Search found 164 matches
- Thu Jul 03, 2014 3:28 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved]Quick Menu not hiding with centered text
- Replies: 7
- Views: 562
Re: Quick Menu not hiding with centered text
Ahh, I thought that would've worked (since previously I wrote hide quick_menu only) but sadly, it didn't...@_@;;; label randomscene: scene bg darkscreen with Dissolve(1.5) window show "random text here" window hide windowm hide #From the other thread I was trying to follow $ show_quick_menu = False ...
- Thu Jul 03, 2014 2:49 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved]Quick Menu not hiding with centered text
- Replies: 7
- Views: 562
Re: Quick Menu not hiding with centered text
Ah, thanks so much for the reply! However, it's not NVL; it's simply a label, with a gradient background slapped on and me typing centered "Why is the quick menu showing...?" I tried removing the use quick_menu as you suggested, but it's still there (I assume because it's not actually in NVL mode).
- Thu Jul 03, 2014 1:59 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved]Quick Menu not hiding with centered text
- Replies: 7
- Views: 562
[Solved]Quick Menu not hiding with centered text
Sorry for the surge of questions OTL I am obviously not good at this programming business When I try centered "dialogue" I noticed the quick menu won't hide with the textbox, like so: http://i6.photobucket.com/albums/y231/annakochan/WHY_zps3302d661.png I looked around, and I tried almost all of the...
- Wed Jul 02, 2014 7:46 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Stop Skip After Choice not working
- Replies: 2
- Views: 260
Re: Stop Skip After Choice not working w/ imagemaps
....face...palms....
Thank you so much, it works like a charm.
Thank you so much, it works like a charm.
- Wed Jul 02, 2014 7:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Stop Skip After Choice not working
- Replies: 2
- Views: 260
[Solved] Stop Skip After Choice not working
So while testing my game, I noticed quickly that the stop skip after choice is not working for my imagemaps. My imagemap has hotspots that activate a yes/no prompt when clicked on, and then runs a label once the user selects yes. However, I don't think the yes/no prompt is defined as a menu choice (...
- Wed Jul 02, 2014 6:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Styling Name Box
- Replies: 6
- Views: 2196
Re: Styling Name Box
1) To make it smaller (top and bottom shrinking to fit more), this is how I modified mine: open your options.rpy paste this code anywhere (I put it under style.window to be organized): style.say_who_window.yminimum = 50 ##change 50 to any value as long as it gets smaller I think you may have to re-a...
- Wed Jul 02, 2014 5:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Black bar around title screen.
- Replies: 5
- Views: 435
Re: Black bar around title screen.
Hmm?! I did the same to my own game and it worked fine @_@ it looks like the problem is how large the actual defined screen is (and thus the top left corner of your game is defined offscreen). I'm not too sure how to fix this. Try playing with the values (I'd try xpos .5 ypos .5 next). @_@ Maybe som...
- Wed Jul 02, 2014 5:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Styling Name Box
- Replies: 6
- Views: 2196
Re: Styling Name Box
What did you want to change it into? Did you want to replace it with a different graphic, or make it bigger? Also, it flashes if you're using the show-two-window option. That means, if a defined character is speaking, the namebox will show. If there is no character speaking (aka, narrator style), th...
- Wed Jul 02, 2014 4:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Black bar around title screen.
- Replies: 5
- Views: 435
Re: Black bar around title screen.
That's really weird...have you tried
It doesn't address the root of the problem, but well..
Code: Select all
window:
image "Images/Menu/Title_Screen.jpg" xpos 0 ypos 0
- Wed Jul 02, 2014 4:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Generating Reading Timers for Testers
- Replies: 2
- Views: 306
Re: Generating Reading Timers for Testers
Thanks!! But now it's saying I'm sorry, but an uncaught exception occurred. While executing init code: File "game/feedback.rpy", line 1, in script init python: File "game/feedback.rpy", line 5, in <module> pickle.dump(s, file) NameError: name 's' is not defined -- Full Traceback --------------------...
- Wed Jul 02, 2014 3:49 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Generating Reading Timers for Testers
- Replies: 2
- Views: 306
Generating Reading Timers for Testers
I'm in the process of asking my friends to test out what I have done so far, and I'd like to implement a hidden timer to get a feel for average reading speed (and how long it takes for them to finish playing the game). The idea is to set a hidden timer, start at the label of the game, end where I ha...
- Tue Jul 01, 2014 11:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Customizing text history window [Solved!]
- Replies: 6
- Views: 747
Re: Customizing text history window
One last problem! I seem to have worked out most of the positioning except for the scroll bar. Is there anyway to fit it into the framework of the text or to shrink and move it closer? Something like this: http://i6.photobucket.com/albums/y231/annakochan/scrollbar_zpsc00208e5.png I`d also like to ed...
- Tue Jul 01, 2014 8:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Customizing text history window [Solved!]
- Replies: 6
- Views: 747
Re: Customizing text history window
Hmm... It was definitely informative, thanks for letting me know of that tool. From the looks of it, there are two styles applied: Screen text_history (using the default style, which I assume is the style I picked when I first made my game) Window (which is using window style) It seems that instead ...
- Tue Jul 01, 2014 8:40 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Customizing text history window [Solved!]
- Replies: 6
- Views: 747
Customizing text history window [Solved!]
Hello! My next challenge is to make a text history pop up window, and I've copied the code for it here which is working fine. I've hit a roadblock trying to customize the text history window however, as there are not much threads on customizing them. So far I've been following this thread on customi...
- Mon Jun 30, 2014 5:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved!] Quit prompt from Main Menu
- Replies: 2
- Views: 721
Re: Quit prompt from Main Menu + disappearing BG
Added under
And it works!! Thanks so much Pytom!!
Code: Select all
elif message == layout.QUIT:
add "UI/yesno-ground.png"And it works!! Thanks so much Pytom!!