Search found 164 matches

by yuucie
Thu Jun 26, 2014 2:33 pm
Forum: Ren'Py Questions and Announcements
Topic: Need Help with text box thingy
Replies: 5
Views: 543

Re: Need Help with text box thingy

Put this line of code at the start of your game: $ _window_during_transitions = True Be warned that if you're switching CGs back and forth and doing transitions on them (like fading, or shaking the screen) the textbox WILL reappear during then. If you don't want that to happen, add the code in front...
by yuucie
Thu Jun 26, 2014 1:25 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Easein transitions and fading
Replies: 3
Views: 900

[Solved] Easein transitions and fading

I've been trying to get chars to ease in when moving into the screen with easeinleft etc. commands, but also fading in while doing so. Since easein transitions and dissolve commands don't stack together (i.e. renpy runs through 1 command first and then completely ignore the other), I've done this as...
by yuucie
Wed Jun 25, 2014 9:06 pm
Forum: Ren'Py Questions and Announcements
Topic: Centering text in textbox [Solved!]
Replies: 10
Views: 4437

Re: Centering text in textbox

The problem is the structure. You have a window (that's the transparent-black section of the screen where the text goes) and it is styled with window_... params by the Character function. Inside that is a vbox. Inside the vbox is the text, which is styled with the what_... params. Centering the win...
by yuucie
Wed Jun 25, 2014 8:37 pm
Forum: Ren'Py Questions and Announcements
Topic: Centering text in textbox [Solved!]
Replies: 10
Views: 4437

Re: Centering text in textbox

I have centered text in my project too and what I did was I put this in the options.rpy under the text (font) section so I knew it was to do with the text/textbox: style.default.xalign = 0.5 It works perfectly for me and centers the text into the middle :) EDIT: Answered the question wrong but stil...
by yuucie
Wed Jun 25, 2014 8:19 pm
Forum: Ren'Py Questions and Announcements
Topic: Centering text in textbox [Solved!]
Replies: 10
Views: 4437

Re: Centering text in textbox

xavimat wrote:Maybe you need also: window_xalign=0.5, #Centers the window horizontally
added it in, but didn't seem to do anything ;_; OTL (thanks for helping tho!)
by yuucie
Wed Jun 25, 2014 3:51 pm
Forum: Ren'Py Questions and Announcements
Topic: Centering text in textbox [Solved!]
Replies: 10
Views: 4437

Re: Centering text in textbox

Does this help? http://www.renpy.org/wiki/renpy/doc/FAQ#How_do_I_center_text_on_the_screen.3F the centered tag isn't what i'm looking for, but the second part is! Thanks! EDIT the code isn't working. Sigh... I have it written as: $ cen = Character(None, what_xalign=0.5, what_text_align=0.5) and whe...
by yuucie
Wed Jun 25, 2014 3:11 pm
Forum: Ren'Py Questions and Announcements
Topic: Centering text in textbox [Solved!]
Replies: 10
Views: 4437

Centering text in textbox [Solved!]

I poked around and found an old thread asking the same question, but the answers didn't work for me (and I didn't want to necro) so here's the question again. Sometimes I want to center text in the textbox (not on the full screen, so centered "dialogue" is out of the question), and I don't want to a...
by yuucie
Wed Jun 25, 2014 3:03 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] side character image on the right expressions?
Replies: 6
Views: 1433

Re: side character image on the right expressions?

uhm, I haven't experimented with side images yet, but it sounds like you labeled her expressions as "side lillian" and then her actual image as "1". So now there are two characters, one named side lillian and one named 1 . Nevermind, those doesn't matter LOL. Try changing: image 1 frown = Image("lil...
by yuucie
Sun Jun 22, 2014 10:49 pm
Forum: Ren'Py Questions and Announcements
Topic: Hiding textbox at the start of game
Replies: 3
Views: 1333

Re: Hiding textbox at the start of game

Ah, I found the solution to my problem. The thing is, I added $ _window_during_transitions = True at the start of the game to stop the textbox from flashing during expression change in dialogue, but that affected my opening as well. setting the value to False fixed all the problems, and setting to T...
by yuucie
Sun Jun 22, 2014 10:41 pm
Forum: Ren'Py Questions and Announcements
Topic: Hiding textbox at the start of game
Replies: 3
Views: 1333

Re: Hiding textbox at the start of game

Hahaha, that was a good idea, but sadly didn't work :D window hide show bg blackscreen $renpy.pause(1.5, hard='True') window hide show bg CGWindow: xpos 0 ypos 0 xanchor 0 yanchor 0 linear 5.0 xpos -180 ypos -150 with Dissolve (.5) window hide play sound "sound/cloth rustle.mp3" window hide with vpu...
by yuucie
Sun Jun 22, 2014 7:02 pm
Forum: Ren'Py Questions and Announcements
Topic: Hiding textbox at the start of game
Replies: 3
Views: 1333

Hiding textbox at the start of game

Hello! I've been trying for a while now and I can't seem to be able to hide the textbox at the start of the game. My game starts with a show blackscreen, then a dissolve into a CG, with some motion effects and sound effects. The textbox seems to appear for the dissolve and motion effects, and window...
by yuucie
Sun Jun 22, 2014 5:58 pm
Forum: Ren'Py Questions and Announcements
Topic: Setting default anchors to characters [Answered!]
Replies: 3
Views: 319

Re: Setting default anchors to characters

Ah, it worked for when characters appeared, but when I try moving them left it seems their anchors reset again and I have no idea why. so I have move defined as: $ move = MoveTransition(.5) and when I start my game, the transitions are: show Character Neutral: on show: xalign .5 alpha 0.0 linear 1.0...
by yuucie
Sun Jun 22, 2014 5:29 pm
Forum: Ren'Py Questions and Announcements
Topic: Setting default anchors to characters [Answered!]
Replies: 3
Views: 319

Re: Setting default anchors to characters

YES this is exactly what I spent over an hour looking for. I could kiss you!! Thank you!
by yuucie
Sun Jun 22, 2014 4:13 am
Forum: Ren'Py Questions and Announcements
Topic: Setting default anchors to characters [Answered!]
Replies: 3
Views: 319

Setting default anchors to characters [Answered!]

Hello! I've spent about an hour googling and searching the forums but I can't find a clue to what seems to be a really simple problem. My character sprites are full-body, which means the default anchors set them to soaring heights (they fly really high up on the screen so all I see is their legs). I...