Search found 206 matches
- Tue Feb 28, 2012 4:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Lost RPY files? Restore them from RPYC!
- Replies: 47
- Views: 27006
Re: Lost RPY files? Restore them from RPYC!
as you can't tell if is under a strict License or not. There is already a human user who should deal with licences, laws and moral aspects. The one who can tell if is under a strict License or not by reading license file. Why should any user-driven (not automaticly surfing for new games to decompil...
- Thu Feb 16, 2012 3:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Lost RPY files? Restore them from RPYC!
- Replies: 47
- Views: 27006
Re: Lost RPY files? Restore them from RPYC!
You know, there is such a game: http://ks.renai.us/viewtopic.php?f=13&t=4718DaFool wrote:And there are no Ren'Py games yet people are dying to have translated which they can't just talk to the creators directly.
If your language is not listed above, or none of the teams wish to hire you, you're out of luck.
- Sat Feb 11, 2012 2:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Lost RPY files? Restore them from RPYC!
- Replies: 47
- Views: 27006
Lost RPY files? Restore them from RPYC!
Well, I've just finished a project that took about a month of late-evening-afterwork-development. Original idea was to run an existing game with additional RPY file, which contain code to extract some information from RenPy runtime to make it easier to restore lost script manually. When I realized, ...
- Sun Jan 15, 2012 7:23 pm
- Forum: Development of Ren'Py
- Topic: Font troubles at new RenPy
- Replies: 2
- Views: 823
Font troubles at new RenPy
On 6.13.7.1646: October 18, 2011 , attached sample dies with no traceback. Sometimes this sample failes at start, sometimes after a dozen of mouse clicks. The reason is that something goes wrong during drawing "(" and ")" characters with attached font. We've tried integrating http://bazaar.launchpad...
- Mon Dec 12, 2011 6:28 pm
- Forum: Development of Ren'Py
- Topic: How to save a im.* object to a png-file with transparent bg?
- Replies: 2
- Views: 875
- Mon Dec 05, 2011 4:57 pm
- Forum: Development of Ren'Py
- Topic: How to save a im.* object to a png-file with transparent bg?
- Replies: 2
- Views: 875
How to save a im.* object to a png-file with transparent bg?
Subj. I have a im.MatrixColor object, how to save it's content to a png file? In old RenPy versions I've done something like this and it worked: img = im_ref.render(renpy.config.screen_width,renpy.config.screen_height,0,0) surf = img.pygame_surface() pygame.image.save(surf,filename)
- Sun Dec 04, 2011 1:52 pm
- Forum: Development of Ren'Py
- Topic: ui.bar() bugs inside ui.viewport()
- Replies: 6
- Views: 1513
Re: ui.bar() bugs inside ui.viewport()
Do you have any ideas, why do I get this exceptions on exit?
- Tue Nov 29, 2011 2:11 am
- Forum: Development of Ren'Py
- Topic: ui.bar() bugs inside ui.viewport()
- Replies: 6
- Views: 1513
Re: ui.bar() bugs inside ui.viewport()
It works!
Is it a good idea to leave something like this in production code? Or you would provide a better solution later?
Code: Select all
vp_plugin = ui.viewport(mousewheel=True,child_size=(500, 65535))
active_plugin["interface"]()
- Mon Nov 28, 2011 2:52 pm
- Forum: Development of Ren'Py
- Topic: ui.bar() bugs inside ui.viewport()
- Replies: 6
- Views: 1513
- Thu Nov 24, 2011 5:16 pm
- Forum: Development of Ren'Py
- Topic: ui.bar() bugs inside ui.viewport()
- Replies: 6
- Views: 1513
ui.bar() bugs inside ui.viewport()
Something strange happens, when i try to call lots of ui.bar()'s inside a ui.viewport(): * visible part of ui.viewport() is filled with properly drawn ui.bar()'s * invisible ui.bars()'s are never rendered, even when i scroll to them I'm using RenPy 6.13.7.1646 under windows 7. Maybe I'm doing someth...
- Thu Nov 24, 2011 4:58 pm
- Forum: Development of Ren'Py
- Topic: renpy.ui.input suggestion
- Replies: 0
- Views: 832
renpy.ui.input suggestion
It would be great to support cursor moving by pressing arrows at renpy.ui.input()
I wrote a simple patch to implement this, check it please.
I wrote a simple patch to implement this, check it please.
- Sat Jun 04, 2011 5:33 am
- Forum: Ren'Py Questions and Announcements
- Topic: Screen mirrors on android sometimes
- Replies: 5
- Views: 438
Re: Screen mirrors on android sometimes
He says he used that version:
>RenPyforAndroid-6.12.1.4-release.apk 16-May-2011 22:39 3.5M
>RenPyforAndroid-6.12.1.4-release.apk 16-May-2011 22:39 3.5M
- Tue May 31, 2011 5:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Screen mirrors on android sometimes
- Replies: 5
- Views: 438
Re: Screen mirrors on android sometimes
Yes, it takes place during dissolve.
- Sun May 29, 2011 10:32 am
- Forum: Ren'Py Questions and Announcements
- Topic: Screen mirrors on android sometimes
- Replies: 5
- Views: 438
Screen mirrors on android sometimes
I created a test APK and publiched it to be tested by some of my home forum's users. Everything seems fine except for one user's story: He says sometimes, while loading a bg or a sprite, the whole game screen for about a half of second is shown upside down mirrored (not rotated, but mirrored). When ...
- Sat May 28, 2011 10:56 am
- Forum: Ren'Py Questions and Announcements
- Topic: Android's options.rpy
- Replies: 1
- Views: 659
Android's options.rpy
Hi, PyTom! You've made a very nice menu set for Android's version of "The Question".
Can you share it's source so we use it's source at our Renpy-based projects on Android?
Or, maybe provide something like:
Can you share it's source so we use it's source at our Renpy-based projects on Android?
Or, maybe provide something like:
Code: Select all
$ layout.minimalistic_menu()