Search found 704 matches

by Katy133
Wed Mar 04, 2020 11:38 pm
Forum: WiP: NaNoRenO
Topic: Kill the Prince?! [BxB][RELEASED!]
Replies: 24
Views: 7040

Re: Kill the Prince?! [BxB][Puzzle][Political Shenanigans]

Really excited to see your VN, Heiden!
by Katy133
Sun Mar 01, 2020 12:21 pm
Forum: WiP: NaNoRenO
Topic: Dear Devere [NaNo2020] [Historic/Romance/Mystery/Epistolary] [COMPLETED]
Replies: 17
Views: 7750

Dear Devere [NaNo2020] [Historic/Romance/Mystery/Epistolary] [COMPLETED]

https://img.itch.zone/aW1nLzMwOTE2MTAuanBn/original/QrCiGk.jpg ~~~ DOWNLOAD ON ITCHIO ~~~ [Historic/Romance/Mystery/Epistolary] [Made for the NaNoRenO 2020 Jam] ~~~ "I suppose I should start with a short summary of my life. I don't really feel like doing that, so I shall skip to the present.&q...
by Katy133
Fri Feb 28, 2020 10:54 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Possible to explore around a scene moving mouse to screen edge?
Replies: 5
Views: 562

Re: [SOLVED] Possible to explore around a scene moving mouse to screen edge?

This thread is solved, but this may be additional help to others trying to do this: Ren'Py comes with a VN you can open called Tutorial. In it, if you select "Screen Displayables," followed by "Viewports" from the menu/index Eileen gives you, you can find an example of "edge...
by Katy133
Tue Feb 18, 2020 8:40 pm
Forum: General Discussion
Topic: Strengths of Visual Novels as a Medium
Replies: 6
Views: 7817

Re: Strengths of Visual Novels as a Medium

Do you think that certain types of stories are more suited to VNs? Absolutely. Visual novels often have multiple endings. So if you come up with a story where you have multiple ideas on how the story can end, making the game as a visual novel can be a good decision. Visual novels also combine a lot...
by Katy133
Tue Feb 18, 2020 8:18 pm
Forum: Creator Discussion
Topic: NaNoRenO 2020
Replies: 2
Views: 4235

Re: NaNoRenO 2020

I'm so excited to see what people will make this year!
by Katy133
Sat Jan 25, 2020 1:14 pm
Forum: Creator Discussion
Topic: The Buzz - a 30-episode visual novel podcast
Replies: 58
Views: 17481

Re: The Buzz - a 30-episode visual novel podcast

Additional update: All 30 episodes of The Buzz can now be found on the Internet Archive: The Buzz
by Katy133
Thu Jan 09, 2020 8:21 pm
Forum: We are offering Paid Work
Topic: [CLOSED] Need Minimalist Cover Art For Interactive Novel
Replies: 1
Views: 853

Re: Need Minimalist Cover Art For Interactive Novel

I'd be interested in creating cover art for your interactive novel. I've sent you a PM.
by Katy133
Tue Jan 07, 2020 8:23 pm
Forum: Creator Discussion
Topic: How much of the game should be in the demo?
Replies: 7
Views: 5079

Re: How much of the game should be in the demo?

I think a guideline to start with would be asking yourself if the demo includes these three things: Establish the premise and main conflict. Establish the protagonist. If there are any mini-games or gimmicks, include a snippet of it. There will always be exceptions to these guidelines (example: Some...
by Katy133
Mon Jan 06, 2020 8:05 pm
Forum: General Discussion
Topic: Music Importance
Replies: 7
Views: 7955

Re: Music Importance

Music is not, on a technicality, not necessary. We know this because there exists music-less games--usually these games were without music because these games were old and there were technical limitations back then for producing sound (Pong). Or the game is an idle game: A game genre where the point...
by Katy133
Thu Jan 02, 2020 8:43 pm
Forum: General Discussion
Topic: Mystery VNs recommendations
Replies: 8
Views: 7662

Re: Mystery VNs recommendations

I'm working on a detective VN called The Butler Detective. It's not released yet as of the time of this post, but you can follow me on social media to watch its progress.
by Katy133
Fri Dec 06, 2019 11:04 pm
Forum: Ren'Py Questions and Announcements
Topic: Adding Mouse gestures to a Ren'Py VN?
Replies: 1
Views: 550

Adding Mouse gestures to a Ren'Py VN?

I was reading about the development of the adventure game, Trauma, and discovered that the game was built using the Papervision 3D engine, which includes the ByteArray mouse gesture recognition library. This is what I know so far: Ren'Py includes a gesture recogniser, but it only seems to be enabled...
by Katy133
Mon Nov 25, 2019 8:51 pm
Forum: Asset Creation: Writing
Topic: How do you write "complex" characters?
Replies: 9
Views: 10126

Re: How do you write "complex" characters?

It's difficult for me to write advice on how to write compelling characters because at this point, my instinct feels kinda intuitive when I write a new character. A piece of advice that I can give is to give your main character a foil: A character who in some way is the opposite of your first charac...
by Katy133
Tue Nov 19, 2019 7:35 pm
Forum: Creator Discussion
Topic: very general but fondamental question about how manage and schematize a game
Replies: 4
Views: 3684

Re: very general but fondamental question about how manage and schematize a game

You can use a story grid to help plot out and organise you VN. I gave a talk about this during 2019's Visual Novel Conference.

Here is a recording that was kept of the live talk:

by Katy133
Sat Nov 16, 2019 6:36 pm
Forum: Creator Discussion
Topic: for expierenced NV developers/creators, what would you say to a first time VN creator?
Replies: 9
Views: 5114

Re: for expierenced NV developers/creators, what would you say to a first time VN creator?

Katy133's List of 10 Things I'd Tell First Time VN Creators: When writing, aim for 400 words per day. Sir Terry Pratchett recommended this, and C. Robert Cargill says a small word count goal makes writing feel less daunting to start. Good advice overall Katy133 but as to the line above I'd like to ...
by Katy133
Fri Nov 15, 2019 8:16 pm
Forum: Creator Discussion
Topic: for expierenced NV developers/creators, what would you say to a first time VN creator?
Replies: 9
Views: 5114

Re: for expierenced NV developers/creators, what would you say to a first time VN creator?

Katy133's List of 10 Things I'd Tell First Time VN Creators: Start small: VN projects always, always, always end up larger than you expected. -Make bite-sized steps: Divide everything into tiny, manageable, daily/weekly steps. Be manageable. Pick the VN project you *want to do,* not the one you *wan...