Search found 127 matches

by Exiscoming
Mon Dec 24, 2018 8:18 pm
Forum: Ren'Py Questions and Announcements
Topic: Flipping screens horizontally
Replies: 11
Views: 722

Re: Flipping screens horizontally

Try this: Rename your base, outfit, hair and face files to something like for example (will allow for automatic image attributes): chara_base.png chara_outfit_casual.png <- replace "casual" with the name of outfit chara_hair_normal.png <- replace "normal" with name of hairstyle chara_face_neutral.p...
by Exiscoming
Mon Dec 24, 2018 3:46 pm
Forum: Ren'Py Questions and Announcements
Topic: Flipping screens horizontally
Replies: 11
Views: 722

Re: Flipping screens horizontally

thebackup wrote:
Mon Dec 24, 2018 3:23 pm
What does the error message say?
"A condition can only have one displayable, two found."
by Exiscoming
Mon Dec 24, 2018 2:38 pm
Forum: Ren'Py Questions and Announcements
Topic: Flipping screens horizontally
Replies: 11
Views: 722

Re: Flipping screens horizontally

looking at what you are doing...where you want to layer images on top of each other...you should just use a layered image. That is what they are there for! Hi there trooper, yeah you're right, but it's something new and I'm still trying to figure out how it works exactly... Maybe you'd be able to h...
by Exiscoming
Mon Dec 24, 2018 1:27 pm
Forum: Ren'Py Questions and Announcements
Topic: Flipping screens horizontally
Replies: 11
Views: 722

Re: Flipping screens horizontally

Kia wrote:
Mon Dec 24, 2018 12:57 pm
try

Code: Select all

transform flip:
    xzoom -1
screen flip_test:
    frame:
        at flip
        add "gui/window_icon.png"
Oh that's really interesting. I works, BUT, it doesn't maintain its transparency, causing a large white background to be added to the image.
Example:
Image
by Exiscoming
Mon Dec 24, 2018 11:12 am
Forum: Ren'Py Questions and Announcements
Topic: Flipping screens horizontally
Replies: 11
Views: 722

Flipping screens horizontally

So I know it's possible to flip images horizontally with define bob= im.Flip("bob.png", horizontal=True) However, is this also possible for screens? For example: screen bob: add "bob.png" if bobHat == True: add "bob_hat.png" How would you flip the above screen I made for bob horizontally? I've consi...
by Exiscoming
Thu Dec 20, 2018 4:38 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Automatically hide dialogue window
Replies: 1
Views: 223

Re: Automatically hide dialogue window

Oh! Wait, got it! Sorry, I should've done more searching around this forum. This was the solution:
I put this bit of code in my script.rpy

Code: Select all

define quick_menu=False
by Exiscoming
Tue Dec 18, 2018 2:29 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Automatically hide dialogue window
Replies: 1
Views: 223

[SOLVED] Automatically hide dialogue window

So I see that the new Ren'py doesn't automatically hide the dialogue window anymore. Checking out the options.rpy it's set to define config.window= "auto" . Changing it to hide or none doesn't seem to have any effect on the game. The textbox stays on screen: You "Dreary day we're having" "Person B" ...
by Exiscoming
Tue Dec 18, 2018 4:17 am
Forum: Ren'Py Questions and Announcements
Topic: Positioning character dialogue boxes
Replies: 2
Views: 202

Re: Positioning character dialogue boxes

Thanks that helped me along! The rest I figured out by googling.
by Exiscoming
Mon Dec 17, 2018 9:53 am
Forum: Ren'Py Questions and Announcements
Topic: Positioning character dialogue boxes
Replies: 2
Views: 202

Positioning character dialogue boxes

I can define characters and give them custom dialogue boxes, but how do I customize a dialogue box per character? For example: Dialogue box position Side image position (characters appearing left, right or center, depending on the character.) Character name position If I go into my gui.rpy and edit ...
by Exiscoming
Fri Jul 20, 2018 10:02 am
Forum: Ren'Py Questions and Announcements
Topic: Animated models transparent background
Replies: 2
Views: 385

Re: Animated models transparent background

Got it to work. Thanks a lot!
by Exiscoming
Fri Jul 20, 2018 5:12 am
Forum: Ren'Py Questions and Announcements
Topic: Animated models transparent background
Replies: 2
Views: 385

Animated models transparent background

So I know how to add videos to my game, but they won't keep their transparancy.
An alternative would be to do it like:

1.png
pause 0.2
2.png
pause 0.2
etc.

But due to the amount frames, this will end up very tedious and time consuming. Are there any alternatives?

-Ex
by Exiscoming
Sun May 20, 2018 6:23 pm
Forum: Ren'Py Questions and Announcements
Topic: H button only hide text and not screen
Replies: 2
Views: 669

Re: H button only hide text and not screen

Thank you Ocelot, you're the best!
by Exiscoming
Sat May 19, 2018 4:16 am
Forum: Ren'Py Questions and Announcements
Topic: H button only hide text and not screen
Replies: 2
Views: 669

H button only hide text and not screen

Right now whenever you press H, you hide the text on screen. However it also hides any screen that might've been called up. Is there a way to have the H button only hide the text?
by Exiscoming
Sun Dec 03, 2017 11:34 am
Forum: Ren'Py Questions and Announcements
Topic: Renpy check real life time/date?
Replies: 2
Views: 1924

Re: Renpy check real life time/date?

That easy? Thank you very much!
by Exiscoming
Sun Dec 03, 2017 5:39 am
Forum: Ren'Py Questions and Announcements
Topic: Renpy check real life time/date?
Replies: 2
Views: 1924

Renpy check real life time/date?

So, I'm hoping to add a Christmas event to my game. Is there a way for the game to check the real world time / date? I'd like an event to fire on the 25th of December.
Just wondering if it's possible.

-Ex