Search found 153 matches
- Tue Aug 19, 2014 4:53 pm
- Forum: General Discussion
- Topic: Ren'Py 10th Anniversary T-Shirt
- Replies: 30
- Views: 6669
Re: Ren'Py 10th Anniversary T-Shirt
Thanks! I've reserved mine
- Thu Aug 14, 2014 7:27 pm
- Forum: General Discussion
- Topic: AnimeFest 2014 - Dallas, Tx
- Replies: 39
- Views: 6937
Re: AnimeFest 2014 - Dallas, Tx
I will probably spend a good bit of time at the Dallas Society of Play booth. It'll probably be in the arcade room , but it may be found in one of the other gaming-related areas. I may actually be manning this booth at times. Badge name = Tyrantauranox I'll try to wear my hair spiked up with a black...
- Thu Aug 14, 2014 3:53 pm
- Forum: Creator Discussion
- Topic: Making some money with a commercial VN - is it possible?
- Replies: 16
- Views: 3757
Re: Making some money with a commercial VN - is it possible?
If you're going to have a branching story, budget a lot more time depending on its complexity. You'll need a lot more testing, too.
- Mon Aug 11, 2014 11:43 am
- Forum: Anime, Games, and Japan
- Topic: Last game you played?
- Replies: 379
- Views: 64174
Re: Last game you played?
Xblaze- Code: Embryo and the Destiny beta
- Mon Aug 11, 2014 10:45 am
- Forum: General Discussion
- Topic: AnimeFest 2014 - Dallas, Tx
- Replies: 39
- Views: 6937
Re: AnimeFest 2014 - Dallas, Tx
I'm game for lunch, but that might be tough for those working tables.
Here's the map, so we can pick out possible meeting spots:

Here's the map, so we can pick out possible meeting spots:

- Thu Aug 07, 2014 6:02 pm
- Forum: Creator Discussion
- Topic: Visual Novel Engine Selection?
- Replies: 14
- Views: 2283
Re: Visual Novel Engine Selection?
Platforms are huge for me. A Ren'Py for Unity would destroy all.
- Tue Aug 05, 2014 12:42 pm
- Forum: Old Threads (– September 2014)
- Topic: I'm looking for a mentor.
- Replies: 4
- Views: 694
Re: I'm looking for a mentor.
As a refresher, I recommend installing the latest version of Ren'Py and playing through the included demo. After that, I'd create a copy of the demo project, open the demo script, and then rewrite it. When that all works, I'd change out the character sprites for some free/cc stuff for practice, then...
- Tue Aug 05, 2014 12:37 pm
- Forum: General Discussion
- Topic: Unemployed... Should you get a job or Sell Visual Novel?
- Replies: 41
- Views: 9336
Re: Unemployed... Should you get a job or Sell Visual Novel?
I'd consider working part-time for a few hours a day, then devoting the rest of your time to your VN (saving a bit for R&R).
- Sun Jul 27, 2014 5:32 pm
- Forum: Creator Discussion
- Topic: Textbox on top?
- Replies: 3
- Views: 687
Re: Textbox on top?
I don't mind, as long as character faces aren't covered up
- Sat Jul 26, 2014 2:28 pm
- Forum: Old Threads (– September 2014)
- Topic: A new artist on the scene
- Replies: 6
- Views: 1234
Re: A new artist on the scene
Your stuff makes me want to abandon all VN stuff and start a Megaman-like game project! To tempt the VN makers, I'd consider setting up a character style sheet, showing the same person in several different poses and emotional states: http://hdwallpaper.ws/images/2012/09/-Fatestay-Night-Tohsaka-Rin-C...
- Fri Jul 25, 2014 10:38 am
- Forum: Creator Discussion
- Topic: Deciding which to give a sprite?
- Replies: 12
- Views: 1644
Re: Deciding which to give a sprite?
I know that even "big budget" VN's skip illustrations and voices for very minor characters, but it's always jarring for me when they do that. It's not a deal-breaker for me, but it really makes their work look like Amateur-Hour at those points.
- Fri Jul 25, 2014 1:15 am
- Forum: Creator Discussion
- Topic: How did you name your indie game studio/team?
- Replies: 21
- Views: 3250
Re: How did you name your indie game studio/team?
I generally don't trust a game studio unless the name is at least a little weird. Double Fine, Vanillaware, Sucker Punch, etc.
@KittyKatStar: Some professional studios only have 4-6 devs, so you're cool.
@KittyKatStar: Some professional studios only have 4-6 devs, so you're cool.
- Tue Jul 22, 2014 6:08 pm
- Forum: Asset Creation: Writing
- Topic: Looking for constructive criticism on a short scene
- Replies: 6
- Views: 640
Re: Looking for constructive criticism on a short scene
I'd consider clipping the comparison to humidity. It sounds weird to me, too- and I live in a place where I can relate to that. "The question hangs in the air" might be enough on its own. Something like: "The question hangs in the air for several moments" might work, too. The passage looks good, ove...
- Fri Jul 18, 2014 12:17 am
- Forum: Asset Creation: Writing
- Topic: Naming a project?
- Replies: 9
- Views: 1154
Re: Naming a project?
I avoid naming new projects, using just a codename until it's fairly close to completion. Games/stories change so much over their development, so making a name early on is usually a waste of time for me.
- Wed Jul 16, 2014 4:11 pm
- Forum: General Discussion
- Topic: Making games in multiple languages
- Replies: 14
- Views: 3091
Re: Making games in multiple languages
From a business perspective, you must ask if the investment will be worthwhile. Before investing in localization for a particular language, I need data on people who buy the kind of game I'm making, that know said language, but not the main language the game will release with. With what I know right...