Search found 69 matches

by Tsapas
Mon Nov 04, 2013 5:51 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Centering textbox text.
Replies: 6
Views: 891

Re: Centering textbox text.

I guess you could use the centered property to auto-center your text. Justify could be useful as well to eliminate any weird line-to-line alignment.
by Tsapas
Mon Nov 04, 2013 7:59 am
Forum: Ren'Py Questions and Announcements
Topic: Issue with renpy.list_files() [Solved]
Replies: 7
Views: 2241

Re: Issue with renpy.list_files()

Having viewport id "list": . . vbar value YScrollValue("list") still works without error in my code, so it shouldn't be some kind of reserved keyword that produces the error. Maybe you defined "list" elsewhere in your code and it gets mixed up? Anyway, since your code works without YScrollValue("lis...
by Tsapas
Sun Nov 03, 2013 8:10 pm
Forum: Ren'Py Questions and Announcements
Topic: Persistent Data for Multiple Playthroughs
Replies: 5
Views: 864

Re: Persistent Data for Multiple Playthroughs

Yeah, persistent variables need to be declared as such. It should be

Code: Select all

    if persistent.end01:
        jump bonus_ending
and

Code: Select all

$ persistent.end01 = True
by Tsapas
Sun Nov 03, 2013 8:04 pm
Forum: Ren'Py Questions and Announcements
Topic: Customizing the Game Menu [SOLVED]
Replies: 2
Views: 395

Re: Customizing the Game Menu (Please help)

Since you said you don't use imagemaps, I suppose your navigation screen menu code in screens.rpy looks like this frame: style_group "mm" xalign .98 yalign .98 has vbox textbutton _("Start Game") action Start() textbutton _("Load Game") action ShowMenu("load") textbutton _("Preferences") action Show...
by Tsapas
Sun Nov 03, 2013 11:31 am
Forum: Ren'Py Questions and Announcements
Topic: Help me!!!! HOW TO BEGIN IN NVL MODE!?
Replies: 2
Views: 529

Re: Help me!!!! HOW TO BEGIN IN NVL MODE!?

http://www.renpy.org/doc/html/nvl_mode.html This pretty much explains how to start your project in NVL mode :wink:
by Tsapas
Sun Nov 03, 2013 8:58 am
Forum: Ren'Py Questions and Announcements
Topic: Issue with renpy.list_files() [Solved]
Replies: 7
Views: 2241

Re: Issue with renpy.list_files()

Well the code itself seems to have no issues whatsoever. I inserted the following screen (basically your code) into a project and it works flawlessly init python: import re def file_list(dir=""): list = renpy.list_files() rv = [] for f in list: if re.match(dir,f): rv.append(f[(len(dir)):]) return rv...
by Tsapas
Wed Oct 30, 2013 7:01 pm
Forum: Ren'Py Questions and Announcements
Topic: Best way for select many characters?
Replies: 2
Views: 553

Re: Best way for select many characters?

Well, a solution would be this (though somewhat quick and messy, you could further improve it by using lists or something, especially for lots of characters). label Menu: menu: "Home": "Back at Home" jump Home "Character choice": "choose a character" jump Character_choice label Character_choice: men...
by Tsapas
Thu Oct 17, 2013 3:24 pm
Forum: Ren'Py Questions and Announcements
Topic: Hiding a screen with delay/timer.[Solved]
Replies: 6
Views: 4838

Re: Hiding a screen with delay/timer.

Should be fairly easy with time.sleep. in init block use init python: import time and in python block time.sleep(amount of seconds) and then whatever you use to hide the screen. Just tried it in a renpy screen using python blocks and works flawlessly. Or break the python block with renpy.pause and c...
by Tsapas
Mon Oct 14, 2013 8:22 am
Forum: Ren'Py Questions and Announcements
Topic: General list/dictionary question
Replies: 2
Views: 662

Re: General list/dictionary question

Well, you could try this :

Code: Select all

label start:
    $ player = ["One", "Two", "Three", "Four"]
    for i in range (0, len(player))
        text ("This is: "+str(player[i]))
No need to define a new action.