Search found 39 matches
- Sat Jan 04, 2014 4:13 am
- Forum: Ren'Py Questions and Announcements
- Topic: [question] use an interpolated transform on 'hover'
- Replies: 7
- Views: 1164
Re: [question] use an interpolated transform on 'hover'
seems that although the idea had merit, no dice Exception: Expression u"im.MatrixColor(img,im.matrix.brightness(0.3))" is not an ATL transform, and so cannot be included in an ATL interpolation. so then I thought okay, why not brute a linear myself? transform hoverglow(img1): img1 pause(0.1) im.Matr...
- Sat Jan 04, 2014 1:26 am
- Forum: Ren'Py Questions and Announcements
- Topic: [question] use an interpolated transform on 'hover'
- Replies: 7
- Views: 1164
Re: [question] use an interpolated transform on 'hover'
Transform is a displayable, so you can use your defined transform as a hover_background. sample code (not tested) init -1: #you need to define it before screen transform my_button(img): img linear .5 img init 0: screen sample_screen: button hover_background my_button(img) thanks! I'll have to go tr...
- Fri Jan 03, 2014 10:42 pm
- Forum: Ren'Py Cookbook
- Topic: RPG Battle Engine - Alpha 7.5, downloads in first post
- Replies: 274
- Views: 75516
Re: RPG Battle Engine - Alpha 7.5, downloads in first post
Just wanted to say thanks for not just creating your engine but putting all the code out there. I've learned a *lot* by studying it and I still regularly look at how you get things done when I'm stumped writing my own (basic) combat engine. I did notice that there was a bug in the equip screen where...
- Fri Jan 03, 2014 11:01 am
- Forum: Ren'Py Questions and Announcements
- Topic: [question] use an interpolated transform on 'hover'
- Replies: 7
- Views: 1164
Re: [question] use an interpolated transform on 'hover'
thanks for the suggestion, but imagemaps are not really an option in my particular case 
- Thu Jan 02, 2014 7:45 am
- Forum: Ren'Py Questions and Announcements
- Topic: [question] use an interpolated transform on 'hover'
- Replies: 7
- Views: 1164
[question] use an interpolated transform on 'hover'
So I got this working: imagebutton: idle im.MatrixColor('img.jpg',im.matrix.brightness(.1)) hover im.MatrixColor('img.jpg',im.matrix.brightness(0.3)) which allows me to use a single image and just control the brightness for each state, but I'd like to make it fancier make the hover effect a little m...
- Mon Dec 30, 2013 11:12 am
- Forum: Ren'Py Questions and Announcements
- Topic: question about where to best define classes
- Replies: 2
- Views: 348
Re: question about where to best define classes
great! thanks 
- Sun Dec 29, 2013 6:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: question about where to best define classes
- Replies: 2
- Views: 348
question about where to best define classes
The documentation says about the 'init:' statement: The init python statement runs python code at initialization time, before the game loads. Among other things, this code can be used to define classes and functions, or to initialize styles, config variables, or persistent data. so it seems it's bes...
- Thu Dec 26, 2013 10:17 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Unlockable routes...?
- Replies: 2
- Views: 556
Re: Unlockable routes...?
you can create persistent variables that are not tied to savegames or game completion. check this: http://www.renpy.org/wiki/renpy/doc/ref ... stent_Data
- Thu Dec 26, 2013 10:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How do you deal with persistent data?
- Replies: 12
- Views: 1136
Re: How do you deal with persistent data?
do you have all this code in an init block? I remember reading that any variables and such you create and store data in inside an init block do not get saved unless you actually refer to these values while the game is running. try doing something with the list that doesn't get saved during runtime (...