Search found 113 matches
- Fri Jan 10, 2014 10:36 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] How do I add click sounds to image map menus?
- Replies: 1
- Views: 390
[Solved] How do I add click sounds to image map menus?
I decided to try my hand at a simple image map menu... nothing special, just trying to get the basic idea down. Seemed to go fairly well so far, but I notice that when you select options within (I'm using the Preferences menu to start), it's completely silent unlike the regular menus which have nois...
- Wed Jan 08, 2014 10:31 pm
- Forum: Ren'Py Questions and Announcements
- Topic: A question on Endings
- Replies: 6
- Views: 591
Re: A question on Endings
One way to potentially handle it is this: After making your ending, set a variable that marks that ending as complete and then send the user back to the beginning of the game instead of the main menu. This way, they would need to save again if they were to keep the data that they beat that path in ...
- Wed Jan 08, 2014 10:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: A question on Endings
- Replies: 6
- Views: 591
Re: A question on Endings
One way to potentially handle it is this: After making your ending, set a variable that marks that ending as complete and then send the user back to the beginning of the game instead of the main menu. This way, they would need to save again if they were to keep the data that they beat that path in t...
- Wed Jan 08, 2014 9:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: one_column_preferences Ignores Other Settings
- Replies: 0
- Views: 341
one_column_preferences Ignores Other Settings
I tried posting this before, but I guess I was descriptive enough, because my post was completely ignored. So I wanted to change my layout for the preferences menu to layout.one_column_preferences(). The only way I know to do this is to go into screens.rpy and replace everything under Preferences wi...
- Tue Jan 07, 2014 2:13 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Fluidly Moving Two Characters at Once
- Replies: 7
- Views: 879
Re: Fluidly Moving Two Characters at Once
You can use ATL to move both characters are the same time. :D show CharA at left: on hide: ease 1 xalign 2.0 show CharB at right: on hide: ease 0.7 xalign 2.0 A "You're coming with me!" hide CharA hide CharB B "I don't want to go...!" Code inside the 'on hide' block will occur when using 'hide'. If...
- Tue Jan 07, 2014 12:41 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Fluidly Moving Two Characters at Once
- Replies: 7
- Views: 879
Re: Fluidly Moving Two Characters at Once
Hmm... I thought I could slow it down by doing "with easeoutright(1.0)" but apparently that doesn't work? It errors saying 'float' object has no attribute 'get_placement'
- Tue Jan 07, 2014 12:25 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Fluidly Moving Two Characters at Once
- Replies: 7
- Views: 879
Re: Fluidly Moving Two Characters at Once
It should be hide CharA hide CharB with easeoutright or something along those lines... Oh wow... didn't realize you could move on fades like that. Thanks. It looks a little wonky as is because the second character moves faster and thus runs into the first one... but I can play with movement types t...
- Tue Jan 07, 2014 12:01 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Fluidly Moving Two Characters at Once
- Replies: 7
- Views: 879
[SOLVED] Fluidly Moving Two Characters at Once
Ok so in my scene, I have two characters. We'll call them CharA and CharB for the sake of explaining. One is at the left side of the screen and one at the right. Let's just say the code is: show CharA happy at left show CharB angry at right Now after a bit of talking, I want the scene to end with Ch...
- Mon Jan 06, 2014 11:47 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Screen shrinks when I change the resolution
- Replies: 4
- Views: 640
Re: Screen shrinks when I change the resolution
I've noticed that Ren'py is a little finicky when it comes to screen sizes. Any time I've enlarged it, it wouldn't take the next size up (like 640x480 up to 800x600). If I instead DOUBLE my intended size (so 1600x1200 in this case), the screen size is the proper dimensions, but now all images on scr...
- Sun Jan 05, 2014 6:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Need Some Major Help Wtih DSE Stat System and Events
- Replies: 8
- Views: 676
Re: Need Some Major Help Wtih DSE Stat System and Events
Stats are generally maintained through variables to my knowledge. You know how variables work, right? Set some variables for your stats and then make choices within the game that alter those.
That's the basic jist of it. Unless that's not what you're asking... but it's hard to tell.
That's the basic jist of it. Unless that's not what you're asking... but it's hard to tell.
- Sun Jan 05, 2014 4:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Need Some Major Help Wtih DSE Stat System and Events
- Replies: 8
- Views: 676
Re: Need Some Major Help with Dating Sim Coding
You'll have better luck if you ask specific questions rather than just a generic "I need help". I understand it sounds like you need help with the program as a whole, but without a real question, most people will likely just ignore the post. The tutorials do a wonderful job of explaining the basics....
- Sat Jan 04, 2014 1:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Jumping to the Main Menu after Credits [Solved]
- Replies: 12
- Views: 3303
Re: Jumping to the Main Menu after Credits
I always personally just use "return" to go back to the Main Menu. It's always worked for me.
- Sat Jan 04, 2014 2:32 am
- Forum: Ren'Py Questions and Announcements
- Topic: Customizing the Options Screen
- Replies: 18
- Views: 1797
Re: Customizing the Options Screen
Nope, that didn't work. I tried putting in the code you said as you said, but this doesn't hide the background in game for me. Is it maybe where I put the $ clear = False statement? You never really said what file to put it in or where. Did you go in options.rpy and change your gm_root to a blank p...
- Sat Jan 04, 2014 1:30 am
- Forum: Ren'Py Questions and Announcements
- Topic: Customizing the Options Screen
- Replies: 18
- Views: 1797
Re: Customizing the Options Screen
Well... first tag every screen you want to hide as something, whether it be menu or whatever else you want to tag them as. Just make sure the ones on top are tagged differently than the ones on the bottom. Then rejigger the button so it's something like this: textbutton "Return" action Hide("menusc...
- Sat Jan 04, 2014 1:14 am
- Forum: Ren'Py Questions and Announcements
- Topic: Customizing the Options Screen
- Replies: 18
- Views: 1797
Re: Customizing the Options Screen
... Nope, that didn't work. I tried putting in the code you said as you said, but this doesn't hide the background in game for me. Is it maybe where I put the $ clear = False statement? You never really said what file to put it in or where. You would have to rewrite the action for the return button...