Search found 129 matches

by Sleepy
Sun Mar 05, 2017 12:32 am
Forum: Creator Discussion
Topic: The Non-Romanceable Characters
Replies: 7
Views: 1005

Re: The Non-Romanceable Characters

I don't think there's anything wrong with non-romanceable characters, if it fits the game and they're fleshed out as something more than just being there than being the token non-romance (aka, the token gay/ace character)? I remember playing Hakuoki and being so disappointed I couldn't just run off ...
by Sleepy
Tue Feb 21, 2017 5:10 am
Forum: Creator Discussion
Topic: Options to be alone in an otome game
Replies: 13
Views: 1183

Re: Options to be alone in an otome game

I love alone endings, even when I play otomes, especially if they're done well. One of my fav ones, in Arcana Famigilia (VN version only), was a very rewarding alone ending because, rather than punishing you for not hooking up with anyone, it emphasized things like your familial and relationships wi...
by Sleepy
Mon Feb 20, 2017 4:51 am
Forum: Ren'Py Questions and Announcements
Topic: A points system for certain endings?
Replies: 1
Views: 271

Re: A points system for certain endings?

If you want to base endings on points, you can track it based on if/elif/else variables. So for ex, when the player gets to the ending decision branch, you can just input some code to read your tallies like so: if goodendpts == 10: jump goldenending elif badendpts == 10: jump darkestimeline elif bad...
by Sleepy
Wed Feb 15, 2017 4:26 am
Forum: Creator Discussion
Topic: Thoughts on death of Steam Greenlight?
Replies: 32
Views: 3254

Re: Thoughts on death of Steam Greenlight?

I've read (on Eurogamer maybe? Maybe RockPaperShotgun) that Steam Direct doesn't mean more curation, but less. The Valve rep says that what they need is not quality control, because quality is subjective, but better search algorithms so that you can find more games that are like the games you like....
by Sleepy
Tue Feb 14, 2017 8:21 pm
Forum: Creator Discussion
Topic: Thoughts on death of Steam Greenlight?
Replies: 32
Views: 3254

Thoughts on death of Steam Greenlight?

Recently, Steam made the motion to kill Greenlight and replace it with Steam Direct, so instead of players voting on which games should appear on Steam developers will have to pay a fee to get on. I was wondering, given how many VN devs rely on greenlight or make it a part of their kickstarts, what ...
by Sleepy
Sat Feb 04, 2017 1:23 am
Forum: Asset Creation: Writing
Topic: Meaningful choices?
Replies: 15
Views: 2314

Re: Meaningful choices?

Arbitrary/Padding choices I'm not given a reason to care about/I know won't affect anything in the story I feel are better left out, even if that means a game only has a few choices in the entire story. Choices are /there/ to be meaningful, otherwise why have a choice in the first place? I do have ...
by Sleepy
Sat Feb 04, 2017 12:33 am
Forum: Ren'Py Questions and Announcements
Topic: Letting player stay at area without dialogue
Replies: 7
Views: 685

Re: Letting player stay at area without dialogue

I also have exploration levels in my game. How I keep players in an 'explorable' section is I just have an exploration screen which contains things like the image/text buttons for that area. So for ex: label area1: "blahblahbetter check my pda" call screen area1_explore screen area1_explore: #Area M...
by Sleepy
Wed Feb 01, 2017 9:50 pm
Forum: Creator Discussion
Topic: How much do you look for assets?
Replies: 10
Views: 1132

Re: How much do you look for assets?

I think "extras" would be nice to have. So many VNs feature weirdly unpopulated environments. An extras pack could have stuff like shopkeepers, two neighbors chatting, kids playing, businessperson on the phone, person walking a dog, person fixing a bicycle, and other selections to make a scene feel...
by Sleepy
Mon Jan 30, 2017 8:53 pm
Forum: Creator Discussion
Topic: How much do you look for assets?
Replies: 10
Views: 1132

Re: How much do you look for assets?

I think it couldn't hurt to have both options. With a system like that, you could have a patreon to support ongoing sprites (possibly with priority, access to exclusives, and an option to suggest or vote specific themes for new sprites) and an ich.io which gets the premade packs. That way, you give ...
by Sleepy
Wed Jan 25, 2017 6:39 pm
Forum: Creator Discussion
Topic: I am making a visual novel that borrows all it's assets...
Replies: 20
Views: 2306

Re: I am making a visual novel that borrows all it's assets.

Honestly, you would save yourself a lot more effort if you started phasing out your copyrighted assets and started transitioning in free or placeholder elements now. Illegal use of assets is illegal use, and, while I can understand using copyrighted assets to help teach yourself, you're currently th...
by Sleepy
Thu Jan 12, 2017 12:38 am
Forum: Creator Discussion
Topic: Can a visual novel "without sight" be good
Replies: 18
Views: 2076

Re: Can a visual novel "without sight" be good

I agree that just text can be done well but I think it's a lost opportunity if all there is is a white screen and text. For one, is your character born blind or did they lose their sight at a point? While they'd still have the memory of sight in the latter, even those born blind still 'see'/'perceiv...
by Sleepy
Wed Jan 11, 2017 6:26 pm
Forum: Creator Discussion
Topic: non-commercial games and intellectual property
Replies: 5
Views: 737

Re: non-commercial games and intellectual property

One of the easiest ways of stating your ownership is to acknowledge something like, "This game is copyright of @2017 by Imperf3kt", which you can plunk into anything from the game's 'about' screen to readme doc to just in the credits. If you're using CC, it just allows you a bit more freedom on the ...
by Sleepy
Tue Jan 10, 2017 12:52 am
Forum: Works in Progress
Topic: Camera Anima [Steampunk/Point-and-Click Adventure]
Replies: 20
Views: 4409

Re: Camera Anima [Steampunk/Point-and-Click Adventure][NEW D

After months of waiting, we can finally share Camera Anima Demo 2.1 with you all, as played by Ash from the fantastic Triple S League! I_kyCVE89l8 r5Q7szPUpT0 As we mentioned in our previous update, we outlined the updates with demo 2.1, the biggest being the inclusion of an interaction wheel to rep...
by Sleepy
Fri Dec 30, 2016 3:36 pm
Forum: Creator Discussion
Topic: Do game debuggers exist? [CLOSED]
Replies: 5
Views: 537

Re: Do game debuggers exist?

It depends what you want of a debugger - do you want someone to test and bug fix for you? Or do you want someone to focus specifically one testing and trying to break your game for you? As for can you hire people to do this, yes . Definitely. Even Triple A studios do this, since it's what QA testers...
by Sleepy
Thu Dec 29, 2016 10:17 pm
Forum: Works in Progress
Topic: Camera Anima [Steampunk/Point-and-Click Adventure]
Replies: 20
Views: 4409

Re: Camera Anima [Steampunk/Point-and-Click Adventure][NEW D

Progress Update #1 Though it’s been a few months since our last update, we’ve been sitting on some exciting news that we’ve decided to finally share for the upcoming year :). First, the big one. We’re happy to announce that the Triple S League . will be doing a Let’s Play of the Camera Anima demo! ...