Search found 205 matches

by iichan_lolbot
Sun May 24, 2015 7:32 am
Forum: Demos & Beta Testing
Topic: [INSANE CODING] iios - Desktop Environment using RenPy
Replies: 12
Views: 5124

Re: [INSANE CODING] iios - Desktop Environment using RenPy

My initial reaction is that is 1 month, 23 days late. Ahahaha, it took me some time to calculate what exactly was on that day. ^_^ I mean, I'm both flabbergasted by both the "how?" and the "why?". Ok, I'll try to answer. "Why": RenPy allows programming on pure python, providing a kind of good UI li...
by iichan_lolbot
Sat May 23, 2015 8:35 pm
Forum: Demos & Beta Testing
Topic: [INSANE CODING] iios - Desktop Environment using RenPy
Replies: 12
Views: 5124

[INSANE CODING] iios - Desktop Environment using RenPy

Hi, all. I have done my best on using RenPy in unsupported and unrecommended ways (I'm really sorry, PyTom..) and created something really strange. It's a renpy-based windowed desktop environment capable of running dozens of "programs" by dynamicly loading them from python files. There are such appl...
by iichan_lolbot
Wed Apr 29, 2015 5:49 pm
Forum: Ren'Py Questions and Announcements
Topic: How to focus imagebutton to avoid random blinking of others?
Replies: 10
Views: 1447

Re: How to focus imagebutton to avoid random blinking of oth

Huh!!!

I have found solution.

What really works, is using clicked=NullAction instead of clicked=None!
by iichan_lolbot
Wed Apr 29, 2015 5:16 pm
Forum: Ren'Py Questions and Announcements
Topic: How to focus imagebutton to avoid random blinking of others?
Replies: 10
Views: 1447

Re: How to focus imagebutton to avoid random blinking of oth

You can use the focus_name parameter to give names to displayables created through the ui functions. This does not help, this code still blinks: label start: python: ui.vbox() ui.button(focus_name="bX", xminimum=64, yminimum=64, background=Solid("#000"),hover_background=Solid("#800"),clicked=ui.ret...
by iichan_lolbot
Sun Apr 26, 2015 8:44 pm
Forum: Asset Creation: Art
Topic: IIcharacter Alpha (RenPy based sprite generator in English)
Replies: 71
Views: 96024

Re: IIcharacter Alpha (RenPy based sprite generator in Engli

gakiatheart wrote:Hey, I really want to try this, but when I click the exe. The error could not execute...Is it missing error keeps popping up. Anyone know how to fix this?
Which exact error do you get?
by iichan_lolbot
Sun Apr 26, 2015 7:58 pm
Forum: Ren'Py Questions and Announcements
Topic: How to focus imagebutton to avoid random blinking of others?
Replies: 10
Views: 1447

Re: How to focus imagebutton to avoid random blinking of oth

Thank you.

I always believed that screen language (at least screen language ver.1) was just syntax sugar built on top of ui-functuins.
Looks like I was wrong somewhere... I still don't really understand why SL works in other way.
by iichan_lolbot
Sun Apr 26, 2015 5:23 pm
Forum: Ren'Py Questions and Announcements
Topic: How to focus imagebutton to avoid random blinking of others?
Replies: 10
Views: 1447

Re: How to focus imagebutton to avoid random blinking of oth

especially investigating what exactly is causing these jumps of "focus" I'm sorry, but for me it is obvious what is causing theme jumps of "focus" - the reason is that between interactions renpy stores index of focusable object in focusable objects list, not some kind of pointer to this object or i...
by iichan_lolbot
Sat Apr 25, 2015 3:53 pm
Forum: Ren'Py Questions and Announcements
Topic: How to focus imagebutton to avoid random blinking of others?
Replies: 10
Views: 1447

How to focus imagebutton to avoid random blinking of others?

One of my games have this interesting bug: hd734vpV8No Small demo to reproduce it: http://rghost.ru/6Z5TgS6Pm , see "game\inventory\inventory.rpy" file: label inv_loop: scene onlayer superoverlay python: ui.imagebutton(Solid("#000c"),Solid("#000c"),clicked=ui.returns("gohome")) for i in range(invent...
by iichan_lolbot
Wed Feb 18, 2015 8:19 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 6.99 Prereleases
Replies: 137
Views: 13684

Re: Ren'Py 6.99 Prereleases

Something is wrong with canvas in renpy 6.99: python: num_points = [3,4] point_list = [0,0, 50,50, 20,80, 50,50, 90,50, 90,90, 50,90] surf = renpy.display.swdraw.surface(100,100,True) canvas = renpy.display.render.Canvas(surf) i = 0 for num in num_points: polygon = [] for k in range(num): polygon +=...
by iichan_lolbot
Wed Feb 18, 2015 8:05 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 6.99 Prereleases
Replies: 137
Views: 13684

Re: Ren'Py 6.99 Prereleases

Funny bug: renpy.audio.audio.pause was added, however, movies are not paused with it - sound is paused, videostream is not.
Windows 8.1, ANGLE render.
by iichan_lolbot
Fri Jan 30, 2015 5:03 pm
Forum: Development of Ren'Py
Topic: Unicode characters from U+1Fxxx group
Replies: 7
Views: 2084

Re: Unicode characters from U+1Fxxx group

>I'm guessing this will be supported when Ren'Py moves to python 3.

Huh, I thought it never will move to Python 3.
I think it's time for me to change "string % tuple" to "string.format()" at my projects.
by iichan_lolbot
Thu Jan 22, 2015 8:36 pm
Forum: Development of Ren'Py
Topic: Unicode characters from U+1Fxxx group
Replies: 7
Views: 2084

Re: Unicode characters from U+1Fxxx group

So, actually, len(u"🍺") is 2, which is probably why it fails to load proper glygh during loops like "for c in s: ...".
by iichan_lolbot
Thu Jan 22, 2015 8:32 pm
Forum: Development of Ren'Py
Topic: Unicode characters from U+1Fxxx group
Replies: 7
Views: 2084

Re: Unicode characters from U+1Fxxx group

Oh, look what I have found: http://stackoverflow.com/questions/1446 ... 2-or-ucs-4

RenPy 6.18.2.729 on windows: sys.maxunicode = 65536
by iichan_lolbot
Sat Jan 17, 2015 8:39 pm
Forum: Development of Ren'Py
Topic: Unicode characters from U+1Fxxx group
Replies: 7
Views: 2084

Unicode characters from U+1Fxxx group

Two squares are shown instead of some unicode characters at RenPy 6.18.2, font is Symbola 7.19 ( http://users.teilar.gr/~g1951d/Symbola.zip ). Unicode lines like u"ЙЦУКЕН℗" are displayed correctly. But characters like "🌆" (U+1F306) and "🛠" (U+1F6E0) are not displayed, 2 squares are viewed instead of...