Search found 477 matches

by Zetsubou
Thu Jan 18, 2018 10:28 pm
Forum: Ren'Py Questions and Announcements
Topic: Circular Save/Load Screenshots - Can it be done?
Replies: 2
Views: 213

Re: Circular Save/Load Screenshots - Can it be done?

You could also use two images to achieve this. Leave the thumbnail as a rectangle, then have another image displayed over the top of it with a transparent circle. So it looks like a circular image, but it's actually two rectangular images, with the bottom one only visible through the transparent cir...
by Zetsubou
Mon Jan 15, 2018 6:27 pm
Forum: Ren'Py Questions and Announcements
Topic: Sprite Transitions when using minimal show/hide statements [SOLVED...mostly]
Replies: 8
Views: 502

Re: Sprite Transitions when using minimal show/hide statements [SOLVED...mostly]

Renpy 6.99.14 implements the above feature, and that appears to be enough for what you want. define config.say_attribute_transition_layer = "master" define config.say_attribute_transition = dissolve With those two lines of code in my options.rpy file I have expressions dissolve into one another with...
by Zetsubou
Sat Dec 16, 2017 6:58 pm
Forum: Ren'Py Questions and Announcements
Topic: calendar text style from class
Replies: 2
Views: 223

Re: calendar text style from class

Write a function which iterates event_list. Check each object in the list for those two fields (month and day). If they match, have the function return the object. If not, have it return False. Run this function and assign the return value to a variable at the start of your if..else block. Add a che...
by Zetsubou
Sun Dec 10, 2017 2:43 pm
Forum: Works in Progress
Topic: Sable's Grimoire [BxG][Magic/Fantasy/Monster Girls] [Demo available]
Replies: 22
Views: 3749

Re: Sable's Grimoire [BxG][Magic/Fantasy/Monster Girls]

Lisha's route is now complete. I'm going back to work on Drakan's route for a while, after which it'll be Jorou's turn. The word count is now up to 250k, which was my original goal. However, it's now looking more like SG will wind up being 300-400k words instead, depending on how many characters get...
by Zetsubou
Sat Dec 02, 2017 5:19 am
Forum: Creator Discussion
Topic: Curious about the F2P model for VNs
Replies: 4
Views: 587

Re: Curious about the F2P model for VNs

I think the answer to your question really depends on your motive for releasing your games for free. Is it to monetize them in a different way? (eg. free game with paid DLC) Is it to promote your commercial games? Is it simply to have as many people as possible play your game? (with the intention of...
by Zetsubou
Thu Nov 30, 2017 9:42 pm
Forum: General Discussion
Topic: Winged Cloud Worker Exploitation
Replies: 7
Views: 879

Re: Winged Cloud Worker Exploitation

Official statement from Sekai Project as well: https://sekaiproject.com/2017/11/30/sta ... ud-expose/
Though they aren't really adding anything new. Just confirming their involvement with the "The Guardian’s Spell" fiasco.
by Zetsubou
Thu Nov 30, 2017 4:59 pm
Forum: General Discussion
Topic: Winged Cloud Worker Exploitation
Replies: 7
Views: 879

Re: Winged Cloud Worker Exploitation

There's a write-up here, for anyone who doesn't want to watch the video: https://www.resetera.com/threads/an-expos%C3%A9-on-winged-clouds-of-sakura-vn-shovelware-infamy-mistreatment-of-indie-talent.8752/ And a reddit thread discussing this: https://www.reddit.com/r/visualnovels/comments/7gfss5/inter...
by Zetsubou
Sun Nov 26, 2017 8:17 pm
Forum: Works in Progress
Topic: Sable's Grimoire [BxG][Magic/Fantasy/Monster Girls] [Demo available]
Replies: 22
Views: 3749

Re: Sable's Grimoire [BxG][Magic/Fantasy/Monster Girls]

I've now opened myself up for writing commissions in order to help fund SG's development. I'll complete SG either way, but more funds will allow me to add more character routes and artwork. In the meantime, I'm dedicating this week to writing the route of Lisha (the elf). Drakan's route is pretty mu...
by Zetsubou
Sun Nov 26, 2017 8:08 pm
Forum: I am a Writer, Editor, Proofreader or Translator
Topic: Experienced VN writer for hire [CLOSED]
Replies: 0
Views: 419

Experienced VN writer for hire [CLOSED]

Welcome to my long and detailed commission thread :) Don't let the length scare you. I'm just trying to make sure you have all of the information you need before deciding whether to contact me or not. Guidelines and requirements are further down. But before that, let's start with why you would want ...
by Zetsubou
Sun Nov 19, 2017 3:14 pm
Forum: Ren'Py Cookbook
Topic: Automatic character, background, etc. image defining script
Replies: 44
Views: 10654

Re: Automatic character, background, etc. image defining script

I really haven't touched this script or checked this thread in a long time, but at a glance, I think your problem is the define_characters("sprites", 1) line. Your sprites are in images/sprites, so your function should be define_characters("images/sprites", 1) That being said, if you're using the im...
by Zetsubou
Sat Nov 18, 2017 4:40 pm
Forum: Works in Progress
Topic: Sable's Grimoire [BxG][Magic/Fantasy/Monster Girls] [Demo available]
Replies: 22
Views: 3749

Re: Sable's Grimoire [BxG][Magic/Fantasy/Monster Girls]

The writing is now up to 200k words. I'm thinking the total will be at least 300k, though it'll largely depend on how many characters wind up with their own routes.
by Zetsubou
Sat Nov 11, 2017 10:41 pm
Forum: Works in Progress
Topic: Sable's Grimoire [BxG][Magic/Fantasy/Monster Girls] [Demo available]
Replies: 22
Views: 3749

Re: Sable's Grimoire [BxG][Magic/Fantasy/Monster Girls]

Thanks Sofie ^^ It'll be a while before I post anything playable, but I hope it lives up to your expectations. Writing is going slow, but the art and coding are coming along. Just one more screen to go before the GUI is done. https://i.imgur.com/KWxpjH0m.jpg https://i.imgur.com/0o2b4dJm.jpg https://...
by Zetsubou
Tue Nov 07, 2017 3:09 pm
Forum: Ren'Py Questions and Announcements
Topic: Sprite Transitions when using minimal show/hide statements [SOLVED...mostly]
Replies: 8
Views: 502

Re: Sprite Transitions when using minimal show/hide statements

Sorry, I misinterpreted your question. Unfortunately, the only way I know how to do that is by overriding the callback in the character definition, or by using one of the character callback config options. Both have unwanted side-effects. I'm unaware of any equivalent to the side_image_same_transfor...