Search found 164 matches

by yuucie
Mon Nov 03, 2014 4:11 pm
Forum: General Discussion
Topic: NaNoWriMo 2014
Replies: 13
Views: 2723

Re: NaNoWriMo 2014

I participated in writing a route for my VN last year, sine 50k is a perfect amount for a single char route. I managed to finish it within 16 days, so the progress was amazing. I'm writing another char route this year, and I'm at 20k so far. It's a good way to get motivated when you know there's oth...
by yuucie
Fri Oct 17, 2014 11:06 pm
Forum: Ren'Py Questions and Announcements
Topic: Yes/No Prompt Woes (Solved!)
Replies: 3
Views: 894

Re: Yes/No Prompt with transparent background causing proble

I had this same problem before too. Here's the solution I was given: Add the extra line under layout.QUIT (replace the png images with your own). My background.png included the yes-no thing pasted on it, so you may have to add extra lines to add your yesno image. elif message == layout.QUIT: add "UI...
by yuucie
Sat Oct 04, 2014 4:40 pm
Forum: Ren'Py Questions and Announcements
Topic: Integrating sound with imagebuttons
Replies: 5
Views: 2241

Re: Integrating sound with imagebuttons

I believe that sound is a predefined channel already (ex: play sound "soundeffect.mp3"), so you just enter sound like saguaro suggested.
by yuucie
Wed Oct 01, 2014 2:33 pm
Forum: Ren'Py Questions and Announcements
Topic: Code for defining custom character name not working
Replies: 10
Views: 2122

Re: Code for defining custom character name not working

It's still over-riding your code. There's two kinds of variables here, the "Tet" variable that defines his in-game name, and the "Tet" variable that you use for dialogue. Previously you had "T" variable for dialogue and "Tet" variable for his in-game name, but now you changed them both to be the sam...
by yuucie
Tue Sep 30, 2014 10:04 pm
Forum: Ren'Py Questions and Announcements
Topic: How to Change Text Color WITHOUT the {Color} Tag
Replies: 6
Views: 3970

Re: How to Change Text Color WITHOUT the {Color} Tag

That's odd. It works fine in my test renpy game. Have you tried checking if it's been defined in the say screen (screen.rpy)? The code mentioned in this thread here.
by yuucie
Tue Sep 30, 2014 9:12 pm
Forum: Ren'Py Questions and Announcements
Topic: How to Change Text Color WITHOUT the {Color} Tag
Replies: 6
Views: 3970

Re: How to Change Text Color WITHOUT the {Color} Tag

Try adding what_color to your code, like so: define P = DynamicCharacter("Protag", what_color="912f2f", show_two_window=True) EDIT: Misread. For the entire game text, try adding this to your options.rpy under the default font section: style.default.color = "#1800ff" Just edit the color code to your ...
by yuucie
Tue Sep 30, 2014 8:56 pm
Forum: Ren'Py Questions and Announcements
Topic: Code for defining custom character name not working
Replies: 10
Views: 2122

Re: Code for defining custom character name not working

Can I put a bump on this thread? I didn't want to start a new topic: Basically, I've been trying to change the colour of one of my Characters. I've tried both codes, but it still always comes out as white? Edit: Should've included the actual line of code. http://i59.tinypic.com/fx78d0.png http://i6...
by yuucie
Tue Sep 30, 2014 2:49 pm
Forum: Ren'Py Questions and Announcements
Topic: Returning to custom screen from label [solved]
Replies: 2
Views: 294

Re: Returning to custom screen from label

Ahhh the first solution is so simple and gets the job done perfectly. Thank you!
by yuucie
Tue Sep 30, 2014 12:14 am
Forum: Ren'Py Questions and Announcements
Topic: Returning to custom screen from label [solved]
Replies: 2
Views: 294

Returning to custom screen from label [solved]

This seems like a simple code, but no matter how much I search the forums or the cookbook I can't seem to find the solution. I made a screen called "Extras" which showcases bonus stories. After a bonus story is read, I want to return the player to the Extras screen so they can select another story. ...
by yuucie
Sun Sep 28, 2014 5:01 pm
Forum: Ren'Py Questions and Announcements
Topic: Using persistent data with image buttons [solved!]
Replies: 8
Views: 1132

Re: Using persistent data with image buttons

EDIT: Try to delete persistent data with the launcher. And not use that line ($ persistent.Char2End = False). Oh my goodness, I tried as you suggested (and blocked out the line like you said) and it's working....that's really odd, since I haven't defined persistent.Char2End anywhere except in the b...
by yuucie
Sun Sep 28, 2014 4:18 pm
Forum: Ren'Py Questions and Announcements
Topic: Using persistent data with image buttons [solved!]
Replies: 8
Views: 1132

Re: Using persistent data with image buttons

Ah thank you, I was worried that the code $ persistent.Char2End = False will reset it to False. Thanks for all the help!
by yuucie
Sun Sep 28, 2014 3:38 pm
Forum: Ren'Py Questions and Announcements
Topic: Using persistent data with image buttons [solved!]
Replies: 8
Views: 1132

Re: Using persistent data with image buttons [solved]

Whoops! I copy-pasted the first code over the second (to get rid of un-necessary code involving a side image flashing on hover) and forgot to change the positions. I'm sorry for the confusion, it wasn't meant to be in the same place as the first in the original code. My bad! Code: $ persistent.Char2...
by yuucie
Sun Sep 28, 2014 2:38 pm
Forum: Ren'Py Questions and Announcements
Topic: Using persistent data with image buttons [solved!]
Replies: 8
Views: 1132

Using persistent data with image buttons [solved!]

I posted about this problem in a previous thread, but it wasn't too related to the topic at hand so I thought I should make it seperate :? I'm making a bonus section where bonus stories are unlocked upon completing a best end of a char. I set up the screen to have a line of image buttons on the side...
by yuucie
Sun Sep 28, 2014 2:30 pm
Forum: Ren'Py Questions and Announcements
Topic: Changing distant images in hover state [solved]
Replies: 2
Views: 510

Re: Changing distant images in hover state (image button)

Thanks for the help! I spent a few long hours last night searching and came across this thread and used it, and it works great. screen extra_image: add extra_picture xpos my_tt_xpos ypos my_tt_ypos screen Extras: # This ensures that any other menu screen is replaced. tag menu add "UI/Extras BG.png" ...