Search found 206 matches

by iichan_lolbot
Sat Dec 05, 2009 3:08 pm
Forum: Ren'Py Questions and Announcements
Topic: ui.at(Move( is broken
Replies: 4
Views: 526

ui.at(Move( is broken

My code using ui.at(Move(...)) lost all the animation after updating to 6.10.0.
I tested a demo from http://lemmasoft.renai.us/forums/viewto ... f=8&t=4455 which shown moving targets - it doesn't work too.
Is it a bug or a deprecation?
by iichan_lolbot
Wed Oct 28, 2009 6:23 pm
Forum: Ren'Py Questions and Announcements
Topic: Multiple styles for text window
Replies: 7
Views: 707

Re: Multiple styles for text window

In fact, I already had multiple definitions for each character (adv/nvl) with automatic usage. (character xx is xx_adv in adv mode and xx_nvl in nvl mode). So I done exactly the same thing that delta thought of, even better: style.normal_day = Style(style.default) style.normal_night = Style(style.de...
by iichan_lolbot
Tue Oct 27, 2009 5:37 am
Forum: Ren'Py Questions and Announcements
Topic: Multiple styles for text window
Replies: 7
Views: 707

Re: Multiple styles for text window

Wait a minute! style.reload() would do exactly text switching that I nead, if it worked.
by iichan_lolbot
Tue Oct 27, 2009 5:34 am
Forum: Ren'Py Questions and Announcements
Topic: Multiple styles for text window
Replies: 7
Views: 707

Re: Multiple styles for text window

Thanks, that worked.

But now I nead the same thing for the text color, which is not a Displayable.
Maybe I should implement my own color-switchable-container or smth...
by iichan_lolbot
Mon Oct 26, 2009 5:49 pm
Forum: Ren'Py Questions and Announcements
Topic: Multiple styles for text window
Replies: 7
Views: 707

Multiple styles for text window

I want to use different text window decorations during the game. Two different Frame()s of the same size for day-backgrounds and night-backgrounds, in fact. But, I get Exception: Cannot assign to style outside of the init phase. when trying to modify styles during the game. Is it even possible to do...
by iichan_lolbot
Wed Oct 14, 2009 5:01 pm
Forum: Ren'Py Questions and Announcements
Topic: changing res on the fly
Replies: 14
Views: 1221

Re: changing res on the fly

Maybe is a silly question but I thought: would be possible to change the game resolution "on the fly"? For example have two version of the game: one for 4:3 and another for widescreen. Then on main menu have an option that when clicked will resize the screen to the ratio wanted. Is possible or woul...
by iichan_lolbot
Wed Oct 14, 2009 1:01 pm
Forum: Ren'Py Questions and Announcements
Topic: several image sources [fixed, duplicate]
Replies: 2
Views: 434

Re: several image sources

Thanx, that's it!
by iichan_lolbot
Tue Oct 13, 2009 12:04 pm
Forum: Ren'Py Questions and Announcements
Topic: several image sources [fixed, duplicate]
Replies: 2
Views: 434

several image sources [fixed, duplicate]

I'm thinking of making a couple of game versions with different screen resolution (16:9 and 4:3). But I don't want to clone any code. I think of something like this: * game/images/wide/ folder is used for wide-screen pictures and game/images/std/ folder is used for standart-sized pictures with the s...
by iichan_lolbot
Thu Aug 20, 2009 8:48 am
Forum: Ren'Py Questions and Announcements
Topic: Button on screen for hide the window dialog
Replies: 3
Views: 479

Re: Button on screen for hide the window dialog

maybe this? label windows_are_hidden: python: ui.saybehavior(dismiss=['dismiss', 'hide_windows']) #<-------------- hidden for 1 interaction only (until a click) ui.interact(suppress_overlay=True, suppress_underlay=True) #<-------------- shown again because of a click return PS I use this code to pro...
by iichan_lolbot
Thu Aug 20, 2009 8:44 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]How to save... :'x
Replies: 8
Views: 1049

Re: How to save... :'x

I just use notepad (or Akelpad) for editing :3 By the way, C:\Program Files\renpy-6.9.3\the question\game\project1\game is a bad idea, because then your script will become a part of C:\Program Files\renpy-6.9.3\the question\, causing naming conflicts, etc... The right way is to copy C:\Program Files...
by iichan_lolbot
Thu Aug 20, 2009 6:04 am
Forum: Ren'Py Questions and Announcements
Topic: 6.9.3 bug or smth
Replies: 1
Views: 390

6.9.3 bug or smth

Look's like semantics of {w} is broken in 6.9.3.

Code: Select all

    u"Voice" "Y{w=.1}o{w=.1}u{w=.1}r{w=.1} p{w=.1}i{w=.1}z{w=.1}z{w=.1}a!"
In 6.9.2 an below it is a slow letter-by-letter appear of test.
In 6.9.3 it is adding a letter after a mouse-click or smth.

Is it a bug or a feature?
by iichan_lolbot
Thu Jul 23, 2009 7:09 am
Forum: Ren'Py Questions and Announcements
Topic: random area imagemaps? (Anybody here?)
Replies: 4
Views: 578

Re: random area imagemaps? (Anybody here?)

One more post before deleting topic...
by iichan_lolbot
Mon Jul 13, 2009 6:22 pm
Forum: Ren'Py Questions and Announcements
Topic: random area imagemaps? (Anybody here?)
Replies: 4
Views: 578

random area imagemaps? (Anybody here?)

Is it possible to modify imagemaps to use random area instead of rectangle only?
If I'll write my own function that checks if point is inside the given area, how do I use it?
by iichan_lolbot
Wed May 27, 2009 3:21 pm
Forum: Completed Games
Topic: 9 Мая: С Днем Победы! (russian)
Replies: 7
Views: 5359

9 Мая: С Днем Победы! (russian)

Erogame Project presents a tiny visual novell to celebrate the 9th of May (Victory Day), a great day, which marks the capitulation of Nazi Germany to the Soviet Union in the Second World War, national holiday in Russia and many other countries. Starring: Slavya-chan - is a russian imageboard mascot...
by iichan_lolbot
Sun May 24, 2009 8:26 am
Forum: Ren'Py Questions and Announcements
Topic: $ library.FAIL after upgrading to 6.9.2
Replies: 1
Views: 522

$ library.FAIL after upgrading to 6.9.2

Code: Select all

I'm sorry, but an exception occured while executing your Ren'Py
script.

NameError: name 'library' is not defined
RenPy 6.9.2a say this on lines, using library.translations and library.script_version. O_O