Search found 531 matches
- Mon Jul 12, 2021 6:30 am
- Forum: I am a Musician, Sound Editor, or Video Editor
- Topic: [Closed] Music Production [Affordable, Flexible, Experienced]
- Replies: 1
- Views: 1013
Re: Music Production [Affordable, Flexible, Experienced]
Heyo! Just dropped by to say that I think your music compositions are amazing. Not looking for anything at the moment, but I wish you all the best in finding something!
- Sun Jul 11, 2021 4:59 am
- Forum: Creator Discussion
- Topic: The legality of using movie quotes in a commercial game
- Replies: 9
- Views: 4615
Re: The legality of using movie quotes in a commercial game
Thanks for the advice fleet and Tremari!! Yeah, that seems to be the gist of what I'm getting. Just double checking on what everyone else seems to think. Thanks again!
- Sat Jul 10, 2021 4:10 am
- Forum: Creator Discussion
- Topic: The legality of using movie quotes in a commercial game
- Replies: 9
- Views: 4615
Re: The legality of using movie quotes in a commercial game
Thanks for the advice!
- Fri Jul 09, 2021 7:37 am
- Forum: Creator Discussion
- Topic: The legality of using movie quotes in a commercial game
- Replies: 9
- Views: 4615
The legality of using movie quotes in a commercial game
Hi everyone! Thanks for reading. So, my question is... what's the legality of using short quotes as mini references in my visual novel? Say, something like "What is dead may never die" (Game of Thrones) as part of something the character says. There's nothing else that points to a game of thrones re...
- Sun Jul 04, 2021 7:42 am
- Forum: Creative Commons
- Topic: Some Free Music [CC-BY] (02/17/21)
- Replies: 184
- Views: 42580
Re: Some Free Music [CC-BY] (02/17/21)
Hey! Quick question, some of the older music pieces aren't downloadable. Are those not meant to be used, despite the CC-BY lisence attached to it? Thanks!
(I think I've said it before, but I really love your music. Thanks again for sharing!"
(I think I've said it before, but I really love your music. Thanks again for sharing!"
- Sat Jul 03, 2021 9:07 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to force pause "move" transitions once the player reaches a certain line of dialogue? [SOLVED]
- Replies: 3
- Views: 841
Re: How to force pause "move" transitions once the player reaches a certain line of dialogue?
Thanks Alex and strayerror! I tried both codes and they both worked
Thank you so much for your help!
- Fri Jul 02, 2021 12:31 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to force pause "move" transitions once the player reaches a certain line of dialogue? [SOLVED]
- Replies: 3
- Views: 841
How to force pause "move" transitions once the player reaches a certain line of dialogue? [SOLVED]
Hi! Thanks for reading. So, right now I have both the background and the sprite moving while dialogue is playing (to simulate "walking" animation). This is the code I used: scene city_night long with fade: xalign 1.0 ease 30.0 xalign 0.0 show snow noone "Before I realize it, evening turns into night...
- Wed Jun 30, 2021 10:44 am
- Forum: Ren'Py Questions and Announcements
- Topic: Changing dialogue in rollback [SOLVED]
- Replies: 7
- Views: 1499
Re: Changing dialogue in rollback
Ah... It's exactly as you described. It was a problem with _history. Thank you so much for the help and your quick replies!!
- Wed Jun 30, 2021 5:05 am
- Forum: Ren'Py Questions and Announcements
- Topic: Changing dialogue in rollback [SOLVED]
- Replies: 7
- Views: 1499
Re: Changing dialogue in rollback
Thank you! That works. Also, I seem to have a problem implementing the history list, but I'm not sure why... I'm sorry, but an uncaught exception occurred. While running game code: File "game/script.rpy", line 99, in script $ _history_list[-1].what = "So, don’t think that I’ll let it slide if you tr...
- Tue Jun 29, 2021 2:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Changing dialogue in rollback [SOLVED]
- Replies: 7
- Views: 1499
Re: Changing dialogue in rollback [SOLVED]
Hey Ocelot, I just realized something when using your code... How do I go about inserting variables under the default sam_text = no_rollback_text("Hello, Foxtrot. What will you have today?") e.g. if I write $ player_name = "Samantha" default sam_text = no_rollback_text("Hello, [player_name]. What wi...
- Mon Jun 28, 2021 9:49 am
- Forum: Creative Commons
- Topic: Various Sprites For Use [CC BY-NC-SA 3.0]
- Replies: 28
- Views: 20744
Re: Various Sprites For Use [CC BY-NC-SA 3.0]
This is amazing! Thanks for sharing 
- Mon Jun 28, 2021 6:22 am
- Forum: Ren'Py Questions and Announcements
- Topic: Converting numerical renpy.input to value? [SOLVED]
- Replies: 2
- Views: 649
Re: Converting numerical renpy.input to value? [SOLVED]
Thank you so much!!!
- Mon Jun 28, 2021 4:32 am
- Forum: Ren'Py Questions and Announcements
- Topic: Converting numerical renpy.input to value? [SOLVED]
- Replies: 2
- Views: 649
Converting numerical renpy.input to value? [SOLVED]
Hi! Thanks for reading this. My question is, how would I go about converting a typed numerical renpy input into a value that renpy recognises? e.g. I use $ height = renpy.input("What is my height in centimetres?", length=3, allow="0123456789") to have the player type in their age, but I can't do som...
- Tue May 25, 2021 10:42 am
- Forum: Ren'Py Questions and Announcements
- Topic: Changing dialogue in rollback [SOLVED]
- Replies: 7
- Views: 1499
Re: Changing dialogue in rollback
Thank you Ocelot! That was very helpful!
- Sat May 22, 2021 8:31 am
- Forum: Ren'Py Questions and Announcements
- Topic: Changing dialogue in rollback [SOLVED]
- Replies: 7
- Views: 1499
Changing dialogue in rollback [SOLVED]
Hi everyone! First off let me thank you for taking the time to read this. My question is, is it possible to change the dialogue that appears in a rollback and dialogue history for a specific scene (such that it shows something else rather than what it actually was)? For example: sam "Hello, Foxtrot....