Search found 136 matches

by KiloTango
Fri Jun 20, 2014 4:47 pm
Forum: Ideas
Topic: Crime • Scene (Mystery, Horror, Thriller)
Replies: 39
Views: 8732

Re: Crime • Scene (Mystery, Crime, Thriller)

Yay new Mirrowthings! *_*

Also hell yeah supernatural mystery is the genre of KINGS.
by KiloTango
Mon Jun 09, 2014 4:33 am
Forum: Creator Discussion
Topic: Backing up files - VN creators call to arms!
Replies: 10
Views: 1329

Re: Backing up files - VN creators call to arms!

Re: How to back up, me and TK both have a copy of the game files, with assets updated via a drop box folder/filesend and us moving by hand, and the actual code being done with a private Git repo (via Source Tree and Bitbucket). Doing the code in a repo has the added bonus of versioning as well as ro...
by KiloTango
Tue Jun 03, 2014 1:34 pm
Forum: Asset Creation: Writing
Topic: How do I write a strong beginning?
Replies: 13
Views: 2758

Re: How do I write a strong beginning?

Another thing is try not to worry about starting working on your project with a really strong opening. Start with something, get to the end, then come back and rework the opening. The chances are you won't know what will best introduce your story until you've written the rest, so don't let uncertain...
by KiloTango
Sun Jun 01, 2014 12:36 pm
Forum: Creator Discussion
Topic: Potraying Emotions in Sprites
Replies: 15
Views: 2267

Re: Potraying Emotions in Sprites

TK and I use im.Composit as well, but I've been getting her to be even more granular with the expressions, so I have separate eyes, brows and mouths to play with that I combine in-engine, plus arm and costume variants (and colour-matrix lighting FX). I rolled a quick function for each pose that lets...
by KiloTango
Sat May 31, 2014 4:30 am
Forum: Asset Creation: Writing
Topic: Making a great Prologue?
Replies: 12
Views: 1301

Re: Making a great Prologue?

Oh! Thank you very much! :D (The thread has been quite quiet so I've been assuming most people didn't play it).

Glad I could help. Good luck with your prologue!
by KiloTango
Fri May 30, 2014 6:05 pm
Forum: Works in Progress
Topic: Dark Corner [Point and Click] [Mystery]
Replies: 11
Views: 1182

Re: Dark Corner [Point and Click] [Mystery]

Love the style for this, can't wait to find out more!
by KiloTango
Fri May 30, 2014 5:50 pm
Forum: Asset Creation: Writing
Topic: Making a great Prologue?
Replies: 12
Views: 1301

Re: Making a great Prologue?

In regards to prologue length, it kind of depends on the rest of the story. Personally I wouldn't worry too much about word count. Your prologue should have as many words as it needs to say what it needs to say. It could be 10,000 (though that feels long to me for a prologue), but it could equally b...
by KiloTango
Fri May 30, 2014 11:32 am
Forum: WiP: NaNoRenO
Topic: The Lighthouse [NaNoRenO14(ish)][BxG][Fantasy] DEMO ADDED
Replies: 32
Views: 6549

Re: The Lighthouse [NaNoRenO14(ish)][BxG][Fantasy] DEMO ADDE

Thank you very much! I'm glad you like it. :) The keeper does actually have a better placeholder name in the working-file now: If you don't pick something, Sienna names him 'Finnian', which is silly enough to be something she would say but y'know, not as silly as the placeholder we used XD. That sai...
by KiloTango
Sat May 24, 2014 3:59 pm
Forum: Creator Discussion
Topic: Loading up Renpy VS Typing up a document
Replies: 15
Views: 2257

Re: Loading up Renpy VS Typing up a document

I write straight in code, but I use Coda rather than any of the suggested editors and just load up Renpy to check the lint and also to have the game running as I work (as I'll do a lot of checking phrasing/timing/expressions etc as I write). For outlining, I do it in my files as NVL style summary fr...
by KiloTango
Fri May 23, 2014 7:11 am
Forum: WiP: NaNoRenO
Topic: The Lighthouse [NaNoRenO14(ish)][BxG][Fantasy] DEMO ADDED
Replies: 32
Views: 6549

Re: The Lighthouse [NaNoRenO14(ish)][BxG][Fantasy] DEMO ADDE

Just to prove we're still working on this, a minor update! The game contains 1,335 dialogue blocks, containing 19,506 words and 104,671 characters, for an average of 14.6 words and 78 characters per block. Nearly to 20k! One scene left in chapter 3, then it's just chapter 4 and the endings. Life has...
by KiloTango
Fri May 23, 2014 6:27 am
Forum: Works in Progress
Topic: Swords of Edo [VN,Romance,GxG/B,Battles,Female Protagonist]
Replies: 11
Views: 2957

Re: Swords of Edo [VN,Romance,GxG/B,Battles,Female Protagoni

As someone who actually really likes good female protagonists I don't think it's an 'ew girls' thing... BUT this does seem rather more aimed at guys than at girls (not an uncommon issue with a lot of GxG sadly, but it's there) so you're possibly going to be cutting down on your female audience there...
by KiloTango
Wed May 21, 2014 8:46 am
Forum: Asset Creation: Writing
Topic: 5 storytelling tips for beginners
Replies: 17
Views: 4800

Re: 5 storytelling tips for beginners

Another point is, if you're writing horror or trillers, playing with expected characterisation can be very effective for the exact reason you don't have people break character in other genres: It feels wrong. When your cute and loveable childhood friend character suddenly gets a killing look in her ...
by KiloTango
Wed May 21, 2014 5:01 am
Forum: Asset Creation: Writing
Topic: 5 storytelling tips for beginners
Replies: 17
Views: 4800

Re: 5 storytelling tips for beginners

Re: Light Yagami and 'Believable Characters'... Believable and realistic are not the same thing. What you need in fiction is for characters to act in accordance with the rules you've set out for them. Those don't have to be ones in real life. Light is believable in that everything he does, fits his ...
by KiloTango
Tue May 20, 2014 12:38 pm
Forum: Ren'Py Questions and Announcements
Topic: Adding alpha to 'realistic snow' effect
Replies: 2
Views: 342

Re: Adding alpha to 'realistic snow' effect

You're a star, that works perfectly! :)