Search found 269 matches
- Thu Mar 26, 2015 12:34 am
- Forum: Ren'Py Questions and Announcements
- Topic: Potential Problems with 6.99 and Android Releases
- Replies: 11
- Views: 1010
Re: Potential Problems with 6.99 and Android Releases
Okay, if this worked the way it was supposed to, it should have the log for three attempts: The first two are of the game that crashed without loading the title screen, and the third attempt was the game that entered the title screen but crashed when the orientation was changed. logcat.txt Edit: Now...
- Thu Mar 26, 2015 12:14 am
- Forum: Ren'Py Questions and Announcements
- Topic: Potential Problems with 6.99 and Android Releases
- Replies: 11
- Views: 1010
Re: Potential Problems with 6.99 and Android Releases
Might need to look some things up to confirm, but the phone is a Samsung Galaxy (edit: s5) and the model number seems to be SM-G900T.
Is there a place that could explain how to work with logcat? I'm not very familiar with ADB stuff...
Is there a place that could explain how to work with logcat? I'm not very familiar with ADB stuff...
- Wed Mar 25, 2015 11:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Potential Problems with 6.99 and Android Releases
- Replies: 11
- Views: 1010
Potential Problems with 6.99 and Android Releases
Wasn't sure whether this belonged in the main 6.99 release thread or not, so I decided to open a new thread just in case. After updating to Ren'Py v6.99, I decided to re-package some games I've been working on into new APK files to test the new Android functionality (like the ability to fadein/fadeo...
- Wed Mar 25, 2015 2:08 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Troubles with Custom Save Menu and Replays [Solved]
- Replies: 8
- Views: 991
Re: Troubles with Custom Save Menu and Replays
I can't believe I missed that when I was looking up how to use the main Replay action. Boy I feel silly now.
At any rate, it works perfectly now. That saves me from adding that variable definition to every label. Thanks for the help!
At any rate, it works perfectly now. That saves me from adding that variable definition to every label. Thanks for the help!
- Wed Mar 25, 2015 1:04 am
- Forum: Ren'Py Questions and Announcements
- Topic: Troubles with Custom Save Menu and Replays [Solved]
- Replies: 8
- Views: 991
Re: Troubles with Custom Save Menu and Replays
That doesn't really help my problem, though I think perhaps I'm explaining things wrong. I'll try to explain as much as I can this time so I'm clear. I've been designing my game to use a set of menus that do not use the default navigation sidebar. Instead, when the player presses ESC/right-click dur...
- Tue Mar 24, 2015 11:11 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Troubles with Custom Save Menu and Replays [Solved]
- Replies: 8
- Views: 991
Re: Troubles with Custom Save Menu and Replays
I'm not sure if I understand how that would work. The issue I'm having is that the game menu isn't being set to my custom menu while in Replay mode because Replay skips the Start label and goes directly to the label being replayed. If I removed the game menu code I already have, then the custom menu...
- Tue Mar 24, 2015 10:17 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Troubles with Custom Save Menu and Replays [Solved]
- Replies: 8
- Views: 991
Re: Troubles with Custom Save Menu and Replays
The config.thumbnail_height and config.thumbnail_width values helped a lot. I was unaware that the default size of the thumbnail files were smaller than what I was using for the spaces. I might use up only part of the width of the space if the stretch still looks bad, but for now just changing the t...
- Tue Mar 24, 2015 6:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Troubles with Custom Save Menu and Replays [Solved]
- Replies: 8
- Views: 991
Troubles with Custom Save Menu and Replays [Solved]
Since I'm a bit stumped about a few problems I've been having, I thought I'd see if anyone could help me out. My first problem is that my custom save/load menu causes some strange stretching with the file screenshots. Part of this might be the different aspect ratio between the actual screenshot and...
- Fri Mar 13, 2015 3:28 pm
- Forum: Works in Progress
- Topic: Eldritch Academy [GxG Romance/Paranormal][Commercial]
- Replies: 37
- Views: 15421
Re: Eldritch Academy [GxG Romance/Horror][Commercial]
I've been doing some work on the GUI, so while it isn't nice enough to show off yet I managed to get the coding to work with placeholder art. Might need to look into how save game screenshots are handled in Ren'Py, though. They're visibly stretched in my current save/load screen, which looks a bit s...
- Fri Mar 06, 2015 1:55 am
- Forum: Works in Progress
- Topic: Eldritch Academy [GxG Romance/Paranormal][Commercial]
- Replies: 37
- Views: 15421
Re: Eldritch Academy [GxG Romance/Horror][Commercial]
Progress has been a bit slow due to other responsibilities I need to take care of, but I've been working on a few character-specific scenes in the common route. The common route is nearly finished now, and once I finish and review the draft of the common route I can get started on the ending routes....
- Sat Feb 21, 2015 9:04 pm
- Forum: Works in Progress
- Topic: Eldritch Academy [GxG Romance/Paranormal][Commercial]
- Replies: 37
- Views: 15421
Re: Eldritch Academy [GxG Romance/Horror][Commercial]
I'm glad that the concept is interesting! Hopefully the game lives up to the expectations when it's ready. And now to answer a few questions: The only thing I can think of that isn't present at the moment are the samples sprites, bgs and possibly screenshots. While the designs of almost all of the c...
- Wed Feb 18, 2015 2:13 pm
- Forum: Works in Progress
- Topic: Eldritch Academy [GxG Romance/Paranormal][Commercial]
- Replies: 37
- Views: 15421
Re: Eldritch Academy [GxG Romance/Horror][Commercial]
Thanks for the interest! Let me know if there are any questions/comments about the game. (Answering the intro questions from my first post would be a great help.) I like horror stories and I like GxG, so I'm totally down for it. But as usual when a VN by a presumably (correct me if I'm wrong) non-Ja...
- Sat Feb 14, 2015 12:22 pm
- Forum: Works in Progress
- Topic: Eldritch Academy [GxG Romance/Paranormal][Commercial]
- Replies: 37
- Views: 15421
Eldritch Academy [GxG Romance/Paranormal][Commercial]
http://media.tumblr.com/8ec25ade33bffbe9cdb5dd86d97dcb83/tumblr_inline_njo9r4yWdU1s2xzb3.png Characters from left to right: Kasumi, Akomi, Kagami, Yue, Cho, Misaki Solana Academy is a prestigious all-girl boarding school in a remote corner of Japan. Despite its distance from major cities, it never ...
- Fri Feb 06, 2015 4:51 am
- Forum: Creator Discussion
- Topic: Single romance route VS Multiple romance routes
- Replies: 6
- Views: 1567
Re: Single romance route VS Multiple romance routes
This sounds like an interesting topic, and it might apply to me sometime in the future if I continue with my current plans. (I'm working on a VN with different characters datable in each route, but the "sequel"/continuation idea involves a predefined pairing.) I agree with most of your points on the...
- Thu Feb 05, 2015 3:25 pm
- Forum: Creator Discussion
- Topic: Need Help Planning....
- Replies: 12
- Views: 2896
Re: Need Help Planning....
I'll try to help a bit from my own experience, but technically the games I've finished so far might not be considered visual novels. However, a lot of the basics apply to any type of game, as far as I'm concerned. How do you plan for your visual novel? You're probably already passed this part, but w...