Search found 613 matches

by gas
Thu Jul 14, 2016 2:54 pm
Forum: Ren'Py Questions and Announcements
Topic: Looping Background Animation [SOLVED]
Replies: 9
Views: 2299

Re: Looping Background Animation

For a diagonal movement of a looping BG, I've used this transform scrollbg: xanchor 0 yanchor 0 xpos 0 ypos 0 linear 2.0 xalign 1.0 yalign 1.0 repeat And work very nicely. You can change it at will. The image MUST BE a double instance of the basic one, not just one... So, if the screen is 800* 600, ...
by gas
Sun Jul 10, 2016 8:50 pm
Forum: Ren'Py Questions and Announcements
Topic: Adding an image on top of an imagemap
Replies: 5
Views: 304

Re: Adding an image on top of an imagemap

add a zorder statement (anyway I don't see the point using an hotspot when you can simply add a button).
by gas
Sun Jul 10, 2016 8:32 pm
Forum: Ren'Py Questions and Announcements
Topic: Making Custom Preferences/Save/Load Screen, Confused AF
Replies: 7
Views: 950

Re: Making Custom Preferences/Save/Load Screen, Confused AF

A documentation is... well, a documentation, not a manual, so it's easy to get lost. What you need to read, actually, is: Screen and screen language https://www.renpy.org/doc/html/screens.html to know what exactly you could show (buttons, bars and so on) and how arrange it (grids, boxes...). Then to...
by gas
Fri Jul 08, 2016 11:11 pm
Forum: Ren'Py Questions and Announcements
Topic: [Coder Input] 6.99.0 Tester
Replies: 7
Views: 698

Re: [Coder Input] 6.99.0 Tester

To use the clipboard voicing feature... On Windows, you need a clipboard app (I think the same for other OS), that show the actual content of clipboard. Renpy update the clipboard while progressing. Then, the user can use his own screenreader, or braille machine, or whatever, to "listen" the text in...
by gas
Fri Jul 08, 2016 10:48 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Using Python for a wash screen
Replies: 5
Views: 438

Re: Using Python for a wash screen

Dr Emilio Lizardo wrote:trooper6:

Brilliant! Just what I was looking for.

One follow-up:

How do I get rid of the text from the previous use of the nvl window?
With a

nvl clear

statement.

Code: Select all

label start:
    "Your game starts, la la la."
    narvl "It was a dark and stormy night..."
    nvl clear
    "No longer."
by gas
Wed Jul 06, 2016 9:10 pm
Forum: Other Visual Novel Engines
Topic: Visual Novel Maker, from the creators of RPG Maker
Replies: 39
Views: 6611

Re: Visual Novel Maker, from the creators of RPG Maker

Leave WYSIWYG to 6 years old kids. The less of your game you see in early development, the better. Free assets are a trap. You'll end to not use them if not for a homebrew demo (and they are not free at all). Usually those scripting dialects are convoluted to the excess. If someone can do a 2.5d cor...
by gas
Wed Jul 06, 2016 8:43 pm
Forum: Development of Ren'Py
Topic: 6.99.0 Features Bug?
Replies: 8
Views: 786

Re: 6.99.0 Features Bug?

Shift-alt-p never worked for me, anyway... progress toward what?
It seems an underdeveloped function (lacking a config to state something...). It doesn't work even for last release.
by gas
Wed Jul 06, 2016 8:21 pm
Forum: Ren'Py Cookbook
Topic: Dating Sim Engine (DSE) 4.1! Day Planner and Event Manager
Replies: 184
Views: 52266

Re: Dating Sim Engine (DSE) 3.1! Day Planner and Event Manag

This does almost exactly what I want, with one exception: I don't want to plan out the events for the whole day ahead of time; I want the player to choose one, see the results, then choose the next one. I think I could just call display_planner with only one period at a time, but that makes the "Do...
by gas
Fri Jul 01, 2016 4:25 pm
Forum: Ren'Py Questions and Announcements
Topic: Disable "hover" of buttons
Replies: 6
Views: 465

Re: Disable "hover" of buttons

No, there's nothing so declarative. You can "fake" hovering by style, but actually it happen. You want to change the app to behave like a.. touch app. When compiling the game, choose "Tablet" from the Android screen of the launcher. In a windows tablet, everything must work as intended, automaticall...
by gas
Fri Jul 01, 2016 4:10 pm
Forum: Ren'Py Questions and Announcements
Topic: Unlockable "Episodes"
Replies: 6
Views: 750

Re: Unlockable "Episodes"

if persistent.sourgrapeunlocked==True: textbutton _("Sour Grapes") action Start("E2") Then, in your game, at given point, use $ persistent.sourgrapeunlocked=True to unlock this story. Repeat for various variables and stories. You don't need to set any value at the begin, persistent is NULL by defau...
by gas
Thu Jun 30, 2016 3:20 pm
Forum: Development of Ren'Py
Topic: Ren'Py Gripes
Replies: 508
Views: 124590

Re: Ren'Py Gripes

I think this level of complexity require 2 manuals: a reference guide and an how to guide (and a flashing red alert_ learn some python!). The cookbook and Q&A sections are too specific (while not outdated) to offer a broad support. The Quick start guide doesn't even touch the surface, and nowadays a...
by gas
Tue Jun 28, 2016 2:17 pm
Forum: Ren'Py Questions and Announcements
Topic: Unlockable Paths Part 2 [SOLVED]
Replies: 8
Views: 715

Re: Unlockable Paths Part 2

Code: Select all

if persistent.ending == "Somnus":
you're checking something.

Code: Select all

if (not persistent.Somnus):
You're checking something else.
by gas
Fri Jun 24, 2016 5:29 pm
Forum: Ren'Py Questions and Announcements
Topic: Going back from a menu to where you've last left off
Replies: 21
Views: 1245

Re: Going back from a menu to where you've last left off

label home: label home: #scene bg default show screen home with dissolve $renpy.pause() 2 label home: Also, your flux work like this: 1 - show the stats/continue. 2 - if you chose continue, it reach the second menu. 3 - if you choose rest, the whole cycle repeat 4 - any other choice proceed with th...
by gas
Fri Jun 24, 2016 2:12 am
Forum: Ren'Py Questions and Announcements
Topic: Invoke Prefs/Save/Load without buttons? [SOLVED]
Replies: 7
Views: 392

Re: Invoke Prefs/Save/Load without buttons?

So far, all solutions I found, like renpy.game_menu("save") actually show the screen but in the same context. That's mean when you load, you begin at the save screen XD. If you put codes under a python block, loading data returns back to the start of its block. python: if not after_load: after_load...
by gas
Fri Jun 24, 2016 2:09 am
Forum: Ren'Py Questions and Announcements
Topic: Invoke Prefs/Save/Load without buttons? [SOLVED]
Replies: 7
Views: 392

Re: Invoke Prefs/Save/Load without buttons?

Rather than forcing the player to the save screen, could you just force a save directly? Yes, I could, and I actually did it in my other screens. The case use is however a strategy game checkpoint, after a mission. In my original script, you choose a slot at the start and the game automatically sav...