Search found 531 matches

by AsHLeX
Mon Jul 12, 2021 6:30 am
Forum: I am a Musician, Sound Editor, or Video Editor
Topic: [Closed] Music Production [Affordable, Flexible, Experienced]
Replies: 1
Views: 1013

Re: Music Production [Affordable, Flexible, Experienced]

Heyo! Just dropped by to say that I think your music compositions are amazing. Not looking for anything at the moment, but I wish you all the best in finding something!
by AsHLeX
Sun Jul 11, 2021 4:59 am
Forum: Creator Discussion
Topic: The legality of using movie quotes in a commercial game
Replies: 9
Views: 4615

Re: The legality of using movie quotes in a commercial game

Thanks for the advice fleet and Tremari!! Yeah, that seems to be the gist of what I'm getting. Just double checking on what everyone else seems to think. Thanks again!
by AsHLeX
Fri Jul 09, 2021 7:37 am
Forum: Creator Discussion
Topic: The legality of using movie quotes in a commercial game
Replies: 9
Views: 4615

The legality of using movie quotes in a commercial game

Hi everyone! Thanks for reading. So, my question is... what's the legality of using short quotes as mini references in my visual novel? Say, something like "What is dead may never die" (Game of Thrones) as part of something the character says. There's nothing else that points to a game of thrones re...
by AsHLeX
Sun Jul 04, 2021 7:42 am
Forum: Creative Commons
Topic: Some Free Music [CC-BY] (02/17/21)
Replies: 184
Views: 42580

Re: Some Free Music [CC-BY] (02/17/21)

Hey! Quick question, some of the older music pieces aren't downloadable. Are those not meant to be used, despite the CC-BY lisence attached to it? Thanks!
(I think I've said it before, but I really love your music. Thanks again for sharing!"
by AsHLeX
Sat Jul 03, 2021 9:07 am
Forum: Ren'Py Questions and Announcements
Topic: How to force pause "move" transitions once the player reaches a certain line of dialogue? [SOLVED]
Replies: 3
Views: 841

Re: How to force pause "move" transitions once the player reaches a certain line of dialogue?

Thanks Alex and strayerror! I tried both codes and they both worked :D Thank you so much for your help!
by AsHLeX
Fri Jul 02, 2021 12:31 am
Forum: Ren'Py Questions and Announcements
Topic: How to force pause "move" transitions once the player reaches a certain line of dialogue? [SOLVED]
Replies: 3
Views: 841

How to force pause "move" transitions once the player reaches a certain line of dialogue? [SOLVED]

Hi! Thanks for reading. So, right now I have both the background and the sprite moving while dialogue is playing (to simulate "walking" animation). This is the code I used: scene city_night long with fade: xalign 1.0 ease 30.0 xalign 0.0 show snow noone "Before I realize it, evening turns into night...
by AsHLeX
Wed Jun 30, 2021 10:44 am
Forum: Ren'Py Questions and Announcements
Topic: Changing dialogue in rollback [SOLVED]
Replies: 7
Views: 1499

Re: Changing dialogue in rollback

Ah... It's exactly as you described. It was a problem with _history. Thank you so much for the help and your quick replies!!
by AsHLeX
Wed Jun 30, 2021 5:05 am
Forum: Ren'Py Questions and Announcements
Topic: Changing dialogue in rollback [SOLVED]
Replies: 7
Views: 1499

Re: Changing dialogue in rollback

Thank you! That works. Also, I seem to have a problem implementing the history list, but I'm not sure why... I'm sorry, but an uncaught exception occurred. While running game code: File "game/script.rpy", line 99, in script $ _history_list[-1].what = "So, don’t think that I’ll let it slide if you tr...
by AsHLeX
Tue Jun 29, 2021 2:27 pm
Forum: Ren'Py Questions and Announcements
Topic: Changing dialogue in rollback [SOLVED]
Replies: 7
Views: 1499

Re: Changing dialogue in rollback [SOLVED]

Hey Ocelot, I just realized something when using your code... How do I go about inserting variables under the default sam_text = no_rollback_text("Hello, Foxtrot. What will you have today?") e.g. if I write $ player_name = "Samantha" default sam_text = no_rollback_text("Hello, [player_name]. What wi...
by AsHLeX
Mon Jun 28, 2021 9:49 am
Forum: Creative Commons
Topic: Various Sprites For Use [CC BY-NC-SA 3.0]
Replies: 28
Views: 20744

Re: Various Sprites For Use [CC BY-NC-SA 3.0]

This is amazing! Thanks for sharing :)
by AsHLeX
Mon Jun 28, 2021 4:32 am
Forum: Ren'Py Questions and Announcements
Topic: Converting numerical renpy.input to value? [SOLVED]
Replies: 2
Views: 649

Converting numerical renpy.input to value? [SOLVED]

Hi! Thanks for reading this. My question is, how would I go about converting a typed numerical renpy input into a value that renpy recognises? e.g. I use $ height = renpy.input("What is my height in centimetres?", length=3, allow="0123456789") to have the player type in their age, but I can't do som...
by AsHLeX
Tue May 25, 2021 10:42 am
Forum: Ren'Py Questions and Announcements
Topic: Changing dialogue in rollback [SOLVED]
Replies: 7
Views: 1499

Re: Changing dialogue in rollback

Thank you Ocelot! That was very helpful!
by AsHLeX
Sat May 22, 2021 8:31 am
Forum: Ren'Py Questions and Announcements
Topic: Changing dialogue in rollback [SOLVED]
Replies: 7
Views: 1499

Changing dialogue in rollback [SOLVED]

Hi everyone! First off let me thank you for taking the time to read this. My question is, is it possible to change the dialogue that appears in a rollback and dialogue history for a specific scene (such that it shows something else rather than what it actually was)? For example: sam "Hello, Foxtrot....