Search found 196 matches
- Sun Jan 25, 2015 9:57 am
- Forum: Ren'Py Questions and Announcements
- Topic: Show faces in history?
- Replies: 12
- Views: 1954
Re: Show faces in history?
I'm not certain anymore. I'm pretty sure the solution to making this work with text_history exists in the above but for now, I'm opting to go without faces in the text history screen. Perhaps someone will find a nice bit of simple coding for it one day.
- Sun Jan 25, 2015 9:55 am
- Forum: Ren'Py Questions and Announcements
- Topic: Modal not working with a default screen
- Replies: 0
- Views: 326
Modal not working with a default screen
Just something I noticed but modal True doesn't work when I use another screen to appear by default. screen mapchoice1(data): tag menu default show_viewport1=True default show_update1=True #...and so on if show_viewport1: use viewport1(data) if show_update1: use update1 screen update1: modal True Th...
- Sun Jan 25, 2015 9:45 am
- Forum: Works in Progress
- Topic: My Little Dictator [War][Romance]
- Replies: 44
- Views: 14009
Re: My Little Dictator [War][Romance]
Visit http://war-girl.com for the most up to date information on this game.
- Sun Jan 18, 2015 9:17 am
- Forum: I am an Artist
- Topic: DELETE TOPIC
- Replies: 13
- Views: 6095
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- Thu Jan 15, 2015 9:52 am
- Forum: Ren'Py Questions and Announcements
- Topic: Show faces in history?
- Replies: 12
- Views: 1954
Re: Show faces in history?
Okay, I tried out using SideImage() using the updated code from the documentation but this has produced new problems. Now a side image will appear next to the text history dialogue, however due to the nature of SideImage(), it will update all of them to feature the current side image. Is there a way...
- Sun Jan 11, 2015 5:42 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Show faces in history?
- Replies: 12
- Views: 1954
Re: Show faces in history?
I have no setup to test this with. Also, this depends on how you define the images themselves, maybe you can show images based on names of characters and their expressions. Try these out. ################################################################ #TEXT HISTORY init 1 python: style.vscrollbar_...
- Tue Dec 09, 2014 11:37 am
- Forum: I am an Artist
- Topic: DELETE TOPIC
- Replies: 13
- Views: 6095
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- Tue Dec 09, 2014 9:50 am
- Forum: I am an Artist
- Topic: Sprite Artist available for work (CLOSED)
- Replies: 17
- Views: 4678
- Tue Dec 02, 2014 4:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Show faces in history?
- Replies: 12
- Views: 1954
Re: Show faces in history?
Tayruu ideas sound perfectly reasonable, what went wrong? Simply adding an image above label line[0] works perfectly well. Applying this to side_image brings up some issues. define narrator = Character(" ", color="#000000", show_two_window=True, show_side_image=Image("character/side/narrator_side.p...
- Tue Dec 02, 2014 1:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Show faces in history?
- Replies: 12
- Views: 1954
Re: Show faces in history?
Bumping this topic out of interest.
Any more suggestions on creating side images in text history?
Any more suggestions on creating side images in text history?
- Thu Nov 27, 2014 5:57 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Stop ImagePrediction everywhere
- Replies: 1
- Views: 467
Stop ImagePrediction everywhere
I've made a rather more complicated main menu for the game using allsorts of ATL. I was trying to get the sound effects to sync up properly and used $ renpy.stop_predict at label start and the one other script label that you can jump to from the main menu. However, this doesn't account for returning...
- Thu Oct 16, 2014 12:54 am
- Forum: Ren'Py Questions and Announcements
- Topic: Changing a Viewport's Image
- Replies: 4
- Views: 498
Re: Changing a Viewport's Image
That works brilliantly! Thank you 
- Tue Oct 14, 2014 4:03 am
- Forum: Ren'Py Questions and Announcements
- Topic: Changing a Viewport's Image
- Replies: 4
- Views: 498
Re: Changing a Viewport's Image
Thank you for providing that and explaining through it, that works perfectly! :D Quick question - when it comes to having many variations for different screens (so mapchoice2, involving geographic2 and political2 etc. and so on) will I need to redefine self.map within init python, or is there a vari...
- Mon Oct 13, 2014 10:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Changing a Viewport's Image
- Replies: 4
- Views: 498
Changing a Viewport's Image
I'm trying to implement two buttons (or just one toggle button) that will change the add "map1" to another image. screen viewport1(): modal True style_group "actual_map" xalign 0.0 viewport id "vp": edgescroll (100, 200) xmaximum 1055 ymaximum 768 draggable False mousewheel True child_size (2000, 17...
- Thu Oct 09, 2014 7:32 pm
- Forum: Creator Discussion
- Topic: How did you name your indie game studio/team?
- Replies: 21
- Views: 3250