Search found 56 matches

by Vin Howard
Sun Jun 15, 2014 5:05 pm
Forum: Creator Discussion
Topic: The "Unorthodox" Dating Sim/Otome Game?
Replies: 33
Views: 6053

Re: The "Unorthodox" Dating Sim/Otome Game?

How about this: Make a traditional date sim (one guy, multiple girls to choose from); however, have the player play as one of the girls. It would allow you to explore what it would be like for the girl in such games.
by Vin Howard
Sun Mar 02, 2014 12:40 am
Forum: Old Threads (– September 2014)
Topic: Looking for artist for small project (WIP release available)
Replies: 3
Views: 1236

Looking for artist for small project (WIP release available)

This will be a collaboration project for a game that will be release for free [/size] Updated: 6/27 [/size] Project Overview - A Di git al Gho st Sto ry [/i] A mostly kinetic short story about experiencing someone else's past --- "In the early 21st century, humanity developed a means to convert mem...
by Vin Howard
Sat Mar 01, 2014 4:33 am
Forum: Completed Games
Topic: Asher [Supernatural/Suspense/Urban Fantasy] NEWS, see last page
Replies: 56
Views: 16995

Re: Asher [Supernatural/Horror?/Urban Fantasy]

You got me at "the eight ways to die might be a point in its favor"
by Vin Howard
Fri Feb 28, 2014 5:21 pm
Forum: Creator Discussion
Topic: Distributing a commercial game?
Replies: 14
Views: 1592

Re: Distributing a commercial game?

Trying to get onto Steam at the moment requires dealing with Greenlight, which will cost you a little bit of upfront money and a good bit of marketing time (you'll need several thousand votes to get in under the current system). It is probably better to hold off until you have a little experience d...
by Vin Howard
Fri Feb 28, 2014 5:23 am
Forum: General Discussion
Topic: Interesting VNs Now! legal scandal
Replies: 4
Views: 2019

Re: Interesting VNs Now! legal scandal

Redacted names, pseudonyms, a third party contact?

Lol, that article XD
by Vin Howard
Thu Feb 27, 2014 11:44 pm
Forum: Creator Discussion
Topic: Distributing a commercial game?
Replies: 14
Views: 1592

Re: Distributing a commercial game?

I've heard good things about itch.io . It's free too and currently you get all the profit from your sales (apparently it's usually 10%). But of course, if you use paypal or other services to receive funds, they still get a cut. WRT Steam, it's not that easy to get on, so maybe Desura can be an alte...
by Vin Howard
Thu Feb 27, 2014 11:42 pm
Forum: Creator Discussion
Topic: Advice on making a demo build for soliciting assets
Replies: 2
Views: 601

Re: Advice on making a demo build for soliciting assets

I'm a huge proponent of this strategy and I've done it both ways. Making a demo with placeholder graphics can always be a fail-safe in case no artists come through. You'd at least be able to release a CC version of the story. This is what I did for one of my VNs just so it would get out the door in...
by Vin Howard
Thu Feb 27, 2014 8:37 pm
Forum: Creator Discussion
Topic: Making VN Trailers
Replies: 11
Views: 2085

Re: Making VN Trailers

Do trailers need to show case the actual game? I'm used to trailers from KEY such as Clannad, or Rewrite. etc None-gameplay trailers are best if you want to hype something people already know about. But the problem is the the lack of knowledge in the West of what exactly is a VN. Thus a gameplay tr...
by Vin Howard
Thu Feb 27, 2014 8:21 pm
Forum: Creator Discussion
Topic: Distributing a commercial game?
Replies: 14
Views: 1592

Re: Distributing a commercial game?

On a side note, it's always a major plus to get your game on Steam considering how millions of millions of people use it. I'm not sure how you would go about doing that, but Valve is moving to make steam a more open system, and I think I've heard them talking about making selling games of Steam comp...
by Vin Howard
Thu Feb 27, 2014 3:14 am
Forum: Creator Discussion
Topic: Making VN Trailers
Replies: 11
Views: 2085

Re: Making VN Trailers

Well here are the trailers used by the two most commercially successful EVN's (as far as I know); might give you an idea




by Vin Howard
Thu Feb 27, 2014 2:29 am
Forum: Creator Discussion
Topic: VN Writing Circles. Interested?
Replies: 38
Views: 4037

Re: VN Writing Circles. Interested?

1. A small, tight group; like 5 people or so? 2. I would prefer some way of privately sharing work (for reasons I will discus below); I don't have any attachment to any certain kind of method, so whatever works best; also, integrating the irc in some way would be nice (I mean, that is where the idea...
by Vin Howard
Wed Feb 26, 2014 2:37 pm
Forum: Creator Discussion
Topic: VN Writing Circles. Interested?
Replies: 38
Views: 4037

Re: VN Writing Circles. Interested?

Do you think google docs would be good for this purpose?
by Vin Howard
Wed Feb 26, 2014 2:10 pm
Forum: Creator Discussion
Topic: Advice on making a demo build for soliciting assets
Replies: 2
Views: 601

Advice on making a demo build for soliciting assets

I have grown close to finishing the script of my first VN and I will soon need to start soliciting for art and music assets. One of the ideas of going about getting art/music assets is creating a demo that's specifically for interested parties. It would serve two purposes: 1) Show that I have a soli...
by Vin Howard
Wed Feb 26, 2014 1:55 pm
Forum: Creator Discussion
Topic: VN Writing Circles. Interested?
Replies: 38
Views: 4037

Re: VN Writing Circles. Interested?

I was part of the irc chat about this :p

Yah, I'm really interested in something like this.
by Vin Howard
Wed Feb 26, 2014 1:51 pm
Forum: Ideas
Topic: A Digital Ghost Story [Mostly Kinetic][Sci-fi/Drama]
Replies: 6
Views: 1587

Re: A Digital Ghost Story [Mostly Kinetic][Sci-fi/Drama]

Status Update:

Writting-

"Memories" section more or less completed

"Out of memories" section has been outlined, and is about 25% done.

Assets-

I'm going to start soliciting art and music soon.