Search found 292 matches
- Wed Aug 09, 2006 6:38 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 5.5.4 Released
- Replies: 6
- Views: 1721
Well I tested czech characers in window_title again and I still get question marks istead of them (in windows, I compiled BeOS version of Ren'Py (5.5.3) and they work well there). Tehere's a chance it's caused by my windows an I will be doing reinstall this week so I test it again. (For those intere...
- Tue Aug 08, 2006 7:20 am
- Forum: Ideas
- Topic: Controlled Chaos; or, Second Origins (demo up to Ch 8)
- Replies: 167
- Views: 34640
- Tue Aug 08, 2006 4:53 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 5.5.4 Released
- Replies: 6
- Views: 1721
- Fri Aug 04, 2006 3:38 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py's Public Image
- Replies: 312
- Views: 44669
Yes it looks really goog, but IMHO it's too much blue. Make at least the text black (plus it should be a bit easier to read).ShiraiJunichi wrote:Ok, made a few changes, and put up some actual stuff to get a feel for it. I think it's looking really good.
Same place as before:
http://www.cs.utah.edu/~jasons/renpy/
- Fri Aug 04, 2006 5:55 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py's Public Image
- Replies: 312
- Views: 44669
My current thoughts are that if we want to wow people, we can do it with games, rather than with demos. Once we have the finished and approved Ren'Py logo (the Eileen+Python safari thing), authors could volunteer to include it in their already finished and published VNs (in the "Splashscreen" secti...
- Fri Aug 04, 2006 2:58 am
- Forum: Creator Discussion
- Topic: English Visual Novel Engine Comparison
- Replies: 12
- Views: 2876
Nice. Comments: Some foreword would be nice (what are visual novels...). Also it's completly missing links to engine homepages and communities. Ren'Py being Pygame based possibly can run on other platforms supporting it (without sound). Audio support - Ren'Py support more module formats than just MO...
- Thu Aug 03, 2006 3:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py's Public Image
- Replies: 312
- Views: 44669
So this means that it will be actually main character explaining Ren'Py features and not Eileen? The it could have some kind of embarrassing end, where Eileen comes into his room, and sees what he's doing, or something. Why embarrassing? "My name is Eileen, and while I hope to one day star in a real...
- Thu Aug 03, 2006 2:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py's Public Image
- Replies: 312
- Views: 44669
As far as multiple demos go, I really don't see the point- except to have a game template that would need to remain simple- and that can be included with the original demo as an additional executable. "Separate" demos can just be logically divided within the same actual demo, if needed. I was a bit...
- Thu Aug 03, 2006 2:35 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py's Public Image
- Replies: 312
- Views: 44669
But this assumes we only have one upgraded demo. Which still doesn't solve the complexity problem. I think that too. It will be better to have several demos, each showing certain parts of Ren'Py capabilities (short kinetic novel for basics, advanced demo to show advanced things...) I guess it could...
- Thu Aug 03, 2006 9:49 am
- Forum: Creator Discussion
- Topic: Just wondering something...
- Replies: 22
- Views: 5129
Well I have been interested in making games for a long time. Just didn't managed to finish something. Even if it's just a portion of your script, every 15 minutes saved is good, IMO. Agreed. I use python scritp to turn something like this into Ren'Py script: :start save_name # comment $ stats = 0 # ...
- Thu Aug 03, 2006 4:12 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py's Public Image
- Replies: 312
- Views: 44669
Demos: -DSE can be used as dating simulator demo, but it doesn't have graphic. -I think there should multiple demos to show different things (and the demos should be separated into multiple files so people could easily find how things are done). And it might be good idea to move images into /game/im...
- Wed Aug 02, 2006 3:10 pm
- Forum: Creator Discussion
- Topic: Blade Visual Novel Engine
- Replies: 108
- Views: 19119
This is not very much US-related, but anyway... I can say that in my days I've written more than 15 bgame reviews for my club page, I've been presenting these games at cons for the last 2 years, often submitted news, but actually no one really cared. I mean there is what a handful of people from th...
- Mon Jul 31, 2006 1:28 am
- Forum: Ren'Py Questions and Announcements
- Topic: Subarashi! Productions Visual Novel Demo Loader
- Replies: 22
- Views: 4384
Will do. I didn't know about this particular function, but I've tried it now and I appreciate how useful it is. You should read /doc/RELASING.TXT and you also should delete everything from /game/save/ before relasing. Not to say, of course, that higher quality art is easy to make, but it seems that...
- Sun Jul 30, 2006 3:26 pm
- Forum: Archived Lemma Soft Topics
- Topic: Fanservice
- Replies: 26
- Views: 15217
I'd say this one is intended for the sort of person who's willing to reverse engineer some things in the binary. Decent disassembler + search and i have password for datafiles in while :wink: Well hm... I'm lost... unless, again, you're talking about the picture seen during the secret ending ô_o. N...
- Sat Jul 29, 2006 7:50 am
- Forum: Ren'Py Questions and Announcements
- Topic: Testers Needed for MP3 problem.
- Replies: 43
- Views: 7203