Search found 86 matches

by Cith
Mon Mar 09, 2015 4:04 am
Forum: Other Story-based Games
Topic: Telltale Games (The Walking Dead, The Wolf Among Us, etc)
Replies: 30
Views: 5983

Re: Telltale Games (The Walking Dead, The Wolf Among Us, etc

People have a hard time defining visual novels because it was always "that strange bunch of games from Japan which don't fit into any Western category." However the confusion doesn't end there because there is no actual visual novel genre in Japan, they go by bishoujo or whatever else. The term "Vis...
by Cith
Fri Mar 06, 2015 8:59 am
Forum: Works in Progress
Topic: Herald [VN+P&C+CYOA][Commercial][Kickstarter&Demo!]
Replies: 17
Views: 3531

Re: Herald [VN+Point&Click] [2D+3D] [Period-Drama] [Commerci

4: This still being a little new for us, I was wondering if anyone here could offer me some advice as to which other communities would be interested in giving feedback on our game? :) http://forums.fuwanovel.net/index.php?/topic/8986-herald-developer-how-history-and-society-can-inspire-narrative-de...
by Cith
Fri Mar 06, 2015 7:15 am
Forum: General Discussion
Topic: Is it possible to have too much choices?
Replies: 8
Views: 940

Re: Is it possible to have too much choices?

I'm in the middle of writing a script and I want my game to engage the player. So much so, they'll want to replay it to explore all the possible routes. So I wanted to implement alot of player choices. But can choices become a nuisance? Can a game have too much choices? In a perfect world there is ...
by Cith
Fri Mar 06, 2015 5:38 am
Forum: General Discussion
Topic: Is Moenovel planning an original title for the West?
Replies: 6
Views: 1353

Re: Is Moenovel planning an original title for the West?

Heh, the last time a Japanese company created a game for the Western audience we got "Go! Go! Nippon!" For those unfamiliar with the title, it's a VN whose sole purpose is to help tourists when they decide to visit Japan. Also Moenovel SAY they are targeting western audiences, but the translation th...
by Cith
Mon Mar 02, 2015 7:52 am
Forum: Asset Creation: Writing
Topic: Converting a Novella to a Visual Novel (Thoughts?)
Replies: 13
Views: 1645

Re: Converting a Novella to a Visual Novel (Thoughts?)

If it's a kinetic novel, what's stopping you using 3rd person past tense? You can very easily use 3rd person past tense for kinetic novels, it's visual novels where things become a bit difficult. That being said, Loren was done in the 3rd person past as well and that was a visual novel(/RPG hybrid.)...
by Cith
Mon Mar 02, 2015 7:12 am
Forum: Works in Progress
Topic: Guardian Enmity (Light Sci-Fi/Drama/Action) +(Romance)*
Replies: 6
Views: 1481

Re: Guardian Enmity (Light Sci-Fi/Drama/Action) +(Romance)*

It looks REALLY good, but the writing needs a bit of a pass-over: 1st line - I checked the front desk, but was told no one came in. But is a contradictory statement, used to introduce a phrase which contradicts the previous. So maybe “but” isn’t really suited here. I can't tell, context is needed bu...
by Cith
Sat Feb 28, 2015 1:01 am
Forum: Asset Creation: Writing
Topic: Dialogues in VN
Replies: 25
Views: 2807

Re: Dialogues in VN

Indeed, some things might be less bloated because we know each other well and have a history with each other, so we can cut out extraneous words. That's an interesting point I'd like to expand on. There was a study conducted (I'd like to say in the "in the US", but I'll settle for "somewhere") whic...
by Cith
Fri Feb 27, 2015 11:33 pm
Forum: Asset Creation: Writing
Topic: Dialogues in VN
Replies: 25
Views: 2807

Re: Dialogues in VN

Yeah, the OP's nailed a critical point. Real dialogue is full of bloat and pointless meanderings, whereas scenes have purpose and direction. Real dialogue have terrible words stuck in for no reason "Like" "I mean" "yeah" "I know" "soooooo" "um" "er" "you know" etc Real dialogue is terribly mundane a...
by Cith
Fri Feb 27, 2015 6:59 am
Forum: Creator Discussion
Topic: A less boring Dating Sim Formula?
Replies: 16
Views: 4635

Re: A less boring Dating Sim Formula?

I’m playing around with using a Skyrim like system of stat-raising for a future sim (not a dating sim, but close enough right?) Basically how you decide to go about things determines intuitively the growth of your character, so if you decide to defuse a situation using words, that will increase your...
by Cith
Fri Feb 27, 2015 3:24 am
Forum: Creator Discussion
Topic: NanoReno Badges!
Replies: 8
Views: 1270

Re: NanoReno Badges!

Such a cute badge, Katta! :)

And to think, I just need to sleep through Nanoreno 2015 to qualify. I can do that :3
by Cith
Mon Feb 16, 2015 6:50 pm
Forum: Creator Discussion
Topic: The Otome Market VS Romance Visual Novels for Guys
Replies: 16
Views: 2459

Re: The Otome Market VS Romance Visual Novels for Guys

SundownKid wrote: However even if you do think the EVN's on steam are just selling due to the sex material
Yep, guilty as charged. Sex sells.
SundownKid wrote: there were plenty of Kickstarter successes with Sekai Project for longer games.
Mostly translated VNs, or VNs with a famous writer (like World End Economica.)
by Cith
Mon Feb 16, 2015 5:17 am
Forum: Creator Discussion
Topic: The Otome Market VS Romance Visual Novels for Guys
Replies: 16
Views: 2459

Re: The Otome Market VS Romance Visual Novels for Guys

Both have their advantages. There are far more Otome EVNs so you would be guaranteed a large market if you made one (but also a lot of competition). In contrast, there is a shorter supply of Bishoujo EVNs and thus there will be a larger demand for one. If you make a Bishoujo EVN your game will be i...
by Cith
Tue Feb 10, 2015 5:02 pm
Forum: Completed Games
Topic: Sword Daughter [GxB] [Fantasy] [Commercial]
Replies: 18
Views: 9274

Re: Sword Daughter [GxB] [Fantasy] [Commercial]

A short comment on this VN's length. The book format is not an ideal one when it comes to branching storylines - its limits on size (books were fairly small back in the 80s) combined with the author’s habit of including plenty of choices meant gamebooks offered a fairly short reading experience. I w...
by Cith
Sat Feb 07, 2015 3:55 pm
Forum: Creator Discussion
Topic: Choices of no return?
Replies: 20
Views: 2573

Re: Choices of no return?

I'm thinking of having elements that are out of the player's control being randomly chosen at the beginning of the game without the player knowing until far later on. Then when the player replays the game after beating it, they will get a different randomized choice. Once the player's played throug...
by Cith
Sat Feb 07, 2015 4:41 am
Forum: I am a Writer, Editor, Proofreader or Translator
Topic: Chara Creator, Concept Writer, Story Board, for free or hire
Replies: 7
Views: 1689

Re: Try me! Give me 3-5 different genres and I'll write a pl

Genre 1 - Comedy of manners
Genre 2 - Spy fiction

I'm tempted to make this request almost impossible by listing the third as "magical girl" and maybe a 4th as "hard science fiction" but that's being cruel.

Genre 3 - High fantasy