The resolution of my game is currently 1920x1200. While Ren'Py updated things like the save/load screen and text box to a correct size/position screens like Preferences, About, and Help did not: see attached screenshot.
What's the easiest way to correctly reposition/resize these screens?
Search found 43 matches
- Tue Aug 29, 2017 1:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Repositioning menus
- Replies: 1
- Views: 274
- Sat Aug 19, 2017 11:25 am
- Forum: We are offering Paid Work
- Topic: [OPEN][R-18][PAID] Looking for logo designer for erotic visual novel
- Replies: 10
- Views: 2778
[OPEN][R-18][PAID] Looking for logo designer for erotic visual novel
Update 14/10: applications for logo designer opened. Hello, I'm looking for a logo designer for a paid adult project. The focus themes of the project are swinging, netorare, moral degeneration and femdom (all of these in fairly extreme forms) so make sure you're comfortable with those themes if you ...
- Sat Aug 02, 2014 3:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Adding objects to the main menu if a variable = 'unlocked'
- Replies: 2
- Views: 384
Re: Adding objects to the main menu if a variable = 'unlocke
Thank you, I got everything working now.
- Sat Aug 02, 2014 9:26 am
- Forum: Ren'Py Questions and Announcements
- Topic: Adding objects to the main menu if a variable = 'unlocked'
- Replies: 2
- Views: 384
Adding objects to the main menu if a variable = 'unlocked'
With the help I got a few topics ago on how to add a menu option if multiple persistent variables are 'Unlocked', I was able to include and unlockable ending in my game. Now I would like to add graphics to the main menu for each unlocked ending. I thought I could use the same variable as the one for...
- Fri Aug 01, 2014 5:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Main menu background has border on left and below
- Replies: 2
- Views: 329
Re: Main menu background has border on left and below
I was able to solve this problem by adding
to the Main Menu part in Screens.rpy, where I just had
before. So it's solved now, but I don't understand why this happened. What did I do wrong?
Code: Select all
imagemap:
ground 'Main menu 01.png'Code: Select all
window:
image "Main menu 01.png"- Fri Aug 01, 2014 5:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Main menu background has border on left and below
- Replies: 2
- Views: 329
Main menu background has border on left and below
Hello. I've changed the size of my game screen using init python: config.screen_width = 768 config.screen_height = 512 in Script.rpy. This works for the game. My backgrounds are all 768x512 and fit perfectly. The problem is that the background for my main menu is 768x512 as well, but there it has a ...
- Fri Aug 01, 2014 4:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How do I attach a variable to a menu option? [SOLVED]
- Replies: 2
- Views: 394
Re: How do I attach a variable to a menu option?
Thank you (again), everything seems to work now.
- Thu Jul 31, 2014 6:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How do I attach a variable to a menu option? [SOLVED]
- Replies: 2
- Views: 394
How do I attach a variable to a menu option? [SOLVED]
I want to make an unlockable ending. If all other endings have been finished by the player, I want a new option to appear in a choice that was already in the game. So what I thought was, I could do something like this: menu: "Ending 1.": jump ending1 "Ending 2.": jump ending2 "Ending 3.": jump endin...
- Thu Jul 31, 2014 9:18 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to go to a different game scene after credits [SOLVED]
- Replies: 2
- Views: 360
- Wed Jul 30, 2014 7:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to go to a different game scene after credits [SOLVED]
- Replies: 2
- Views: 360
How to go to a different game scene after credits [SOLVED]
I'm using this code for my credits scroll. But when the credits are over, it returns to the main menu and I want my game to have an additional scene after the credits. How and where can I put something in this existing code to make the game go to a new label instead of going back to the main menu? T...
- Fri Mar 14, 2014 4:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to crop a background image without moving it
- Replies: 3
- Views: 441
Re: How to crop a background image without moving it
Thanks for the help. I used x and yalign since I ran into im.Crop earlier and didn't understand a word of it (ran into some other document though, this explanation with example seems a lot clearer), but it works.
- Fri Mar 14, 2014 10:44 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to crop a background image without moving it
- Replies: 3
- Views: 441
How to crop a background image without moving it
I have a background that is a lot bigger than the game screen. I want to show a specific part of the image as the background without moving it and use it as the background for a few dialogue texts. Obviously I could just crop it in Photoshop if that was it, but after a while I want the screen to mov...
- Tue Feb 04, 2014 1:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to use 'pan' or 'CropMove'
- Replies: 1
- Views: 685
How to use 'pan' or 'CropMove'
I have a screen with a size of 768x512 pixels. On this screen, I want to show a background image triple that size and a character, and have the screen start at the middle of the bottom of that background, and have the camera slowly go up until it reaches the top of the background. From what I unders...