiful. Also, I love fantasy games so I'll definitely play this when it comes out. Arts really good to. Update soon
- Fri Mar 21, 2014 4:54 pm
- Forum: Old Threads (– September 2014)
- Topic: Artist taking sprite Commissions: 5 Slots {OPEN}
- Replies: 6
- Views: 2525
Re: Artist taking sprite Commissions: 5/5 Slots {OPEN}
Thanks, glad to be back, now I can also get on with working on my game again lol XDFenrir34 wrote:It's good to see you're back. Art is still beautiful like always
- Fri Mar 21, 2014 2:39 am
- Forum: Old Threads (– September 2014)
- Topic: Artist taking sprite Commissions: 5 Slots {OPEN}
- Replies: 6
- Views: 2525
Re: Artist taking sprite Commissions: 5/5 Slots {OPEN}
I'm back from my unexpected hiatus so I'm open for commissions again 
- Sun Feb 02, 2014 1:29 pm
- Forum: Works in Progress
- Topic: Starlight Wishes (BxG, Slice of life, Fantasy, Otome)
- Replies: 19
- Views: 7158
Re: Starlight Wishes (Slice of life, Fantasy, Otome) UPDATE
Just settled back into the apartment
uni life here we go again lol but anyway now I should be able to put more updates soon 
- Tue Jan 28, 2014 1:40 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Positioning Sprites: Custom Positions
- Replies: 9
- Views: 13836
Re: Positioning Sprites: Custom Positions
You can also use the "transform" (it does the same than Tsapas' code) transform my_left: xalign .1 yalign 1.0 transform my_right: xalign .9 yalign 1.0 You can put this code wherever in a .rpy file, Ren'Py understands the "transform" as an "init" thing to do, even if you don't put the "init" word. T...
- Mon Jan 27, 2014 3:38 am
- Forum: Ren'Py Questions and Announcements
- Topic: Positioning Sprites: Custom Positions
- Replies: 9
- Views: 13836
Re: Positioning Sprites: Custom Positions
Thank you loads for the help, now I understand where to place the code, I tried and it worked perfectly. Thank you 
- Sun Jan 26, 2014 7:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Positioning Sprites: Custom Positions
- Replies: 9
- Views: 13836
Positioning Sprites: Custom Positions
Hello to anyone reading :D I've looked up this topic quite a bit before and seen some examples although I'm not really completely satisfied with what I've seen. I've learnt to come to come to grips with the xpos and all those small details but what I want to know is: 1. Can I define custom positions...