Search found 154 matches

by storykween
Sat Dec 13, 2014 11:59 am
Forum: Ren'Py Questions and Announcements
Topic: Imagebutton Autonaming Syntax Error
Replies: 1
Views: 333

Re: Imagebutton Autonaming Syntax Error

In your GUI directory, do you have at least *two* versions of your button images, such as: dialougemenumboptions_idle.png dialougemenumboptions_hover.png ...? I think if you don't have at least two versions of the image titled like so, using the _%s at the end of your image name would give you an er...
by storykween
Fri Dec 12, 2014 12:40 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Can a variable be used with im.MatrixColor?
Replies: 4
Views: 1054

Re: Can a variable be used with displayables and im.matrix?

Awesome, using a Dynamic Displayable seems to work; thank you! So for anyone else wondering, here's what my code looks like now where the character image is defined: image Odell = LiveComposite((467, 700), (0, 0), "characters/Odell/BodyHead/body1.png", (0, 0), ConditionSwitch( "Odell.costume == 'dre...
by storykween
Thu Dec 11, 2014 7:00 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Can a variable be used with im.MatrixColor?
Replies: 4
Views: 1054

Re: Can a variable be used with displayables and im.matrix?

Thanks for the help! Unfortunately, this still isn't working for me... or perhaps I'm not doing it correctly? So I tried using this in the image definition: image Odell = LiveComposite((467, 700), #other layers here... "Odell.hair == 'original'", im.MatrixColor("characters/Odell/Hair/hair1/hairHappy...
by storykween
Thu Dec 11, 2014 3:37 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Can a variable be used with im.MatrixColor?
Replies: 4
Views: 1054

[SOLVED] Can a variable be used with im.MatrixColor?

Greetings everyone, I am setting up a rather complex system of character displayables for my game, in which each character has several different poses and costume options. I have gotten this all to work using code like the following example for each character expression: image Odell = LiveComposite(...
by storykween
Mon Nov 10, 2014 6:22 pm
Forum: We are a Commercial Project looking for Partners
Topic: BG / CG Artist Recruitment - Serafina's Crown VN
Replies: 1
Views: 1782

BG / CG Artist Recruitment - Serafina's Crown VN

http://i830.photobucket.com/albums/zz225/storykween/SerafinasCrownSmaller.jpg Greetings Artists! My little game dev startup, Woodsy Studio , has published two games so far: Serafina's Saga and Quantum Conscience . Up to now, I've done pretty much every aspect of production myself, with occasional h...
by storykween
Sun Nov 09, 2014 4:32 pm
Forum: Completed Games
Topic: Quantum Conscience (Sci-Fi Drama, Romance)[GxB][BxG][BxB]...
Replies: 26
Views: 19719

Re: Quantum Conscience (Sci-Fi Drama, Romance)[GxB][BxG][BxB

*Project Update:* I've entered Quantum Conscience for Steam Greenlight, so please take a moment to give the game a vote if you're interested! http://steamcommunity.com/sharedfiles/f ... =339415581 Thanks everyone!
by storykween
Mon Oct 27, 2014 10:27 am
Forum: Completed Games
Topic: Serafina's Saga (Remastered Edition) [GxB][GxG]
Replies: 2
Views: 4810

Re: Serafina's Saga (Remastered Edition) [GxB][GxG]

Don't worry, you can keep the long golden red hair for Reuben if you prefer it (so do I), the spiky red hair is just a silly option to try if you feel like messing around with his look 8) and the long hair is still the default! The costume menu can be opened at any time (it's a button in the top rig...
by storykween
Sun Oct 26, 2014 7:20 pm
Forum: Completed Games
Topic: Serafina's Saga (Remastered Edition) [GxB][GxG]
Replies: 2
Views: 4810

Serafina's Saga (Remastered Edition) [GxB][GxG]

Greetings everyone, It has been about a year since I released the original Serafina's Saga, and I'm pleased to announce that it now has a new 2014 Remastered Edition with all new character drawings and optional costume add-ons. http://i830.photobucket.com/albums/zz225/storykween/bannerImages.jpg You...
by storykween
Tue Sep 23, 2014 11:51 am
Forum: Completed Games
Topic: Serafina's Saga [Romance, Drama, Adventure] [GxB][GxG]
Replies: 56
Views: 45228

Re: Serafina's Saga [Romance, Drama, Adventure] [GxB][GxG]

For all you Arken fans ... I admit it, I clearly I just have too much fun drawing him ... http://fav.me/d808um4 :wink:
by storykween
Mon Sep 22, 2014 10:51 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 6.18.x Prereleases
Replies: 20
Views: 3039

Re: Ren'Py 6.18 Released

Awesome; I can confirm that my game no longer freezes after pulling up an in-app purchase! Thank you!
by storykween
Sun Sep 21, 2014 7:20 pm
Forum: Creator Discussion
Topic: Visual Novel Cameo Circle?
Replies: 12
Views: 2235

Re: Visual Novel Cameo Circle?

What a cool idea! Let me know if you'd like to use any of my characters from Serafina's Saga; seems like some of them would fit in with the Queen at Arms world. Maybe Nikolaos. We can talk about it more if you'd like :D
by storykween
Fri Sep 19, 2014 11:40 pm
Forum: Ren'Py Questions and Announcements
Topic: How to implement in-app purchases?
Replies: 18
Views: 4306

Re: How to implement in-app purchases?

I sent you a PM!
by storykween
Thu Sep 18, 2014 12:20 pm
Forum: Ren'Py Questions and Announcements
Topic: How to implement in-app purchases?
Replies: 18
Views: 4306

Re: How to implement in-app purchases?

There's not much to see; it totally freezes, and tapping on anything achieves nothing, you can't even back out using phone buttons. Eventually, on my phone, I get this message: http://i830.photobucket.com/albums/zz225/storykween/Screenshot_2014-09-18-10-51-49-1.png ... and only then can I force it t...
by storykween
Wed Sep 17, 2014 8:02 pm
Forum: Ren'Py Questions and Announcements
Topic: How to implement in-app purchases?
Replies: 18
Views: 4306

Re: How to implement in-app purchases?

(Accidentally posted this reply to the wrong page first, sorry about that) Well, I am mostly getting the IAP system to work so far! There still seem to be a few issues, though. Most importantly, even though a player can successfully choose to buy an in-app purchase to keep playing the game, the game...
by storykween
Tue Sep 16, 2014 2:15 pm
Forum: Ren'Py Questions and Announcements
Topic: How to implement in-app purchases?
Replies: 18
Views: 4306

Re: How to implement in-app purchases?

I now see online documentation that explains how to set up in-app purchasing:

http://www.renpy.org/doc/html/iap.html

I haven't finished setting it up yet but I think I'm on my way now!