Search found 39 matches

by Vaendryl
Mon Sep 22, 2014 5:29 am
Forum: Ren'Py Questions and Announcements
Topic: Text Displayable with Variables [solved]
Replies: 8
Views: 4959

Re: Text Displayable with Variables

you could try a different way of putting variables into a string, maybe it works better for you somehow. for example

Code: Select all

image a = Text( "{}".format( str(my_variable) )

I had no idea you could declare images like that under a label though. I thought it had to be during the init phase.
by Vaendryl
Mon Sep 08, 2014 7:33 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 6.18 Pre-Released
Replies: 122
Views: 12479

Re: Ren'Py 6.18 Pre-Released

1-1 is in a test combat with the phoenix right next to 2 units. use a melee weapon on any enemy and carefully watch the wind up animation. it's supposed to be one image switching into her raising the swords but it's briefly repeated a 2nd time I can't repeat this. Or maybe I can, but I don't know w...
by Vaendryl
Fri Sep 05, 2014 6:29 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 6.18 Pre-Released
Replies: 122
Views: 12479

Re: Ren'Py 6.18 Pre-Released

Vaendryl: Can you give me saves right before the parts that are having problems? As close as possible? Sunrider is now large enough that playing through to the parts with problems is proving impractical. I grabbed the latest github files and tried again with those. the issue with the sprites being ...
by Vaendryl
Thu Sep 04, 2014 2:03 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 6.18 Pre-Released
Replies: 122
Views: 12479

Re: Ren'Py 6.18 Pre-Released

after some preliminary testing on 6.18.0.609 Sunrider seems to hold up fairly well in general. I don't notice it being faster but I haven't been having lag issues myself for a while now anyway. I do believe the animations inside a screen are more consistent now and don't or less often interupt and r...
by Vaendryl
Tue Jul 15, 2014 8:51 am
Forum: Completed Games
Topic: Sunrider: First Arrival [Free][Mecha][BxG][Steam]
Replies: 56
Views: 48753

Re: Sunrider: First Arrival [Free][Mecha][BxG][Steam]

Seems to me like the battle finished so the sunrider was removed, but the game felt it was still going for some reason. The fact that it didn't happen again just means it's going to be a huge pain to reproduce and fix =P I think you're completely right! if you end the battle with a vanguard cannon ...
by Vaendryl
Sat Jul 12, 2014 2:08 pm
Forum: Ren'Py Questions and Announcements
Topic: player reports a crash in linux upon execution
Replies: 3
Views: 707

player reports a crash in linux upon execution

I know nothing about linux so I'm hoping someone here can tell what could be going wrong. for the time being I'll just tell him to change his renderer... Here's his terminal output: oldrocker99@oldrocker99-Desktop:/media/oldrocker99/home2/Steam/SteamApps/common/Sunrider$ ./SunriderFirstArrival.sh li...
by Vaendryl
Wed Jun 25, 2014 5:50 pm
Forum: Completed Games
Topic: The Way We All Go [BxG, Horror, Romance] [Commercial]
Replies: 58
Views: 24333

Re: The Way We All Go [BxG, Horror, Romance]

thanks!
I grabbed it, though I doubt I'll have time for it soon.

'pay what you want' up front seems silly to me. I'll know what to pay you after I've played it lol
by Vaendryl
Sun Jun 15, 2014 6:11 am
Forum: Ren'Py Questions and Announcements
Topic: corrupted .rpyc files
Replies: 1
Views: 614

corrupted .rpyc files

To fix a few bugs in the game I'm working on I created a patch containing just the .rpy files asking users to overwrite the ones already there. normally, their .rpyc files should be recreated when they load the game but suddenly I got a ton of people complaining about extremely weird crashes with tr...
by Vaendryl
Thu Jun 05, 2014 11:37 pm
Forum: Works in Progress
Topic: Sunrider [Out of date]
Replies: 125
Views: 19641

Re: Sunrider [Sci-Fi][Mecha][BxG][Bishojo][Free] < SECOND BE

Under Creative Commons, the specific license for Sunrider is Attribution-Noncommercial-Sharealike. If you use any Sunrider assets, then you can't sell your work. The license in github might just be a boilerplate license that's there by default, because I don't think anyone actually put that there. ...
by Vaendryl
Sat Feb 08, 2014 1:51 pm
Forum: Ren'Py Questions and Announcements
Topic: [advanced] adding zoom function to battle engine
Replies: 8
Views: 1302

Re: [advanced] adding zoom function to battle engine

result = ui.interact()
awesome, that seems like it would be exactly what I was looking for! thanks a lot! :3
by Vaendryl
Sat Feb 08, 2014 6:19 am
Forum: Ren'Py Questions and Announcements
Topic: [advanced] adding zoom function to battle engine
Replies: 8
Views: 1302

Re: [advanced] adding zoom function to battle engine

I would suggest doing your scrolling in the screen as well. You can just check for the mouse scrolling directly with key events and modify zoom_level as necessary. really? I had no idea you could do that. ehm.. yeah, it's actually right there in the documentation http://www.renpy.org/doc/html/scree...
by Vaendryl
Sat Feb 08, 2014 4:39 am
Forum: Ren'Py Questions and Announcements
Topic: [advanced] adding zoom function to battle engine
Replies: 8
Views: 1302

[advanced] adding zoom function to battle engine

Hey guys. I want to make a fairly advanced turned based battle engine (in ren'py) that shows units on a grid which also allows zooming in and out on the battlefield. yes, I know I'm insane. I created a tiny test project seeing if I can get zooming via mouse scroll to work and the following does work...
by Vaendryl
Thu Feb 06, 2014 8:21 am
Forum: Ren'Py Questions and Announcements
Topic: Ten Years of Ren'Py
Replies: 17
Views: 2025

Re: Ten Years of Ren'Py

Thanks Tom! I'm actually fairly new to the engine but I really love how flexible it is and it's amazing you've been able to keep supporting it for this long. I hope it will still be around 10 years from now too!
by Vaendryl
Fri Jan 10, 2014 4:02 pm
Forum: Ren'Py Questions and Announcements
Topic: comparing three variables at once(?)
Replies: 7
Views: 1945

Re: comparing three variables at once(?)

there are a lot of ways to go about this, really. you can use 'and' and 'or' in if statements like so: if var1 > var2 and var1 > var3: <do something> you can nest if statements too if var1 > var2: if var 1 > var3: <do something> bit more advanced: if you were to store your values not in seperate var...