Search found 113 matches
- Sun Jan 19, 2014 2:33 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Making the godawful dialogue beeps work.
- Replies: 5
- Views: 2648
Re: Making the godawful dialogue beeps work.
This shouldn't matter... but try init python: def fencer(event, **kwargs): if event == "show": renpy.sound.play("sound/Fencerkun.wav", loop="True") elif event == "slow_done" or event == "end": renpy.sound.stop
- Sun Jan 19, 2014 5:49 am
- Forum: Ren'Py Questions and Announcements
- Topic: How do I make a button that opens up the quick menu?
- Replies: 10
- Views: 2904
Re: How do I make a button that opens up the quick menu?
You never said the button itself wasn't showing. You need to code it to display on the screen in some fashion. There are a number of ways you can do this, but one of the easier ways might be to add use options to the end of that Say window code I mentioned last post and that should tell the game to ...
- Sun Jan 19, 2014 4:21 am
- Forum: Ren'Py Questions and Announcements
- Topic: Overlay Yes/No Prompt when leaving the game
- Replies: 13
- Views: 2613
Re: Overlay Yes/No Prompt when leaving the game
Yep, that's my problem. Except worse because it won't even show the yes/no prompt, instead just giving me an error message. Something about overlays or something. I just stick to my older version because it works without errors.
- Sat Jan 18, 2014 3:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How do I make a button that opens up the quick menu?
- Replies: 10
- Views: 2904
Re: How do I make a button that opens up the quick menu?
I can look at your code, but it would help if you actually told us what the problem was so I can know what to look for. Is it just not showing when you click the button? Just making wild guesses, here are some problems I see: 1. Your quick menu isn't tagged as a menu. If you don't want it to functi...
- Sat Jan 18, 2014 3:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to get a crowd-walking-in-the-background anim-- [SOLVED]
- Replies: 5
- Views: 1084
Re: How to get a crowd-walking-in-the-background animation?
If you don't feel like making any new art, and your game has a bunch of different characters, you could just throw their sprites in the background and grey them out with an image matrix. Probably pretty processor intensive though. http://www.renpy.org/wiki/renpy/doc/cookbook/Turn_an_image_into_a_si...
- Sat Jan 18, 2014 3:17 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Overlay Yes/No Prompt when leaving the game
- Replies: 13
- Views: 2613
Re: Overlay Yes/No Prompt when leaving the game
So only yes/no when you click the X? If you click your "Salir" button, that yes/no prompt works right? If that's the case, I really do suspect the version is the culprit.
- Sat Jan 18, 2014 4:52 am
- Forum: Ren'Py Questions and Announcements
- Topic: How do I make a button that opens up the quick menu?
- Replies: 10
- Views: 2904
Re: How do I make a button that opens up the quick menu?
I can look at your code, but it would help if you actually told us what the problem was so I can know what to look for. Is it just not showing when you click the button? Just making wild guesses, here are some problems I see: 1. Your quick menu isn't tagged as a menu. If you don't want it to functio...
- Sat Jan 18, 2014 4:42 am
- Forum: Ren'Py Questions and Announcements
- Topic: Making the godawful dialogue beeps work.
- Replies: 5
- Views: 2648
Re: Making the godawful dialogue beeps work.
You don't really HAVE to use the bleeps if you have no voice actors. Sometimes no sound at all for the text is less distracting, depending on the sound you choose. I agree with this. I use neither voices nor beeps. I never liked the beeping in Ace Attorney games, but I kinda let them slide... but d...
- Sat Jan 18, 2014 4:38 am
- Forum: Ren'Py Questions and Announcements
- Topic: Overlay Yes/No Prompt when leaving the game
- Replies: 13
- Views: 2613
Re: Overlay Yes/No Prompt when leaving the game
You're lucky. In Ren'py 6.16, clicking the 'X' there just gives me an error message (regular quitting works fine though). At least you can click it without crashing your game. I suspect something changed in newer versions of Ren'py that made clicking the 'X' call the screen differently than activati...
- Fri Jan 17, 2014 5:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How do I make a button that opens up the quick menu?
- Replies: 10
- Views: 2904
Re: How do I make a button that opens up the quick menu?
In Ren'py, "quick menu" normally refers to the options that are on the text box in-game that you can click any time dialog is being displayed. This sounds more like you want something akin to the navigational menu to appear. What you could do is in screens.rpy, copy your Navigation menu as...
- Thu Jan 16, 2014 3:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: why ren'py? WHY ?!!
- Replies: 8
- Views: 1276
Re: why ren'py? WHY ?!!
base from the code you have given me, where do i insert the loop? def beepy_voice(event, interact=True, **kwargs): if not interact: return if event == "show_done": renpy.sound.play("beeps.ogg") elif event == "slow_done": renpy.sound.stop() and also, is it possible to m...
- Thu Jan 16, 2014 5:28 am
- Forum: Ren'Py Questions and Announcements
- Topic: why ren'py? WHY ?!!
- Replies: 8
- Views: 1276
Re: why ren'py? WHY ?!!
uhmm can i ask something, How do I make the Ace Attorney style typing sound work? The SFX only plays once using the code in the FAQ Have you tried making a callback that triggers the sound to play on "show_done" http://www.renpy.org/doc/html/character_callbacks.html If that doesn't work, ...
- Wed Jan 15, 2014 2:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: ATL Rotation within Live Composite (Animated Car) [solved]
- Replies: 6
- Views: 1432
Re: ATL Rotation within Live Composite (Animated Car)
Hmm... can you give me the images you're using so I can fiddle with this myself and see if I can get it to work?
- Wed Jan 15, 2014 1:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Generating Random Numbers
- Replies: 3
- Views: 640
Re: Generating Random Numbers
Yes, I did that exactly and got the KeyError message. Posting from phone, so I can't give more info until I'm home.
- Wed Jan 15, 2014 2:58 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Setting position of side images
- Replies: 2
- Views: 4967
Re: Setting position of side images
Hi all, silly problem here. On my last project, I got side images to work with no problems. My text box was in the center bottom of the screen with some space on the sides, and my side image was inside of the textbox. The problem is, I tried to replicate that effect in my current project and it isn...