Search found 164 matches

by yuucie
Mon Mar 30, 2015 5:59 pm
Forum: Ren'Py Questions and Announcements
Topic: [solved]call label not working from custom screen
Replies: 2
Views: 710

Re: call label not working from custom screen

Ah yes, now it's working. My bad. Thank you!
by yuucie
Mon Mar 30, 2015 5:51 pm
Forum: Ren'Py Questions and Announcements
Topic: [solved]call label not working from custom screen
Replies: 2
Views: 710

[solved]call label not working from custom screen

For some reason it's turning up an error and I have no idea why. I have an Extras page, which I want to place a message first and then call a screen. Within the screen there are buttons. The buttons will call on a label. So far it's working, until I click on a button to call the label. It runs up wi...
by yuucie
Mon Mar 30, 2015 4:19 am
Forum: Completed Games
Topic: Bedtime (Slice of life, Siblings) [NaNoRenO 2015]
Replies: 15
Views: 5847

Re: Bedtime (Slice of life, Siblings) [NaNoRenO 2015]

oh my goodness, congrats on finishing the game!!! (Although you've been done for a while I mean, haha.) I'm bookmarking this for when I'm done and free to try it out. I'll be back with my thoughts!
by yuucie
Sun Mar 29, 2015 10:51 pm
Forum: Ren'Py Questions and Announcements
Topic: [solved] Overlapping ground/idle states in imagemap
Replies: 5
Views: 639

Re: Overlapping ground/idle states in imagemap

You are amazing. I figured that was the case, but I didn't know it was called insensitive. Now I have learned something new. It works now, thank you!
by yuucie
Sun Mar 29, 2015 9:05 pm
Forum: WiP: NaNoRenO
Topic: Those Without Names [Slice of Life,Siblings][NaNo2015] Done!
Replies: 36
Views: 6197

Re: Those Without Names [Slice of Life,Siblings][NaNo2015]

Go go go!! /speeds!! >>> Progress: Did a ton of GUI today. The Save/load and options menu were a particular challenge as it was my first time ever customizing such screens. - Yes/No prompt - Save/Load - Options http://i6.photobucket.com/albums/y231/annakochan/WIP15_zpsndhuejl9.png http://i6.photobu...
by yuucie
Sun Mar 29, 2015 8:48 pm
Forum: Ren'Py Questions and Announcements
Topic: [solved] Overlapping ground/idle states in imagemap
Replies: 5
Views: 639

Re: Overlapping ground/idle states in imagemap

I thought of that before, but that simply causes some buttons to vanish when accessing it from the main menu.

Image
by yuucie
Sun Mar 29, 2015 8:17 pm
Forum: Ren'Py Questions and Announcements
Topic: Need Help D:
Replies: 5
Views: 528

Re: Need Help D:

You can't run the script with a menu hanging without content. Add something in each of them and try again.
by yuucie
Sun Mar 29, 2015 6:54 pm
Forum: Ren'Py Questions and Announcements
Topic: [solved] Overlapping ground/idle states in imagemap
Replies: 5
Views: 639

[solved] Overlapping ground/idle states in imagemap

Hello, I tried customizing my preferences menu for the first time, and everything is working fine until I got to the side menu. For some reason, the idle and ground states are overlapping each other. I have no idea why they're doing it. I have a screenshot of proof that it's the idle/ground overlapp...
by yuucie
Sat Mar 28, 2015 4:18 pm
Forum: WiP: NaNoRenO
Topic: Those Without Names [Slice of Life,Siblings][NaNo2015] Done!
Replies: 36
Views: 6197

Re: Those Without Names [Slice of Life,Siblings][NaNo2015]

@underbliss: Oh goodness. ;_____; you have no idea how much your comment brightened my day. You hit it spot on with the atmosphere, and it really boosted my morale. Thank you so much for taking the time to leave such a nice message! >>> Progress: - lowered name bar a bit. Makes it easier to know who...
by yuucie
Sat Mar 28, 2015 2:17 pm
Forum: Ren'Py Questions and Announcements
Topic: Adding sound to each main menu button[SOLVED]
Replies: 4
Views: 1068

Re: Adding sound to each main menu button

A way I handled it is by assigning sounds to the hover state when defining the button. First, I defined sound channels (so when your mouse runs over one button and then moves quickly to the second button, the resulting sound is overlapped and not stilted) init python: renpy.music.register_channel("f...
by yuucie
Thu Mar 26, 2015 9:43 pm
Forum: Ren'Py Questions and Announcements
Topic: [solved] Quick Menu flickering during sprite transitions
Replies: 2
Views: 413

[solved] Quick Menu flickering during sprite transitions

My sprite transitions dissolve from one expression to the next, which sends the textbox/quick menu flickering. I can force the textbox to stay with $ _window_during_transitions = True, however, the quick menu still flickers. I've tried $ _menu_choice_window_during_transitions = True, but it doesn't ...
by yuucie
Thu Mar 26, 2015 12:40 am
Forum: WiP: NaNoRenO
Topic: deleted!
Replies: 7
Views: 1850

Re: Chains of Light [Fantasy/Drama/Friendship][NaNoRenO 2015

oh wow! Your art is so good. I love your sense of colour and brightness. Lumo is especially cute.

I'm sorry to hear about your injury. I hope you recover first before anything else.
by yuucie
Wed Mar 25, 2015 10:44 pm
Forum: Ren'Py Questions and Announcements
Topic: Lint and side images
Replies: 6
Views: 539

Re: Lint and side images

Thanks again for your reply! It's not the case of mistyped addresses, or the images won't show up ingame. The images are showing up fine; the problem is Lint, that is telling me there's an error when it's working. :(
by yuucie
Wed Mar 25, 2015 8:42 pm
Forum: Ren'Py Questions and Announcements
Topic: Lint and side images
Replies: 6
Views: 539

Re: Lint and side images

Thanks for the reply! It's part of the defining character line, more specifically define e = DynamicCharacter("eight_name", color="#ffffff", show_two_window=True, image="e", show_side_xalign=-0.01, show_side_yalign=1.9) where image="e" asks the definition to look for images with the "e" tag and assi...