Search found 206 matches
- Fri Jan 01, 2010 6:46 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Alpha channel becomes grayscale [SOLVED for non-sw render]
- Replies: 21
- Views: 3166
Re: Image scaling Engine Error?(Alpha channel becomes grayscale)
still isn't solved
- Wed Dec 30, 2009 8:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: script error
- Replies: 3
- Views: 415
Re: script error
menu item of choice expects a non-empty block.
is wrong
is right
Code: Select all
menu:
"item1":
"item2":
"smth"
Code: Select all
menu:
"item1":
"smth"
"item2":
"smth"
- Wed Dec 30, 2009 6:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Alpha channel becomes grayscale [SOLVED for non-sw render]
- Replies: 21
- Views: 3166
Re: image scaling trouble
ATL can scale displayables. Is it possible to use bilinear zoom at ATL? sprite2 = generate_megasprite2(*dv_std_set) image std3: sprite2 zoom default_zoom creates ALMOST the same as the right sprite at http://lemmasoft.renai.us/forums/download/file.php?id=5448&mode=view But, actually not the same, I...
- Wed Dec 30, 2009 6:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Alpha channel becomes grayscale [SOLVED for non-sw render]
- Replies: 21
- Views: 3166
Image scaling Engine Error? (Alpha channel becomes grayscale
We tested a huge set of different sprites and found out that there is a bug when scaling alpha-containig PNGs.
The semi-transparent areas becomes grayscaled.
The semi-transparent areas becomes grayscaled.
- Wed Dec 30, 2009 6:08 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Alpha channel becomes grayscale [SOLVED for non-sw render]
- Replies: 21
- Views: 3166
Re: image scaling trouble
Here is the illustration of the actual problem that caused thread question.
- Wed Dec 30, 2009 5:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Alpha channel becomes grayscale [SOLVED for non-sw render]
- Replies: 21
- Views: 3166
Re: image scaling trouble
Wow. That's great!
Could you please teach me the analogue for
with ATL? 
Could you please teach me the analogue for
Code: Select all
im.FactorScale( ... , 0.5)- Wed Dec 30, 2009 5:12 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Alpha channel becomes grayscale [SOLVED for non-sw render]
- Replies: 21
- Views: 3166
Alpha channel becomes grayscale [SOLVED for non-sw render]
Is there a way to perform scaling of Displayable, not an image? We nead to scale LiveComposite. It is not good idea to perform scaling of it's parts, because they have alpha-channel which after scaling turns into crap like beards in case we apply different emotions to a girl with a LiveComposite. (b...
- Wed Dec 30, 2009 6:33 am
- Forum: Ren'Py Questions and Announcements
- Topic: Mouse reload during game
- Replies: 4
- Views: 527
Re: Mouse reload during game
Update: BIG BLACK RECTANGLE appears also in case mouse wasn't under a imagemap zone.
- Sun Dec 27, 2009 7:28 am
- Forum: Ren'Py Questions and Announcements
- Topic: Mouse reload during game
- Replies: 4
- Views: 527
Re: Mouse reload during game
There also is a BIG BLACK RECTANGLE in a place, where mouse was at the start of the movie.
It is shown above imagemap of main menu.
It is shown above imagemap of main menu.
- Sun Dec 27, 2009 6:41 am
- Forum: Ren'Py Questions and Announcements
- Topic: Mouse reload during game
- Replies: 4
- Views: 527
Mouse reload during game
Is it possible to change mouse image during game? I do config.mouse = { } config.mouse["default"] = [("images/1080/widgets/mouse.png", 0, 0)] but nothing changes. The actual problem we have is that cursor is shown at (0,0) during the intro movie. System default cursor isn't shown, but if we do confi...
- Fri Dec 25, 2009 4:22 am
- Forum: Ren'Py Questions and Announcements
- Topic: Video playback troubles
- Replies: 5
- Views: 1000
Video playback troubles
We are planning a demo release next week and recently added lots of stuff to game repository. One of those things was an intro video. Testing it, we found that video playback is lagging. Size is 1280x720. Video can be found at http://rghost.ru/752998/private/a461d68a80af57fa51a6ca69580c926e We tried...
- Mon Dec 21, 2009 3:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: blinking mainmenu bug
- Replies: 3
- Views: 525
Re: blinking mainmenu bug
mmmm...
- Fri Dec 18, 2009 5:22 am
- Forum: Ren'Py Questions and Announcements
- Topic: Game Resolution
- Replies: 43
- Views: 3893
Re: Game Resolution
Maybe we are insane, but we are developing dual-mode game.
At the first run a small starter window appears, asking to select from 1024x768 and 1920x1080 (FullHD!!!!1one).
Choice is stored at persistent, so all other runs are performed at selected resolution.
At the first run a small starter window appears, asking to select from 1024x768 and 1920x1080 (FullHD!!!!1one).
Choice is stored at persistent, so all other runs are performed at selected resolution.
- Thu Dec 17, 2009 5:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: blinking mainmenu bug
- Replies: 3
- Views: 525
blinking mainmenu bug
layout.imagemap_main_menu( "m.png", anim.TransitionAnimation("m.png",0.5,dissolve,"m2.png",0.5,dissolve), ((a,b,w,h)) ) When hovering button with a mouse, it's area from (a,b) at left up to (a+w,b+h) at right bottom is changed to a static picture with a random fram of TransitionAnimation. Also, reg...
- Mon Dec 07, 2009 3:10 am
- Forum: Ren'Py Questions and Announcements
- Topic: ui.at(Move( is broken
- Replies: 4
- Views: 526
Re: ui.at(Move( is broken
mm.. help?