Search found 606 matches

by gas
Sun Jul 31, 2016 7:44 pm
Forum: Ren'Py Questions and Announcements
Topic: How can I to turn off Quick Menu?
Replies: 2
Views: 671

Re: How can I to turn off Quick Menu?

# If there's a side image, display it above the text. if side_image: add side_image else: add SideImage() xalign 0.0 yalign 1.0 # Use the quick menu. use quick_menu <<<<< delete this line in the screens.rpy file, in the say screen. As above, remove "use quick_menu" statement in the screens.rpy file.
by gas
Sat Jul 30, 2016 10:21 pm
Forum: Ren'Py Questions and Announcements
Topic: Ideal Resolution Size for Desktop + Mobile
Replies: 3
Views: 483

Re: Ideal Resolution Size for Desktop + Mobile

A good standard resolution to work with nowadays is 1280*720. It fit almost everywhere. Also mind that, thank to VARIATIONS, you can actually create scaled down version of the same gui/images without any need for extra stuff for lower resolutions (like tablet). The upcoming release (6.9.11) will foc...
by gas
Sat Jul 30, 2016 10:06 pm
Forum: Ren'Py Questions and Announcements
Topic: Adding in game menu to imagemap screens - how to?
Replies: 3
Views: 231

Re: Adding in game menu to imagemap screens - how to?

screen citymapoverviewchoices: imagemap: ground "images/citymapoverviewbasicdaytime.png" hover "images/citymapoverviewbasicdaytimehover.png" hotspot (6, 87, 195, 45) clicked Return("beach") hotspot (770, 75, 195, 45) clicked Return("police") hotspot (750, 165, 190, 45) clicked Return("theater") hot...
by gas
Sat Jul 30, 2016 9:21 pm
Forum: Ren'Py Questions and Announcements
Topic: Custom Positions Causing Floating Characters [SOLVED]
Replies: 4
Views: 305

Re: Custom Positions Causing Floating Characters

Code: Select all

transform centerright: #between center and right
        xpos 0.65
        yanchor 1.0
        ypos 1.0
Tested now, it work.

https://i.gyazo.com/fae96e896e8ff472d37 ... 53cb95.png
by gas
Sat Jul 30, 2016 4:04 pm
Forum: Ren'Py Questions and Announcements
Topic: adding game mechanics like Cytus musical game in renpy?
Replies: 4
Views: 493

Re: adding game mechanics like Cytus musical game in renpy?

Of course developers will NOT consider this feature, not even in thousand years. Anyway, if you feel brave, you need to study: Ren'py, screen language, user defined displayable, timer Python at an average degree, and maybe PyGame libraries. When you're ready, chances are you don't need to ask any qu...
by gas
Thu Jul 28, 2016 8:41 pm
Forum: Ren'Py Questions and Announcements
Topic: Saveslot Delete issue (solved)
Replies: 7
Views: 497

Re: Saveslot Delete issue

1: KEY must be tied to the single button, as a child. The way you define it is tied to the screen as a whole (that's why it work on the latest save).
2: BUTTON can have childs, IMAGEBUTTON not at all.

So change your imagebuttons to buttons.
by gas
Fri Jul 22, 2016 11:47 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Long background image for imagemap
Replies: 8
Views: 695

Re: Long background image for imagemap

You have a very simple solution: change the x coordinate of the hotspots.
by gas
Fri Jul 22, 2016 11:30 pm
Forum: Ren'Py Questions and Announcements
Topic: New to Renpy and Coding in general, need help :)
Replies: 21
Views: 1343

Re: New to Renpy and Coding in general, need help :)

The reply to your last question is: yes.
by gas
Fri Jul 22, 2016 4:55 pm
Forum: Ren'Py Questions and Announcements
Topic: How can I position the text instead of just centering it?
Replies: 3
Views: 478

Re: How can I position the text instead of just centering it

Yes, with ParameterizedText you can create then associate a style (outlines included).

https://www.renpy.org/doc/html/text.htm ... splayables
by gas
Fri Jul 22, 2016 4:13 pm
Forum: Ren'Py Questions and Announcements
Topic: How can I position the text instead of just centering it?
Replies: 3
Views: 478

Re: How can I position the text instead of just centering it

Don't use a character. Use a text displayable.
by gas
Wed Jul 20, 2016 4:32 pm
Forum: Ren'Py Questions and Announcements
Topic: Animated sprite won't center.
Replies: 4
Views: 251

Re: Animated sprite won't center.

Create a transformation and apply it to the image.
by gas
Wed Jul 20, 2016 3:03 pm
Forum: Ren'Py Questions and Announcements
Topic: Trouble with selecting routes (solved)
Replies: 2
Views: 239

Re: Trouble with selecting routes

Code: Select all

if Lucy > Jihy and Lucy >Sara and  Lucy>Mark:
Anyway, you got Lucy and Luciel... it's a misspell?
by gas
Tue Jul 19, 2016 6:37 pm
Forum: Ren'Py Questions and Announcements
Topic: Creating a sort of Date System.
Replies: 3
Views: 282

Re: Creating a sort of Date System.

There are quite a lotta systems to do so, that depend on what you want to do. There are buttons, image buttons, text buttons. What you want to read for is in the documentation: https://www.renpy.org/doc/html/screens.html <- to create "things" (buttons, bars, windows, frames...) https://www.renpy.org...
by gas
Mon Jul 18, 2016 6:04 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Imagebutton "flashing" on hover...
Replies: 4
Views: 372

Re: Imagebutton "flashing" on hover...

Doesn't the first touple need to be the total size of the composed "widget"?
You're stating (0,0), maybe this create some issue for an hovering displayable.
Try check it!
by gas
Mon Jul 18, 2016 5:31 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]How to color renpy.notify(str(num)) number?
Replies: 3
Views: 377

Re: How to color renpy.notify(str(num)) number?

The only thing that come to mind is that you're passing a color to the notify system, but notify use the default (white) if you dont put it inside a tag.

Take my words with caution, but experiment.