Search found 14 matches
- Tue Apr 03, 2018 4:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] - When do you actually use a call or show for screen
- Replies: 4
- Views: 7339
Re: NOOB HELP - When do you actually use a call or show for screen
I see so since a call would begin an interaction calling another screen would be trying to call an interaction while in the middle of an interaction and based on what you said that would cause some kind of error. So the way to go is by show instead of call for a screen whilst inside another screen b...
- Tue Apr 03, 2018 10:41 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] - When do you actually use a call or show for screen
- Replies: 4
- Views: 7339
Re: NOOB HELP - When do you actually use a call or show for screen
When you call a screen: - it appears - it stays there until you use the Return() action or an equivalent way of returning a value - the game script waits until the above happens Oh that makes a lot of sense :lol: Thank you I understand it better than what was written in the documentation. So I take...
- Mon Apr 02, 2018 1:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] - When do you actually use a call or show for screen
- Replies: 4
- Views: 7339
[SOLVED] - When do you actually use a call or show for screen
I've been reading through the renpy documentation and I'm trying to learn screen language. I've encountered in the Screen Actions, Values, and Functions documentation the call and show control actions. Call(label, *args, **kwargs) - Ends the current statement, and calls label. Arguments and keyword ...
- Thu Feb 06, 2014 6:47 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to place Namebox in front of text window
- Replies: 2
- Views: 1646
How to place Namebox in front of text window
Hello, I was wondering how I could put the name box in front of the text window than behind it. I want it to be in front of the text window and not adjusted on top or its just behind it.
- Thu Jan 09, 2014 3:41 am
- Forum: Ren'Py Questions and Announcements
- Topic: Problem with character defined backgrund text window
- Replies: 1
- Views: 402
Problem with character defined backgrund text window
Hello, I read from one of the renpy docs that you could change the text window background for a specific character. define e = Character('Eileen', color="#c8ffc8", window_background="window1.png") I tried it however, I'm having problems with the aligment. The next window screen of the others are alo...
- Thu Jan 02, 2014 11:31 am
- Forum: Ren'Py Questions and Announcements
- Topic: Fade for menu choices during the beginning scene
- Replies: 6
- Views: 1781
Re: Fade for menu choices during the beginning scene
I have tried the above script and I placed it into a init python: however I'm now getting this error. init python: transform appear: on show: xalign .5 yalign .5 zoom .6 alpha 0.0 linear 1.5 zoom 1.0 alpha 1.0 on replace: xalign .5 yalign .5 zoom .6 alpha 0.0 linear 1.5 zoom 1.0 alpha 1.0 on hide: l...
- Thu Jan 02, 2014 2:53 am
- Forum: Ren'Py Questions and Announcements
- Topic: Fade for menu choices during the beginning scene
- Replies: 6
- Views: 1781
Fade for menu choices during the beginning scene
Hello, a the beginning of the game im making there is a set of menu choices which sa if they want to rename the mc or not. How do you make the menu choice slowly fade after one selects it only for that scene. I think it involves the renpy. wait and the with dissolve . I could make the dissolve slowe...
- Sun Dec 29, 2013 5:44 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to position where the name will be
- Replies: 3
- Views: 680
How to position where the name will be
How do you position where the name will be placed, basically I want to place it on the text window than a separate window. The picture below for reference. I wanted to know how to do that so I can just type like e "Yeah it works" (and the name is placed on the place in the window labeled name) than ...
- Fri Dec 27, 2013 4:23 am
- Forum: Asset Creation: Art
- Topic: Coloring this Bg for reference help
- Replies: 7
- Views: 1814
Coloring this Bg for reference help
Hello, I posted some time ago about help in coloring bg. Thanks to Destiny, I have learned more about shading and light effects. However, I was wondering if anyone could color this line art bg for coloring reference. I have searched tutorial sites online, and looked at background pictures for refere...
- Tue Dec 24, 2013 11:00 am
- Forum: Ren'Py Questions and Announcements
- Topic: Dating Sim similar to the DSE?
- Replies: 3
- Views: 703
Dating Sim similar to the DSE?
Hello, I was wondering if anyone would know how I could make a dating sim similar to the Dse in the cookbook. Although it has something similar to my idea, I want it a little different What I want to do is something like this: Its lunch time, where will I go? (the player chooses a location and it wi...
- Sun Dec 22, 2013 12:27 am
- Forum: Asset Creation: Art
- Topic: Can you color this lineart for Learning Reference
- Replies: 3
- Views: 1221
Re: Can you color this lineart for Learning Reference
Thanks for the tip, I am currently reading the site you mentioned above.
Your example should give me a better overview of shadows and lighting.
I'm also looking for other examples in terms of coloring to make the line art above look for animeish like.
Your example should give me a better overview of shadows and lighting.
I'm also looking for other examples in terms of coloring to make the line art above look for animeish like.
- Sat Dec 21, 2013 4:00 am
- Forum: Creative Commons
- Topic: Free GUI~ ^^
- Replies: 4
- Views: 9025
Re: Free GUI~ ^^
Wow, your art is really amazing 
- Sat Dec 21, 2013 3:16 am
- Forum: Asset Creation: Art
- Topic: Can you color this lineart for Learning Reference
- Replies: 3
- Views: 1221
Can you color this lineart for Learning Reference
(Basically, I'm not sure if this is in the right thread. If its wrong I'm sorry :( Could you forward it to the right thread for me or give me a heads up as to where to put it. Thanks :D :lol: ) Hello, I'm basically making BG's and I managed to learn about perspectives, shading, inking. etc and made ...
- Mon Dec 02, 2013 7:42 am
- Forum: Ren'Py Questions and Announcements
- Topic: Background move horizontal
- Replies: 2
- Views: 776
Background move horizontal
Hi, I'eve been using renpy for quite a while now and I'm wondering how do you make a Bg move horizonatal (left to right.) I need it for the menu screen.
This is the picture I want to move horizontal
http://www.windsim.com/images/sky/sky_107.bmp
Thanks in advance.
This is the picture I want to move horizontal
http://www.windsim.com/images/sky/sky_107.bmp
Thanks in advance.