Search found 196 matches
- Tue Sep 24, 2013 3:51 pm
- Forum: Ren'Py Cookbook
- Topic: RPG Battle Engine - Alpha 7.5, downloads in first post
- Replies: 274
- Views: 75516
- Tue Sep 24, 2013 3:29 pm
- Forum: Creator Discussion
- Topic: What's you opinion on screen resolution?
- Replies: 45
- Views: 8087
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- Mon Sep 23, 2013 12:07 pm
- Forum: Ren'Py Cookbook
- Topic: RPG Battle Engine - Alpha 7.5, downloads in first post
- Replies: 274
- Views: 75516
- Mon Sep 16, 2013 6:37 pm
- Forum: Ren'Py Cookbook
- Topic: RPG Battle Engine - Alpha 7.5, downloads in first post
- Replies: 274
- Views: 75516
- Mon Sep 16, 2013 5:56 pm
- Forum: Ren'Py Cookbook
- Topic: RPG Battle Engine - Alpha 7.5, downloads in first post
- Replies: 274
- Views: 75516
- Mon Sep 16, 2013 5:37 pm
- Forum: Ren'Py Cookbook
- Topic: RPG Battle Engine - Alpha 7.5, downloads in first post
- Replies: 274
- Views: 75516
- Mon Sep 16, 2013 5:00 pm
- Forum: Ren'Py Cookbook
- Topic: RPG Battle Engine - Alpha 7.5, downloads in first post
- Replies: 274
- Views: 75516
- Mon Sep 16, 2013 9:20 am
- Forum: Ren'Py Questions and Announcements
- Topic: Adding sound to Drag and Drop
- Replies: 1
- Views: 585
Adding sound to Drag and Drop
How would you add a sound effect to the drag and drop function on its hover, click and unclick?
I've attempted it on a style sheet using clicked, dragged, dropped, draggable, drag but it won't accept them.
I've attempted it on a style sheet using clicked, dragged, dropped, draggable, drag but it won't accept them.
- Sat Sep 14, 2013 3:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Regarding screens, multiple screens, hiding the window etc.
- Replies: 14
- Views: 2003
Re: Regarding screens, multiple screens, hiding the window e
I get the following bit of text when changing to DirectX/Angle: {'rtt': 'copy', 'environ': 'shader', 'renderer': 'angle', 'resizable': True} Ah the problem is right here. You do not have additive rendering. If you have it you will see 'additive':True in that list. I thought that Angle/DirectX alway...
- Sat Sep 14, 2013 2:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: 'Would you like to save your game?' Option
- Replies: 3
- Views: 370
Re: 'Would you like to save your game?' Option
You've double-posted this thread.
It would be a case of including a menu with a call or jump to the save screen.
It would be a case of including a menu with a call or jump to the save screen.
- Sat Sep 14, 2013 2:46 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Regarding screens, multiple screens, hiding the window etc.
- Replies: 14
- Views: 2003
Re: Regarding screens, multiple screens, hiding the window e
To check what renderer is your game running, add in this code after the label start: $renderer_info=str(renpy.get_renderer_info()) "[renderer_info!q]" See what show up. I get the following bit of text when changing to DirectX/Angle: {'rtt': 'copy', 'environ': 'shader', 'renderer': 'angle', 'resizab...
- Fri Sep 13, 2013 3:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Regarding screens, multiple screens, hiding the window etc.
- Replies: 14
- Views: 2003
Re: Regarding screens, multiple screens, hiding the window e
I've tried it on all renderer settings and I get the same results. By flicker, I mean that by dragging the screen off to the right-hand side or bottom, the memo ends up flying around a bit. I got a renderer error a little while ago doing it but I think it's a thing that happens anyway. Funnily enoug...
- Fri Sep 13, 2013 1:42 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Regarding screens, multiple screens, hiding the window etc.
- Replies: 14
- Views: 2003
Re: Regarding screens, multiple screens, hiding the window e
Flicker effect...you don't happen to use Software renderer do you? They tend to cause these graphics problem. Shift+G just to make sure, and if it is automatic it could still choose a bad renderer so make explicit renderer choice and restart the game. Use the area properties of Fixed to set the are...
- Fri Sep 13, 2013 1:19 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Regarding screens, multiple screens, hiding the window etc.
- Replies: 14
- Views: 2003
Re: Regarding screens, multiple screens, hiding the window e
A Drag can be moved around inside is parent. Generally, its parent should be either a Fixed() or DragGroup. I am not sure how to use a draggroup, but a fixed is simple. So something like this: fixed xfill True yfill True: drag: #...the memo here It doesn't seem to work. I still get the flicker effe...
- Fri Sep 13, 2013 12:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Regarding screens, multiple screens, hiding the window etc.
- Replies: 14
- Views: 2003
Re: Regarding screens, multiple screens, hiding the window e
I've implemented a drag and drop system, however it bugs out whenever the item is dragged offscreen on the bottom and on the right. It sort of flickers and flies around the screen a bit before you drop and it disappears for good. Is it possible to extend the borders of the screen to outside of the 1...