Search found 164 matches
- Mon Nov 03, 2014 4:11 pm
- Forum: General Discussion
- Topic: NaNoWriMo 2014
- Replies: 13
- Views: 2723
Re: NaNoWriMo 2014
I participated in writing a route for my VN last year, sine 50k is a perfect amount for a single char route. I managed to finish it within 16 days, so the progress was amazing. I'm writing another char route this year, and I'm at 20k so far. It's a good way to get motivated when you know there's oth...
- Fri Oct 17, 2014 11:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Yes/No Prompt Woes (Solved!)
- Replies: 3
- Views: 894
Re: Yes/No Prompt with transparent background causing proble
I had this same problem before too. Here's the solution I was given: Add the extra line under layout.QUIT (replace the png images with your own). My background.png included the yes-no thing pasted on it, so you may have to add extra lines to add your yesno image. elif message == layout.QUIT: add "UI...
- Sat Oct 04, 2014 7:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How do I show if a menu choice has been picked before?
- Replies: 4
- Views: 481
- Sat Oct 04, 2014 4:40 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Integrating sound with imagebuttons
- Replies: 5
- Views: 2241
Re: Integrating sound with imagebuttons
I believe that sound is a predefined channel already (ex: play sound "soundeffect.mp3"), so you just enter sound like saguaro suggested.
- Wed Oct 01, 2014 2:33 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Code for defining custom character name not working
- Replies: 10
- Views: 2122
Re: Code for defining custom character name not working
It's still over-riding your code. There's two kinds of variables here, the "Tet" variable that defines his in-game name, and the "Tet" variable that you use for dialogue. Previously you had "T" variable for dialogue and "Tet" variable for his in-game name, but now you changed them both to be the sam...
- Tue Sep 30, 2014 10:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to Change Text Color WITHOUT the {Color} Tag
- Replies: 6
- Views: 3970
Re: How to Change Text Color WITHOUT the {Color} Tag
That's odd. It works fine in my test renpy game. Have you tried checking if it's been defined in the say screen (screen.rpy)? The code mentioned in this thread here.
- Tue Sep 30, 2014 9:12 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to Change Text Color WITHOUT the {Color} Tag
- Replies: 6
- Views: 3970
Re: How to Change Text Color WITHOUT the {Color} Tag
Try adding what_color to your code, like so: define P = DynamicCharacter("Protag", what_color="912f2f", show_two_window=True) EDIT: Misread. For the entire game text, try adding this to your options.rpy under the default font section: style.default.color = "#1800ff" Just edit the color code to your ...
- Tue Sep 30, 2014 8:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Code for defining custom character name not working
- Replies: 10
- Views: 2122
Re: Code for defining custom character name not working
Can I put a bump on this thread? I didn't want to start a new topic: Basically, I've been trying to change the colour of one of my Characters. I've tried both codes, but it still always comes out as white? Edit: Should've included the actual line of code. http://i59.tinypic.com/fx78d0.png http://i6...
- Tue Sep 30, 2014 2:49 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Returning to custom screen from label [solved]
- Replies: 2
- Views: 294
Re: Returning to custom screen from label
Ahhh the first solution is so simple and gets the job done perfectly. Thank you!
- Tue Sep 30, 2014 12:14 am
- Forum: Ren'Py Questions and Announcements
- Topic: Returning to custom screen from label [solved]
- Replies: 2
- Views: 294
Returning to custom screen from label [solved]
This seems like a simple code, but no matter how much I search the forums or the cookbook I can't seem to find the solution. I made a screen called "Extras" which showcases bonus stories. After a bonus story is read, I want to return the player to the Extras screen so they can select another story. ...
- Sun Sep 28, 2014 5:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Using persistent data with image buttons [solved!]
- Replies: 8
- Views: 1132
Re: Using persistent data with image buttons
EDIT: Try to delete persistent data with the launcher. And not use that line ($ persistent.Char2End = False). Oh my goodness, I tried as you suggested (and blocked out the line like you said) and it's working....that's really odd, since I haven't defined persistent.Char2End anywhere except in the b...
- Sun Sep 28, 2014 4:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Using persistent data with image buttons [solved!]
- Replies: 8
- Views: 1132
Re: Using persistent data with image buttons
Ah thank you, I was worried that the code $ persistent.Char2End = False will reset it to False. Thanks for all the help!
- Sun Sep 28, 2014 3:38 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Using persistent data with image buttons [solved!]
- Replies: 8
- Views: 1132
Re: Using persistent data with image buttons [solved]
Whoops! I copy-pasted the first code over the second (to get rid of un-necessary code involving a side image flashing on hover) and forgot to change the positions. I'm sorry for the confusion, it wasn't meant to be in the same place as the first in the original code. My bad! Code: $ persistent.Char2...
- Sun Sep 28, 2014 2:38 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Using persistent data with image buttons [solved!]
- Replies: 8
- Views: 1132
Using persistent data with image buttons [solved!]
I posted about this problem in a previous thread, but it wasn't too related to the topic at hand so I thought I should make it seperate :? I'm making a bonus section where bonus stories are unlocked upon completing a best end of a char. I set up the screen to have a line of image buttons on the side...
- Sun Sep 28, 2014 2:30 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Changing distant images in hover state [solved]
- Replies: 2
- Views: 510
Re: Changing distant images in hover state (image button)
Thanks for the help! I spent a few long hours last night searching and came across this thread and used it, and it works great. screen extra_image: add extra_picture xpos my_tt_xpos ypos my_tt_ypos screen Extras: # This ensures that any other menu screen is replaced. tag menu add "UI/Extras BG.png" ...