Search found 47 matches

by bunny.jessican
Sat Nov 22, 2014 5:59 pm
Forum: Works in Progress
Topic: Invisible Apartment Zero [Cyberpunk][Sci-fi][conspiracy]
Replies: 9
Views: 2612

Re: Invisible Apartment Zero [Cyberpunk][Sci-fi][conspiracy]

You know, I guess that people are looking at expanding, traveling and surviving from a kind of selfish standpoint - a standpoint of their genes & time. I believe that it's easier to modify an organism to live on a certain planet than to do terraforming for example. Then we're splitting humans into d...
by bunny.jessican
Sat Nov 22, 2014 6:15 am
Forum: Works in Progress
Topic: Invisible Apartment Zero [Cyberpunk][Sci-fi][conspiracy]
Replies: 9
Views: 2612

Re: Invisible Apartment Zero [Cyberpunk][Sci-fi][conspiracy]

Oh, that makes sense! I'm a big fan of diversity. Normally, in movies (for example) set far in the future, EVERYONE wears crazy clothing. It makes a lot more sense for there to be cultural differences. I've never seen Nirvana, but it sounds very interesting! I will have to look into this. I've sat ...
by bunny.jessican
Fri Nov 21, 2014 9:13 pm
Forum: Works in Progress
Topic: Invisible Apartment Zero [Cyberpunk][Sci-fi][conspiracy]
Replies: 9
Views: 2612

Re: Invisible Apartment Zero [Cyberpunk][Sci-fi][conspiracy]

Thanks, I'll keep everyone posted & then I'll create a new thread in "completed games" once IA0 is out (I hope that's how others do it too). Although, I am a bit curious as to why all of the characters (in both this game and the last) seem to be wearing pretty futuristic-looking clothing, aside from...
by bunny.jessican
Fri Nov 21, 2014 8:10 pm
Forum: Works in Progress
Topic: Invisible Apartment Zero [Cyberpunk][Sci-fi][conspiracy]
Replies: 9
Views: 2612

Invisible Apartment Zero [Cyberpunk][Sci-fi][conspiracy]

https://31.media.tumblr.com/0c0bc8676c341abce7d1e465f1773e92/tumblr_nfexdoJizP1r9noqqo1_1280.png - Update: We've made it & we're released :D There is now a thread in the "completed" section - http://lemmasoft.renai.us/forums/viewtopic.php?f=11&p=356622 Download: iOS: https://itunes.apple.com/us/app...
by bunny.jessican
Sat Sep 06, 2014 6:46 am
Forum: Completed Games
Topic: Invisible Apartment - Cyberpunk VN (free)
Replies: 24
Views: 11249

Re: Invisible Apartment - Cyberpunk VN (free)

Thanks for the comment! :) I like to do short, but intense stories, so I decided to split the whole story into several parts. I myself have been inspired by Dysfunctional Systems & Juniper's Knot, which aren't too interactive VNs, rather kinetic novels. Actually we're in the middle of the production...
by bunny.jessican
Sat Jul 05, 2014 7:33 am
Forum: Completed Games
Topic: Invisible Apartment - Cyberpunk VN (free)
Replies: 24
Views: 11249

Re: Invisible Apartment - Cyberpunk VN (free)

I agree with kalledom on the ending, I think this game would definitely benefit from a sequel or a director's cut, something like that. I couldn't really tell if my ending was an individual ending or if the game ends the same way every time, because I didn't see how my choices led me to where I end...
by bunny.jessican
Sat Jul 05, 2014 7:31 am
Forum: Completed Games
Topic: Invisible Apartment - Cyberpunk VN (free)
Replies: 24
Views: 11249

Re: Invisible Apartment - Cyberpunk VN (free)

Is ther a way to get a downlaod for this game that doesnt involve anything apple related? i dont have itunes and dont want it the art and setting look great and i would realy like to try it :< I'm working on a cross-platform version now. That one will run on Mac and Windows. The next platform which...
by bunny.jessican
Sun Jun 22, 2014 12:08 pm
Forum: Other Visual Novel Engines
Topic: Cross platform C++ engine (with Cocos2DX as graphics engine)
Replies: 15
Views: 4169

Re: Cross platform C++ engine (with Cocos2DX as graphics eng

The format of Ren'py is a natural script? Ok, I'm writing that down. The whole development should be heading towards creating visual tools which would parse the VN scripts. I'd appreciate some visual editors, not just editors, but software with which I could do more than just edit text. If someone w...
by bunny.jessican
Sun Jun 22, 2014 11:56 am
Forum: Other Visual Novel Engines
Topic: Cross platform C++ engine (with Cocos2DX as graphics engine)
Replies: 15
Views: 4169

Re: Cross platform C++ engine (with Cocos2DX as graphics eng

It's not only about syntax highlighting. With a visual editor you'd have each object as a separate 'bubble' let's say. By having the whole script be broken down into objects you'd have the flexibility of moving them around, experimenting with positioning rather than just copy-pasting text. When I wr...
by bunny.jessican
Sun Jun 22, 2014 11:26 am
Forum: Other Visual Novel Engines
Topic: Cross platform C++ engine (with Cocos2DX as graphics engine)
Replies: 15
Views: 4169

Re: Cross platform C++ engine (with Cocos2DX as graphics eng

Ok, then lets just create custom formats which aren't understood by any text editor. Ok. Good point.

Again - there are a million editors that understand XML.
by bunny.jessican
Sat Jun 21, 2014 6:44 pm
Forum: Other Visual Novel Engines
Topic: Cross platform C++ engine (with Cocos2DX as graphics engine)
Replies: 15
Views: 4169

Re: Cross platform C++ engine (with Cocos2DX as graphics eng

The fact that there are no newlines in the part of the script I posted online doesn't mean that there are non in the rest of the script :) In any case. There is something like overlays in pages: <page text="A well dressed girl wearing sunglasses sits in the center of the cafe."> <overlays> <overlay ...
by bunny.jessican
Sat Jun 21, 2014 5:43 pm
Forum: Other Visual Novel Engines
Topic: Cross platform C++ engine (with Cocos2DX as graphics engine)
Replies: 15
Views: 4169

Re: Cross platform C++ engine (with Cocos2DX as graphics eng

What you've written couldn't be used because each page has also a character definition - a page isn't a line, so you can't separate them in a <scene> just by a newline - because you can have a newline in a <page too>. You can't just put all page text in a large blob of text and separate them by newl...
by bunny.jessican
Sat Jun 21, 2014 12:25 pm
Forum: Other Visual Novel Engines
Topic: Cross platform C++ engine (with Cocos2DX as graphics engine)
Replies: 15
Views: 4169

Re: Cross platform C++ engine (with Cocos2DX as graphics eng

XML is indeed easy to parse, but it's a nightmare to write by hand. If you insist on XML scripts, they can be made far, far less verbose than what you have here. Yes, the attributes could be defined at the beginning of the script, but actually that's what I didn't like about Ren'py (depends on the ...
by bunny.jessican
Sat Jun 21, 2014 10:50 am
Forum: Other Visual Novel Engines
Topic: Cross platform C++ engine (with Cocos2DX as graphics engine)
Replies: 15
Views: 4169

Cross platform C++ engine (with Cocos2DX as graphics engine)

Hi All, In a separate thread I've mentioned that I've been working on an iOS visual novel engine. The core was actually cross platform done in C++, so now I'm attaching Cocos2DX onto it to go cross platform. - the sample is at http://codeviewer.org/view/code:411e I'm attaching a part of the script /...
by bunny.jessican
Tue Jun 17, 2014 1:41 pm
Forum: Completed Games
Topic: Invisible Apartment - Cyberpunk VN (free)
Replies: 24
Views: 11249

Re: Invisible Apartment - Cyberpunk VN (free)

I personally hope that there will be a sequel. It was a fun game. (: Oh yes - I'll consult the piggy bank, but I do have a pile of scripts on my table - I have written a sequel and prequel parts @_@ In one way or another I'll publish it. I did the first part 'middle part' shorter to test if people ...