However, I hope in the future that I can if my current project does well.... and if expensive things stop happening to me. Like college payments and broken glasses... :/
Search found 197 matches
- Tue Jun 24, 2014 12:33 am
- Forum: Old Threads (– September 2014)
- Topic: [paid] Offering GUI/Logo Services [open]
- Replies: 9
- Views: 1980
Re: [paid] Offering GUI/Logo Services [open]
Wow! Your work looks great! Wish I could afford it! 
However, I hope in the future that I can if my current project does well.... and if expensive things stop happening to me. Like college payments and broken glasses... :/
However, I hope in the future that I can if my current project does well.... and if expensive things stop happening to me. Like college payments and broken glasses... :/
- Sun Jun 22, 2014 3:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Menu, choices, variables
- Replies: 9
- Views: 1941
Re: Menu, choices, variables
I figured it out! The answer was hidden in an unrelated thread, but I found out nonetheless. :D I had put this: if $night0_clue_seen = True: "I still wonder who was outside at that hour, though?" else: "After a long day, I get some much needed rest." jump a_morning_1 Instead of this: if night0_clue_...
- Sun Jun 22, 2014 2:35 pm
- Forum: Creator Discussion
- Topic: Tips/Help for Releasing Completed Game- Guidance from vets?
- Replies: 3
- Views: 956
Tips/Help for Releasing Completed Game- Guidance from vets?
I have some major questions about releasing a completed game that I was hoping some more experienced programmers/writers/retailers would answer. *I'm using Ren'Py alone for the creation, I'm not proficient with programming any other way.* -The conditions for my game are that I'm writing it all, purc...
- Sun Jun 22, 2014 11:07 am
- Forum: Ren'Py Questions and Announcements
- Topic: Menu, choices, variables
- Replies: 9
- Views: 1941
Re: Menu, choices, variables
Aha, that was half of my problem! "0", apparently, is not a good way to start a variable. Otherwise, the flags work.... except for the one I had stuck in my dialogue. label a_night_0: $p_energy = 40 "After a long night of partying, I slip into my room and put on my pajamas." "I still feel kind of aw...
- Sun Jun 22, 2014 1:18 am
- Forum: Ren'Py Questions and Announcements
- Topic: Menu, choices, variables
- Replies: 9
- Views: 1941
Re: Menu, choices, variables
I've tried defining flags as False early in the main script file #clues: $0night_clue_seen = False #explore flags: # Romance Flags: $ar_romance_eric = False $ar_romance_josh = False $ar_romance_curtis = False $ar_romance_derek = False And using it later in Ashley's route (the jump to her route is at...
- Wed Jun 18, 2014 11:16 pm
- Forum: Works in Progress
- Topic: Dark Nights [Otome,Fantasy,Romance,Mystery][DEMO]
- Replies: 138
- Views: 49987
Re: Dark Nights [Otome,GxB,Fantasy,Romance,Mystery]
Your CG's are lovely.
And it looks like an interesting game, stick with it!
- Thu May 29, 2014 1:04 am
- Forum: Ideas
- Topic: Blackout [GxB] [Mystery, Romance] UPDATE 9-3-15
- Replies: 19
- Views: 6013
Blackout [GxB] [Mystery, Romance] UPDATE 9-3-15
EDIT: My new WIP link is here: http://lemmasoft.renai.us/forums/viewtopic.php?f=43&t=34118 I got this idea when I was thinking about typical mystery games. I heard about "Nicole" and wanted to try a mystery game with some elements of investigation processes, random events, weighted probability in a ...
- Mon May 12, 2014 7:22 pm
- Forum: Ideas
- Topic: Forget「not」that flower [BxG][Friendship/Romance/Drama] 23/03
- Replies: 23
- Views: 4819
Re: Forget「not」that flower [BxG][Friendship/Romance/Drama] 2
If you need a proofreader for your script, let me know. I'm a writer and an English Ed major, and I took four years of spanish. I've also self-published a book.
- Mon May 12, 2014 1:06 pm
- Forum: Creator Discussion
- Topic: Random select an event to jump, percentage likelihood?
- Replies: 4
- Views: 4281
Re: Random select an event to jump, percentage likelihood?
Thank you so much! It works perfectly. I was racking my brain trying to come up with something and I didn't know it needed a python init block.. 
- Mon May 12, 2014 4:19 am
- Forum: Creator Discussion
- Topic: Random select an event to jump, percentage likelihood?
- Replies: 4
- Views: 4281
Random select an event to jump, percentage likelihood?
This is what I have in mind for my game, and I'd like to know if it is possible: There will be several short routes within the game that can be selected at random. Basically, one is selected after the game starts (the first thing that happens) and then, once the route is played out, the player can r...
- Thu May 01, 2014 1:19 am
- Forum: Ren'Py Questions and Announcements
- Topic: Journal System for RenPy Games (& Python in Screen Language)
- Replies: 26
- Views: 12239
Re: Journal System for RenPy Games (& Python in Screen Langu
I've figured out how to put text in a journal entry; but I don't know how to call up the journal entry in the script (like when a character gives you a clue) - how to unlock it in the script?- and how to show the screen that will display the journal entry. Is it a text box I have to specify and then...
- Mon Dec 02, 2013 2:08 pm
- Forum: Ren'Py Cookbook
- Topic: Affection Points
- Replies: 25
- Views: 23240
Re: Affection Points
Oh! Many thanks
That is very helpful!
- Tue Nov 26, 2013 4:09 pm
- Forum: Ren'Py Cookbook
- Topic: Affection Points
- Replies: 25
- Views: 23240
Re: Affection Points
I have a question about this- when determining which ending the player achieves based upon affection points, does it have to be two options with "if" and "else", or can there be multiple endings with a points range, such as > 5, >5 and <20, and >20? I'm still a novice programmer, hoping to have thre...
- Mon Nov 25, 2013 1:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to let other characters reference player's name?
- Replies: 5
- Views: 1499
Re: How to let other characters reference player's name?
The [p] way is pretty easy. It also makes it less time-consuming to add into the dialogue many times.
- Sun Nov 24, 2013 12:20 am
- Forum: Creator Discussion
- Topic: Routes or no routes
- Replies: 6
- Views: 1163
Re: Routes or no routes
I think a recent Voltage game addressed that in a unique way, Kiss of Revenge- you can branch off to a "different" story based upon a choice the mc makes. I, personally, am planning on having the potential for one love interest's tsundere cousin to steal her away if the MC makes choices that favor t...