Search found 196 matches

by DesertFox
Tue Sep 24, 2013 3:29 pm
Forum: Creator Discussion
Topic: What's you opinion on screen resolution?
Replies: 45
Views: 8087

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by DesertFox
Mon Sep 16, 2013 9:20 am
Forum: Ren'Py Questions and Announcements
Topic: Adding sound to Drag and Drop
Replies: 1
Views: 585

Adding sound to Drag and Drop

How would you add a sound effect to the drag and drop function on its hover, click and unclick?
I've attempted it on a style sheet using clicked, dragged, dropped, draggable, drag but it won't accept them.
by DesertFox
Sat Sep 14, 2013 3:56 pm
Forum: Ren'Py Questions and Announcements
Topic: Regarding screens, multiple screens, hiding the window etc.
Replies: 14
Views: 2003

Re: Regarding screens, multiple screens, hiding the window e

I get the following bit of text when changing to DirectX/Angle: {'rtt': 'copy', 'environ': 'shader', 'renderer': 'angle', 'resizable': True} Ah the problem is right here. You do not have additive rendering. If you have it you will see 'additive':True in that list. I thought that Angle/DirectX alway...
by DesertFox
Sat Sep 14, 2013 2:59 pm
Forum: Ren'Py Questions and Announcements
Topic: 'Would you like to save your game?' Option
Replies: 3
Views: 370

Re: 'Would you like to save your game?' Option

You've double-posted this thread.

It would be a case of including a menu with a call or jump to the save screen.
by DesertFox
Sat Sep 14, 2013 2:46 pm
Forum: Ren'Py Questions and Announcements
Topic: Regarding screens, multiple screens, hiding the window etc.
Replies: 14
Views: 2003

Re: Regarding screens, multiple screens, hiding the window e

To check what renderer is your game running, add in this code after the label start: $renderer_info=str(renpy.get_renderer_info()) "[renderer_info!q]" See what show up. I get the following bit of text when changing to DirectX/Angle: {'rtt': 'copy', 'environ': 'shader', 'renderer': 'angle', 'resizab...
by DesertFox
Fri Sep 13, 2013 3:50 pm
Forum: Ren'Py Questions and Announcements
Topic: Regarding screens, multiple screens, hiding the window etc.
Replies: 14
Views: 2003

Re: Regarding screens, multiple screens, hiding the window e

I've tried it on all renderer settings and I get the same results. By flicker, I mean that by dragging the screen off to the right-hand side or bottom, the memo ends up flying around a bit. I got a renderer error a little while ago doing it but I think it's a thing that happens anyway. Funnily enoug...
by DesertFox
Fri Sep 13, 2013 1:42 pm
Forum: Ren'Py Questions and Announcements
Topic: Regarding screens, multiple screens, hiding the window etc.
Replies: 14
Views: 2003

Re: Regarding screens, multiple screens, hiding the window e

Flicker effect...you don't happen to use Software renderer do you? They tend to cause these graphics problem. Shift+G just to make sure, and if it is automatic it could still choose a bad renderer so make explicit renderer choice and restart the game. Use the area properties of Fixed to set the are...
by DesertFox
Fri Sep 13, 2013 1:19 pm
Forum: Ren'Py Questions and Announcements
Topic: Regarding screens, multiple screens, hiding the window etc.
Replies: 14
Views: 2003

Re: Regarding screens, multiple screens, hiding the window e

A Drag can be moved around inside is parent. Generally, its parent should be either a Fixed() or DragGroup. I am not sure how to use a draggroup, but a fixed is simple. So something like this: fixed xfill True yfill True: drag: #...the memo here It doesn't seem to work. I still get the flicker effe...
by DesertFox
Fri Sep 13, 2013 12:41 pm
Forum: Ren'Py Questions and Announcements
Topic: Regarding screens, multiple screens, hiding the window etc.
Replies: 14
Views: 2003

Re: Regarding screens, multiple screens, hiding the window e

I've implemented a drag and drop system, however it bugs out whenever the item is dragged offscreen on the bottom and on the right. It sort of flickers and flies around the screen a bit before you drop and it disappears for good. Is it possible to extend the borders of the screen to outside of the 1...