Sure! Just send me a PM with what you need help with, and I'll try my best.kisa wrote:As a fellow newbie (While not intending to get in the way of projects you have already accepted) I have some stuff I could use help coding (and probably writing. But, you offered coding...)
Search found 193 matches
- Sun May 18, 2014 1:41 am
- Forum: Old Threads (– September 2014)
- Topic: [Free] Newbie coder looking to work w/ other new creators
- Replies: 10
- Views: 938
Re: [Free] Newbie coder looking to work other new creators
- Sun May 18, 2014 12:46 am
- Forum: Ren'Py Questions and Announcements
- Topic: "Say" Screen/Choices animation [SOLVED]
- Replies: 6
- Views: 890
Re: "Say" Screen/Choices animation
Sorry that I completely misinterpreted your question.
I know a way to make the actual text disappear (here), but I don't know about the dialogue box.
My apologies.
I know a way to make the actual text disappear (here), but I don't know about the dialogue box.
My apologies.
- Sat May 17, 2014 11:27 pm
- Forum: Old Threads (– September 2014)
- Topic: Non-Commercial Collaboration Looking For More Team Members.
- Replies: 30
- Views: 3541
Re: Non-Commercial Collaboration Looking For More Team Membe
Hey, no problem. I wish you the best of luck! 
- Sat May 17, 2014 11:06 pm
- Forum: Creator Discussion
- Topic: Any plans for a larger Ren'Py training VN?
- Replies: 60
- Views: 5681
Re: Any plans for a larger Ren'Py training VN?
You know that I'm up for teaching people and learning new things, so count me in!chocoberrie wrote:
Who's interested?
- Sat May 17, 2014 9:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: "Say" Screen/Choices animation [SOLVED]
- Replies: 6
- Views: 890
Re: "Say" Screen/Choices animation
Dumb question! How would one go about adding a simple animation for when the dialogue window or player choices appear on screen? Basically just fading and moving in instead of just appearing. Sorry if I sound like an awkward penguin and thanks bunches! If you're looking to have your characters "dis...
- Sat May 17, 2014 8:33 pm
- Forum: Creative Commons
- Topic: Free Textbox(Accepting Request for free via Pm only)
- Replies: 20
- Views: 12033
Re: Free Textbox
These are really awesome! I'm glad that you made them free-to-use~
- Sat May 17, 2014 8:30 pm
- Forum: Works in Progress
- Topic: The Death of Mrs. Macey [Drama][Family][Indefinite Hiatus]
- Replies: 20
- Views: 3442
Re: The Death of Mrs. Macey [Drama][Family][Free]
Thank you for your support! I'm currently working on the fourth scene right now, so the next build should be on its way sometime within the next week or so. Here's hoping it won't break anything! 
- Sat May 17, 2014 8:29 pm
- Forum: Works in Progress
- Topic: FI: Interview [Platonic GxB/G][Comedy/Friendship] COMPLETED
- Replies: 92
- Views: 23221
Re: FI: Interview [Platonic GxB/G] [Comedy/Friendship] Updat
I can't believe you're so close to the beta-testing stage! I can't wait to see this game in action, and I'd be delighted to help hunt down bugs and typos. 
- Sat May 17, 2014 8:22 pm
- Forum: Old Threads (– September 2014)
- Topic: Looking for free idea bouncers for Strangers in Paradise
- Replies: 7
- Views: 993
Re: Looking for free idea bouncers for Strangers in Paradise
I wouldn't mind being an idea bouncer for this project. I don't have Skype, however... (My computer refuses to run it properly for some reason.)
- Sat May 17, 2014 8:21 pm
- Forum: Old Threads (– September 2014)
- Topic: Non-Commercial Collaboration Looking For More Team Members.
- Replies: 30
- Views: 3541
Re: Non-Commercial Collaboration Looking For More Team Membe
Do you still need someone to code? I can do the basic grunt work so that more experienced people can focus on the heavy stuff, and I'm looking to learn from experience by working on other peoples' projects. 
- Sat May 17, 2014 11:51 am
- Forum: Creator Discussion
- Topic: A crowdfunding campaign gone wrong...
- Replies: 26
- Views: 3273
Re: A crowdfunding campaign gone wrong...
EDIT : Well, that was fast :( . Actually, the main bully donated exactly 1€ to the campaign just before it ended. I really don’t want to have ANYTHING to do with him, can I repay that tiny little 1€ or do I really have to give him backer access like everyone else, although he only did that to mock ...
- Sat May 17, 2014 11:42 am
- Forum: Works in Progress
- Topic: Exogenesis - Perils of Rebirth [post-apoc] Kickstarter, Early Access!
- Replies: 157
- Views: 30404
Re: Exogenesis - Perils of Rebirth [post-apoc] Demo, Kicksta
Congrats on getting funded! Here's hoping you'll be able to make the best product you can out of the money you've been given! 
- Sat May 17, 2014 11:40 am
- Forum: Works in Progress
- Topic: Rainy Monday [Horror] [Adventure] [RPG style]
- Replies: 4
- Views: 1148
Re: Rainy Monday [Horror] [Adventure] [RPG style]
I can't believe no one's commented on this project yet! 
I like the example scene that you posted, but I understand that it's not typical in that it uses the 8-bit sprites. Are the other scenes just backgrounds without sprites, or are there character portraits?
I like the example scene that you posted, but I understand that it's not typical in that it uses the 8-bit sprites. Are the other scenes just backgrounds without sprites, or are there character portraits?
- Sat May 17, 2014 11:37 am
- Forum: Old Threads (– September 2014)
- Topic: [Free] Newbie coder looking to work w/ other new creators
- Replies: 10
- Views: 938
Re: [Free] Newbie coder looking to work other new creators
That's why I'm offering my services to any new creator with a concept or story already in place for a small to medium sized visual novel. This is a great idea! Beginners helping beginners is a great way to learn, indeed! I'm currently working on a concept of my own, and although it's not quite full...
- Sat May 17, 2014 11:34 am
- Forum: Asset Creation: Art
- Topic: Chibi-fying backgrounds for chibi sprites
- Replies: 9
- Views: 2062
Re: Chibi-fying backgrounds for chibi sprites
I think that the first style might be good for character sprites (especially if you want a lot of poses/expressions), and the second style would be better used in CGs or cutscenes.
That's just my two cents, though.
That's just my two cents, though.