Search found 7 matches
- Fri Nov 07, 2014 8:15 pm
- Forum: Asset Creation: Music, Sound, and Movies
- Topic: Sad Song Critique
- Replies: 5
- Views: 1327
Re: Sad Song Critique
If you include chords into your song, that would make it sound more complete. I think it would also help you make more sense of your melody and it won't "meander" so much. As for the reason I asked about your Japanese ability: 私も日本語が読めるけど、上手に読めない。soundcloudで日本語を気づいたんだ。 Yerp, that's from a while bac...
- Thu Nov 06, 2014 10:52 pm
- Forum: Asset Creation: Music, Sound, and Movies
- Topic: Sad Song Critique
- Replies: 5
- Views: 1327
Re: Sad Song Critique
Like you said, it meanders. I would recommend that you be more mindful of where you want the melody to go when you write. What is the destination of each phrase? Also, you only played a simple bass line and the melody. That isn't necessarily a bad thing, but in this piece, the lack of chords makes ...
- Thu Nov 06, 2014 10:22 pm
- Forum: Asset Creation: Music, Sound, and Movies
- Topic: Sad Song Critique
- Replies: 5
- Views: 1327
Sad Song Critique
https://soundcloud.com/mudgorillaed/merry-go-round All right, so I dabbled in trying to make a song. Had to refresh myself on my music reading and theorizing, and while I like the first half or so, I feel like it meanders going towards the end. Any tips there? And I guess critique on anything else ...
- Thu Nov 06, 2014 10:19 am
- Forum: Ideas
- Topic: Umi no Hi: Ocean Days [BxG] [Fanwork] [Time Warp]
- Replies: 7
- Views: 1666
Re: Umi no Hi: Ocean Days [BxG] [Fanwork] [Time Warp]
And what's a game without music? Well, it's a silent game, and that sounds boring. Haven't ever really composed anything before, so I had to brush off some old music reading skills, and did a bit of music theorizing before plopping this out. I like the beginning, but I feel that it meanders towards ...
- Wed Oct 29, 2014 1:26 am
- Forum: Ideas
- Topic: Umi no Hi: Ocean Days [BxG] [Fanwork] [Time Warp]
- Replies: 7
- Views: 1666
Re: Umi no Hi: Ocean Days [BxG] [Fanwork] [Time Warp]
It's been a couple weeks. How is this project going? I'm asking this because I'm curious. I don't want to be pushy. If you have no news, or want to announce progress later, I will understand. Progress was unfortunately halted due to hotel shift shenanigans, and training a new night auditor. Everyth...
- Sat Mar 08, 2014 6:49 pm
- Forum: Ideas
- Topic: Umi no Hi: Ocean Days [BxG] [Fanwork] [Time Warp]
- Replies: 7
- Views: 1666
Re: Umi no Hi: Ocean Days [BxG] [Fanwork] [Time Warp]
* Consider how committed you are to your project. How much time can you devote? Are you passionate about telling your story? * Plan out the scope of your visual novel. How many routes and endings? How long do you want each path to be? * Think about giving yourself deadlines. Decide to finish X amou...
- Fri Mar 07, 2014 11:20 pm
- Forum: Ideas
- Topic: Umi no Hi: Ocean Days [BxG] [Fanwork] [Time Warp]
- Replies: 7
- Views: 1666
Umi no Hi: Ocean Days [BxG] [Fanwork] [Time Warp]
I don't really know where else to place this ... or even if this is allowed, but I did see another game in-progress where the designs of the characters were heavily based off of work not of their own. So since this is NON-commercial, and thus no money shall be made, it should be fine? "I don't do t...