Search found 112 matches

by Crazy Li
Thu Jan 23, 2014 7:39 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]Help with User Choices regarding character's gender
Replies: 12
Views: 2176

Re: Help with User Choices regarding character's gender

Your indentation is wrong. Go look at akemicchi's post and then how you did it. Yours is too far in following the menu options. Hilight everything below "$ gender = girl", hold shift and hit tab. With any luck, that quickly fixes your indentation, but really you need to learn how to indent properly ...
by Crazy Li
Thu Jan 23, 2014 3:17 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]Help with User Choices regarding character's gender
Replies: 12
Views: 2176

Re: Help with User Choices regarding character's gender

Code: Select all

e "So your a, %(gender)s?"
should probably be aligned with "menu:" or else the game will think it's another menu choice. Make sure everything else after that point has an indentation taken away too so it's all aligned correctly. You basically have everything indented in one too many.
by Crazy Li
Thu Jan 23, 2014 3:10 pm
Forum: Ren'Py Questions and Announcements
Topic: JEdit 5.1 Testing
Replies: 8
Views: 864

Re: JEdit 5.1 Testing

I was already using JEdit 5.1 :p I haven't had any problems with it, but I guess if there's new Ren'py syntax to grab, that'll be worth checking out. Oh well, I guess there was one minor problem... the built-in Plugin Manager seemed broken in 5.1. Every time I tried to install something, it just sai...
by Crazy Li
Thu Jan 23, 2014 3:01 pm
Forum: Ren'Py Questions and Announcements
Topic: config.console ?
Replies: 10
Views: 9418

Re: config.console ?

Sure, I can do that after I get off work. You want me to actually go to compile it via Build Distributions or send you the .rpy files?
by Crazy Li
Thu Jan 23, 2014 2:55 pm
Forum: Ren'Py Questions and Announcements
Topic: Disable imagemap quickmenu in NVL mode?
Replies: 3
Views: 415

Re: Disable imagemap quickmenu in NVL mode?

Look for the Nvl area in screens.rpy (screen nvl: )

Find

Code: Select all

use quick_menu
and comment that out.
by Crazy Li
Wed Jan 22, 2014 7:58 pm
Forum: Ren'Py Questions and Announcements
Topic: config.console ?
Replies: 10
Views: 9418

Re: config.console ?

@PyTom: I actually somehow broke Ren'py entirely. I think I tried adding RAPT and since doing that, Ren'py itself wouldn't even open for me to be able to do anything at all with it. I'm sorry, but an uncaught exception occurred. While executing init code: File "launcher/game/android.rpy", line 4, in...
by Crazy Li
Wed Jan 22, 2014 4:22 pm
Forum: Ren'Py Questions and Announcements
Topic: config.console ?
Replies: 10
Views: 9418

Re: config.console ?

If I need to update, I guess I need to just work without console capability for this project. Newer versions crash with errors on my game and it seems I can only work in the version I started with.
by Crazy Li
Wed Jan 22, 2014 2:53 am
Forum: Ren'Py Questions and Announcements
Topic: config.console ?
Replies: 10
Views: 9418

Re: config.console ?

I've had trouble with the console as well. Shift+O has never done anything for me in Ren'py. My game pretty much just ignores it. And yes, I have developer on as I can shift+R and shift+D and those both work just fine.
by Crazy Li
Tue Jan 21, 2014 9:21 pm
Forum: Ren'Py Questions and Announcements
Topic: dynamic screen resizing
Replies: 5
Views: 1125

Re: dynamic screen resizing

I must not have messed with the preference menu much last time I worked with RenPy. That makes things easier. I should probably qualify a little better on the resizing thing. It's not resizing the window I'm unsure how to do, it's having the game itself resize when the player expands the window. As...
by Crazy Li
Tue Jan 21, 2014 3:28 am
Forum: Ren'Py Questions and Announcements
Topic: Cannot open script.rpy
Replies: 2
Views: 502

Re: Cannot open script.rpy

Try again? I think this was recently fixed? http://lemmasoft.renai.us/forums/viewto ... =8&t=24882 if that's related at all.
by Crazy Li
Mon Jan 20, 2014 5:34 pm
Forum: Ren'Py Questions and Announcements
Topic: Capitalization Always On Text
Replies: 4
Views: 679

Re: Capitalization Always On Text

Maybe timestamp.upper() ?
by Crazy Li
Mon Jan 20, 2014 3:46 pm
Forum: Ren'Py Questions and Announcements
Topic: how to do animation
Replies: 8
Views: 953

Re: how to do animation

Is it possible to animate my visual novel, besides making the characters blink. Is it easy, if so please give me the lines i should type in. There are a number of ways to do animations. You can use the old way of image character laughing = Animation("laughing01.png", 0.2, "laughing02.png", 0.2, "la...
by Crazy Li
Sun Jan 19, 2014 2:45 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] How do I hide load game button?
Replies: 5
Views: 1808

Re: How do I hide load game button and make single save slot

Hiding the load button might be a little harder using image maps, because you'd need to switch your image map and definitions depending on a variable. Not using image maps, I could easily tell you how to do this. If you only want one slot, THIS might be easier to do with an image map, because you'd ...
by Crazy Li
Sun Jan 19, 2014 2:39 pm
Forum: Ren'Py Questions and Announcements
Topic: How do I make a button that opens up the quick menu?
Replies: 10
Views: 968

Re: How do I make a button that opens up the quick menu?

Oh yeah... I keep forgetting that the NVL window also tries to include the quick menu. I already disabled that in my project because I re-positioned the quick menu to the top of the text box (like most VN's I've seen do), so it looks stupid now while in NVL mode.
by Crazy Li
Sun Jan 19, 2014 2:33 pm
Forum: Ren'Py Questions and Announcements
Topic: Making the godawful dialogue beeps work.
Replies: 5
Views: 1578

Re: Making the godawful dialogue beeps work.

This shouldn't matter... but try

Code: Select all

init python:
    def fencer(event, **kwargs):
        if event == "show":
            renpy.sound.play("sound/Fencerkun.wav", loop="True")
        elif event == "slow_done" or event == "end":
            renpy.sound.stop