My code using ui.at(Move(...)) lost all the animation after updating to 6.10.0.
I tested a demo from http://lemmasoft.renai.us/forums/viewto ... f=8&t=4455 which shown moving targets - it doesn't work too.
Is it a bug or a deprecation?
Search found 206 matches
- Sat Dec 05, 2009 3:08 pm
- Forum: Ren'Py Questions and Announcements
- Topic: ui.at(Move( is broken
- Replies: 4
- Views: 526
- Wed Oct 28, 2009 6:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Multiple styles for text window
- Replies: 7
- Views: 707
Re: Multiple styles for text window
In fact, I already had multiple definitions for each character (adv/nvl) with automatic usage. (character xx is xx_adv in adv mode and xx_nvl in nvl mode). So I done exactly the same thing that delta thought of, even better: style.normal_day = Style(style.default) style.normal_night = Style(style.de...
- Tue Oct 27, 2009 5:37 am
- Forum: Ren'Py Questions and Announcements
- Topic: Multiple styles for text window
- Replies: 7
- Views: 707
Re: Multiple styles for text window
Wait a minute! style.reload() would do exactly text switching that I nead, if it worked.
- Tue Oct 27, 2009 5:34 am
- Forum: Ren'Py Questions and Announcements
- Topic: Multiple styles for text window
- Replies: 7
- Views: 707
Re: Multiple styles for text window
Thanks, that worked.
But now I nead the same thing for the text color, which is not a Displayable.
Maybe I should implement my own color-switchable-container or smth...
But now I nead the same thing for the text color, which is not a Displayable.
Maybe I should implement my own color-switchable-container or smth...
- Mon Oct 26, 2009 5:49 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Multiple styles for text window
- Replies: 7
- Views: 707
Multiple styles for text window
I want to use different text window decorations during the game. Two different Frame()s of the same size for day-backgrounds and night-backgrounds, in fact. But, I get Exception: Cannot assign to style outside of the init phase. when trying to modify styles during the game. Is it even possible to do...
- Wed Oct 14, 2009 5:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: changing res on the fly
- Replies: 14
- Views: 1221
Re: changing res on the fly
Maybe is a silly question but I thought: would be possible to change the game resolution "on the fly"? For example have two version of the game: one for 4:3 and another for widescreen. Then on main menu have an option that when clicked will resize the screen to the ratio wanted. Is possible or woul...
- Wed Oct 14, 2009 1:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: several image sources [fixed, duplicate]
- Replies: 2
- Views: 434
Re: several image sources
Thanx, that's it!
- Tue Oct 13, 2009 12:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: several image sources [fixed, duplicate]
- Replies: 2
- Views: 434
several image sources [fixed, duplicate]
I'm thinking of making a couple of game versions with different screen resolution (16:9 and 4:3). But I don't want to clone any code. I think of something like this: * game/images/wide/ folder is used for wide-screen pictures and game/images/std/ folder is used for standart-sized pictures with the s...
- Thu Aug 20, 2009 8:48 am
- Forum: Ren'Py Questions and Announcements
- Topic: Button on screen for hide the window dialog
- Replies: 3
- Views: 479
Re: Button on screen for hide the window dialog
maybe this? label windows_are_hidden: python: ui.saybehavior(dismiss=['dismiss', 'hide_windows']) #<-------------- hidden for 1 interaction only (until a click) ui.interact(suppress_overlay=True, suppress_underlay=True) #<-------------- shown again because of a click return PS I use this code to pro...
- Thu Aug 20, 2009 8:44 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]How to save... :'x
- Replies: 8
- Views: 1049
Re: How to save... :'x
I just use notepad (or Akelpad) for editing :3 By the way, C:\Program Files\renpy-6.9.3\the question\game\project1\game is a bad idea, because then your script will become a part of C:\Program Files\renpy-6.9.3\the question\, causing naming conflicts, etc... The right way is to copy C:\Program Files...
- Thu Aug 20, 2009 6:04 am
- Forum: Ren'Py Questions and Announcements
- Topic: 6.9.3 bug or smth
- Replies: 1
- Views: 390
6.9.3 bug or smth
Look's like semantics of {w} is broken in 6.9.3.
In 6.9.2 an below it is a slow letter-by-letter appear of test.
In 6.9.3 it is adding a letter after a mouse-click or smth.
Is it a bug or a feature?
Code: Select all
u"Voice" "Y{w=.1}o{w=.1}u{w=.1}r{w=.1} p{w=.1}i{w=.1}z{w=.1}z{w=.1}a!"In 6.9.3 it is adding a letter after a mouse-click or smth.
Is it a bug or a feature?
- Thu Jul 23, 2009 7:09 am
- Forum: Ren'Py Questions and Announcements
- Topic: random area imagemaps? (Anybody here?)
- Replies: 4
- Views: 578
Re: random area imagemaps? (Anybody here?)
One more post before deleting topic...
- Mon Jul 13, 2009 6:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: random area imagemaps? (Anybody here?)
- Replies: 4
- Views: 578
random area imagemaps? (Anybody here?)
Is it possible to modify imagemaps to use random area instead of rectangle only?
If I'll write my own function that checks if point is inside the given area, how do I use it?
If I'll write my own function that checks if point is inside the given area, how do I use it?
- Wed May 27, 2009 3:21 pm
- Forum: Completed Games
- Topic: 9 Мая: С Днем Победы! (russian)
- Replies: 7
- Views: 5359
9 Мая: С Днем Победы! (russian)
Erogame Project presents a tiny visual novell to celebrate the 9th of May (Victory Day), a great day, which marks the capitulation of Nazi Germany to the Soviet Union in the Second World War, national holiday in Russia and many other countries. Starring: Slavya-chan - is a russian imageboard mascot...
- Sun May 24, 2009 8:26 am
- Forum: Ren'Py Questions and Announcements
- Topic: $ library.FAIL after upgrading to 6.9.2
- Replies: 1
- Views: 522
$ library.FAIL after upgrading to 6.9.2
Code: Select all
I'm sorry, but an exception occured while executing your Ren'Py
script.
NameError: name 'library' is not defined