Search found 197 matches

by Kate
Tue Jun 24, 2014 12:33 am
Forum: Old Threads (– September 2014)
Topic: [paid] Offering GUI/Logo Services [open]
Replies: 9
Views: 1980

Re: [paid] Offering GUI/Logo Services [open]

Wow! Your work looks great! Wish I could afford it! :P
However, I hope in the future that I can if my current project does well.... and if expensive things stop happening to me. Like college payments and broken glasses... :/
by Kate
Sun Jun 22, 2014 3:13 pm
Forum: Ren'Py Questions and Announcements
Topic: Menu, choices, variables
Replies: 9
Views: 1941

Re: Menu, choices, variables

I figured it out! The answer was hidden in an unrelated thread, but I found out nonetheless. :D I had put this: if $night0_clue_seen = True: "I still wonder who was outside at that hour, though?" else: "After a long day, I get some much needed rest." jump a_morning_1 Instead of this: if night0_clue_...
by Kate
Sun Jun 22, 2014 2:35 pm
Forum: Creator Discussion
Topic: Tips/Help for Releasing Completed Game- Guidance from vets?
Replies: 3
Views: 956

Tips/Help for Releasing Completed Game- Guidance from vets?

I have some major questions about releasing a completed game that I was hoping some more experienced programmers/writers/retailers would answer. *I'm using Ren'Py alone for the creation, I'm not proficient with programming any other way.* -The conditions for my game are that I'm writing it all, purc...
by Kate
Sun Jun 22, 2014 11:07 am
Forum: Ren'Py Questions and Announcements
Topic: Menu, choices, variables
Replies: 9
Views: 1941

Re: Menu, choices, variables

Aha, that was half of my problem! "0", apparently, is not a good way to start a variable. Otherwise, the flags work.... except for the one I had stuck in my dialogue. label a_night_0: $p_energy = 40 "After a long night of partying, I slip into my room and put on my pajamas." "I still feel kind of aw...
by Kate
Sun Jun 22, 2014 1:18 am
Forum: Ren'Py Questions and Announcements
Topic: Menu, choices, variables
Replies: 9
Views: 1941

Re: Menu, choices, variables

I've tried defining flags as False early in the main script file #clues: $0night_clue_seen = False #explore flags: # Romance Flags: $ar_romance_eric = False $ar_romance_josh = False $ar_romance_curtis = False $ar_romance_derek = False And using it later in Ashley's route (the jump to her route is at...
by Kate
Wed Jun 18, 2014 11:16 pm
Forum: Works in Progress
Topic: Dark Nights [Otome,Fantasy,Romance,Mystery][DEMO]
Replies: 138
Views: 49987

Re: Dark Nights [Otome,GxB,Fantasy,Romance,Mystery]

Your CG's are lovely. :) And it looks like an interesting game, stick with it!
by Kate
Thu May 29, 2014 1:04 am
Forum: Ideas
Topic: Blackout [GxB] [Mystery, Romance] UPDATE 9-3-15
Replies: 19
Views: 6013

Blackout [GxB] [Mystery, Romance] UPDATE 9-3-15

EDIT: My new WIP link is here: http://lemmasoft.renai.us/forums/viewtopic.php?f=43&t=34118 I got this idea when I was thinking about typical mystery games. I heard about "Nicole" and wanted to try a mystery game with some elements of investigation processes, random events, weighted probability in a ...
by Kate
Mon May 12, 2014 7:22 pm
Forum: Ideas
Topic: Forget「not」that flower [BxG][Friendship/Romance/Drama] 23/03
Replies: 23
Views: 4819

Re: Forget「not」that flower [BxG][Friendship/Romance/Drama] 2

If you need a proofreader for your script, let me know. I'm a writer and an English Ed major, and I took four years of spanish. I've also self-published a book.
by Kate
Mon May 12, 2014 1:06 pm
Forum: Creator Discussion
Topic: Random select an event to jump, percentage likelihood?
Replies: 4
Views: 4281

Re: Random select an event to jump, percentage likelihood?

Thank you so much! It works perfectly. I was racking my brain trying to come up with something and I didn't know it needed a python init block.. :)
by Kate
Mon May 12, 2014 4:19 am
Forum: Creator Discussion
Topic: Random select an event to jump, percentage likelihood?
Replies: 4
Views: 4281

Random select an event to jump, percentage likelihood?

This is what I have in mind for my game, and I'd like to know if it is possible: There will be several short routes within the game that can be selected at random. Basically, one is selected after the game starts (the first thing that happens) and then, once the route is played out, the player can r...
by Kate
Thu May 01, 2014 1:19 am
Forum: Ren'Py Questions and Announcements
Topic: Journal System for RenPy Games (& Python in Screen Language)
Replies: 26
Views: 12239

Re: Journal System for RenPy Games (& Python in Screen Langu

I've figured out how to put text in a journal entry; but I don't know how to call up the journal entry in the script (like when a character gives you a clue) - how to unlock it in the script?- and how to show the screen that will display the journal entry. Is it a text box I have to specify and then...
by Kate
Mon Dec 02, 2013 2:08 pm
Forum: Ren'Py Cookbook
Topic: Affection Points
Replies: 25
Views: 23240

Re: Affection Points

Oh! Many thanks :) That is very helpful!
by Kate
Tue Nov 26, 2013 4:09 pm
Forum: Ren'Py Cookbook
Topic: Affection Points
Replies: 25
Views: 23240

Re: Affection Points

I have a question about this- when determining which ending the player achieves based upon affection points, does it have to be two options with "if" and "else", or can there be multiple endings with a points range, such as > 5, >5 and <20, and >20? I'm still a novice programmer, hoping to have thre...
by Kate
Mon Nov 25, 2013 1:34 pm
Forum: Ren'Py Questions and Announcements
Topic: How to let other characters reference player's name?
Replies: 5
Views: 1499

Re: How to let other characters reference player's name?

The [p] way is pretty easy. It also makes it less time-consuming to add into the dialogue many times.
by Kate
Sun Nov 24, 2013 12:20 am
Forum: Creator Discussion
Topic: Routes or no routes
Replies: 6
Views: 1163

Re: Routes or no routes

I think a recent Voltage game addressed that in a unique way, Kiss of Revenge- you can branch off to a "different" story based upon a choice the mc makes. I, personally, am planning on having the potential for one love interest's tsundere cousin to steal her away if the MC makes choices that favor t...