Search found 9 matches

by ProgrammerByDefault
Sun Oct 05, 2014 10:13 pm
Forum: Ren'Py Questions and Announcements
Topic: Rotating hover indicator - better way to do this?
Replies: 3
Views: 690

Re: Rotating hover indicator - better way to do this?

Wow thanks a ton for the insight, I like that a lot. If nothing else, that's a much cleaner way to organize it, and I will definitely be implementing it. Thanks again!
by ProgrammerByDefault
Sun Aug 31, 2014 11:01 pm
Forum: Ren'Py Questions and Announcements
Topic: Rotating hover indicator - better way to do this?
Replies: 3
Views: 690

Re: Rotating hover indicator - better way to do this?

Does anyone at least know of any existing games that use a similar feature?
by ProgrammerByDefault
Thu Aug 28, 2014 7:23 pm
Forum: Ren'Py Questions and Announcements
Topic: Rotating hover indicator - better way to do this?
Replies: 3
Views: 690

Rotating hover indicator - better way to do this?

I am working on a map implementation with ~4-5 different areas that can be selected. When you hover over one of these areas, I would like to indicate to the user that the area is focused, and can be selected. My solution of choice is to have a rotating ring of particles (Didn't want to say sparkles)...
by ProgrammerByDefault
Mon Aug 18, 2014 10:36 pm
Forum: Ren'Py Questions and Announcements
Topic: Anyone know how to show save screenshots dynamically?
Replies: 4
Views: 637

Re: Anyone know how to show save screenshots dynamically?

Ah, the way you phrased it cleared things up for me. I misunderstood when he said 'screen variable' and had myself convinced it was like any other variable (the 'screen' prefix shoulda given that away). And thanks as well for steering me away from doing too much using straight python, I can see I wa...
by ProgrammerByDefault
Sun Aug 17, 2014 10:43 pm
Forum: Ren'Py Questions and Announcements
Topic: Anyone know how to show save screenshots dynamically?
Replies: 4
Views: 637

Re: Anyone know how to show save screenshots dynamically?

How do I handle the display part though? FileScreenshot returns a specially compressed image as far as I can see. "add FileScreenshot(i)" works to show the first, but how do I go about removing it without a proper name (and without 'hide' available since it is a screen, not a label)? Not ruling out ...
by ProgrammerByDefault
Sun Aug 17, 2014 12:51 am
Forum: Ren'Py Questions and Announcements
Topic: Anyone know how to show save screenshots dynamically?
Replies: 4
Views: 637

Anyone know how to show save screenshots dynamically?

I am working on customizing the save/load screen to have a layout similar to an email inbox, with a scrolling list of save name/times on the left, and a large space for a save screenshot on the right. The goal is to have it set up so that when the user clicks a save file on the left, the associated ...
by ProgrammerByDefault
Mon Apr 07, 2014 1:19 am
Forum: Works in Progress
Topic: Ruler by Default: A Fantasy Life Simulation Visual Novel
Replies: 2
Views: 1167

Re: Ruler by Default: A Fantasy Life Simulation Visual Novel

Ah, sorry about that. No, we do not have a demo just yet, but I do have one in progress. I'll edit in some of the more crucial overview content that the link had so people can still get the full experience, then update the link once the demo is posted
by ProgrammerByDefault
Sun Apr 06, 2014 11:30 pm
Forum: Works in Progress
Topic: Ruler by Default: A Fantasy Life Simulation Visual Novel
Replies: 2
Views: 1167

Ruler by Default: A Fantasy Life Simulation Visual Novel

Hey everyone, I know there was already a post by another user on this under 'other topics', but I feel this section is a bit more appropriate. I am the primary developer on this game, and want to share our vision with the lemmasoft community, as well as to answer questions and take feedback that wil...
by ProgrammerByDefault
Sun Apr 06, 2014 10:04 pm
Forum: Other Story-based Games
Topic: Ruler by Default [Kickstarter]
Replies: 2
Views: 1673

Re: Ruler by Default [Kickstarter]

Hello all, primary developer for Ruler by Default here. Thanks for the mention gekiganwing! Thought I would stop by quick and let you guys know that I'm here to answer any and all questions to the best of my ability, and I'm really looking forward to seeing this project through. For the best overvie...