Search found 154 matches

by storykween
Mon Jun 02, 2014 8:52 pm
Forum: Completed Games
Topic: Serafina's Saga [Romance, Drama, Adventure] [GxB][GxG]
Replies: 56
Views: 45228

Re: Serafina's Saga [Romance, Drama, Adventure] [GxB][GxG]

Thanks so much JimG and Lesleigh63! @AngelicReckoning: It's true that a a lot is hinted at in the game without being revealed. It was partially on purpose, but also just a result of the fact that I have so much more of the story in my head (I have written several novels set in this world, in additio...
by storykween
Thu Apr 03, 2014 12:03 am
Forum: Completed Games
Topic: Hierofanía
Replies: 111
Views: 50357

Re: Hierofanía

I finally got around to playing through "Hierofania" and I enjoyed it a lot! I love your unique style of drawing, especially the backgrounds. Somehow your images exude a goth feeling even though they are vibrant and full of energy. I also enjoyed your playful style of writing, and I especially liked...
by storykween
Thu Jan 09, 2014 3:01 pm
Forum: Works in Progress
Topic: Quantum Conscience (Sci-Fi Drama, Romance)[GxB][BxG][BxB]...
Replies: 11
Views: 5707

Re: Quantum Conscience (Sci-Fi Drama, Romance)[GxB][BxG][BxB

Thanks everyone!

@akemicchi: It is a VN, so the player has options! And you do get to decide which side to join, though the decision comes more as a natural result of your actions throughout the game than one final choice 8)
by storykween
Tue Jan 07, 2014 7:20 pm
Forum: Works in Progress
Topic: Quantum Conscience (Sci-Fi Drama, Romance)[GxB][BxG][BxB]...
Replies: 11
Views: 5707

Re: Quantum Conscience (Sci-Fi Drama, Romance)[GxB][BxG][BxB

Thanks, silverpikachu99 and muniiam!! I'm glad you like the character designs :wink:
by storykween
Tue Jan 07, 2014 3:39 pm
Forum: Works in Progress
Topic: Quantum Conscience (Sci-Fi Drama, Romance)[GxB][BxG][BxB]...
Replies: 11
Views: 5707

Quantum Conscience (Sci-Fi Drama, Romance)[GxB][BxG][BxB]...

*EDIT*: The game is now released! View the release thread here: http://lemmasoft.renai.us/forums/viewtopic.php?f=11&t=28037 Greetings everyone, I just wanted to officially announce my work-in-progress "Quantum Conscience," which--if all goes well--will be released as a pay-what-you-want visual novel...
by storykween
Tue Jan 07, 2014 1:18 pm
Forum: Completed Games
Topic: Nachtigal (otome/soft horror/vampires)
Replies: 77
Views: 33003

Re: Nachtigal (otome/soft horror/vampires)

This was a charming VN! The art was lovely and the GUI very polished. I enjoyed the fast pace of events, the interesting and quirky characters, the stylish music, and the unique blend of humor and horror. Great work!
by storykween
Thu Dec 26, 2013 9:56 pm
Forum: Ren'Py Questions and Announcements
Topic: Need help saving a Runtime Init Block Variable
Replies: 7
Views: 1028

Re: Need help saving a Runtime Init Block Variable

Well, I seem to have it working now, and honestly I'm not even sure why!! :shock: I think adding (store.object) to my char_thought definition might have fixed the problem after all, but something else was messing it up around the time I added it. Apparently I just needed to step away from it awhile,...
by storykween
Mon Dec 23, 2013 1:57 pm
Forum: Ren'Py Questions and Announcements
Topic: Need help saving a Runtime Init Block Variable
Replies: 7
Views: 1028

Re: Need help saving a Runtime Init Block Variable

Each character is initialized (I think?) with code like this: label start: $ Korah = char( name="Korah" ) Followed by char_thoughts throughout the game like the previous example: label start: $ Korah_1 = char_thought("What a jerk!", 0) $ Korah.currentThoughts = Korah_1 I thought the 0 after "What a ...
by storykween
Mon Dec 23, 2013 2:17 am
Forum: Ren'Py Questions and Announcements
Topic: Need help saving a Runtime Init Block Variable
Replies: 7
Views: 1028

Re: Need help saving a Runtime Init Block Variable

The variable is changed by this code: screen profile_screen: tag menu for i in allchars: $ char = i if viewing == char.name: $ char.currentThoughts.numViewed+= 1 $ name = "Name: " + char.name $ thoughts = "Current Thoughts: \n\n" + char.currentThoughts.thought + "" The whole point of the system is t...
by storykween
Mon Dec 23, 2013 12:07 am
Forum: Ren'Py Questions and Announcements
Topic: Need help saving a Runtime Init Block Variable
Replies: 7
Views: 1028

Re: Need help saving a Runtime Init Block Variable

How do I make a subclass? Adding the store.object to my definition like so: init python: class char_thought(store.object): def __init__(self, thought, numViewed): self.thought = thought self.numViewed = numViewed doesn't seem to be solving my problem, unfortunately. Say with this example: label star...
by storykween
Sun Dec 22, 2013 10:38 pm
Forum: Ren'Py Questions and Announcements
Topic: Need help saving a Runtime Init Block Variable
Replies: 7
Views: 1028

Need help saving a Runtime Init Block Variable

Greetings kind programmers, I am using an important variable in my game as follows: init python: class char_thought(object): def __init__(self, thought, numViewed): self.thought = thought self.numViewed = numViewed Obviously that code is part of a larger group of code and definitions, all of which p...
by storykween
Sun Dec 15, 2013 12:02 pm
Forum: Ren'Py Cookbook
Topic: Basic Message System
Replies: 93
Views: 51378

Re: Basic Message System

Excellent, this should work great. Thank you!
by storykween
Thu Dec 12, 2013 11:33 pm
Forum: Ren'Py Questions and Announcements
Topic: How to make a changing character status screen?[SOLVED]
Replies: 4
Views: 1071

Re: How to make a changing character status screen?

Thank you crestforge!

You guys are awesome. It'll take me a little while to incorporate all this and test it out (I will probably combine some of this code with the Information Screen system, too) but this looks like it will do exactly what I need. Thanks again! :mrgreen:
by storykween
Thu Dec 12, 2013 4:40 pm
Forum: Ren'Py Questions and Announcements
Topic: How to make a changing character status screen?[SOLVED]
Replies: 4
Views: 1071

Re: How to make a changing character status screen?

Thanks for the suggestion! It definitely helps me solve 1-3 by providing a system of character profiles displaying their current thoughts. But that still leaves me with #4 as a problem, which I also couldn't figure out to do in email systems. Is there a way to add coding that keeps track of whether ...
by storykween
Thu Dec 12, 2013 3:07 pm
Forum: Ren'Py Cookbook
Topic: Basic Message System
Replies: 93
Views: 51378

Re: Basic Message System

Thanks for posting this coding, it is very helpful! I'd love to know if there's a way to keep track of whether the player has read a specific message? For instance, I want to achieve something like this: $ add_message("Annoyed", "Danny", "Geez, I'm having such a horrible day! First I step in dog cra...